blob: 527919256e16aebf027deec65f725abd10a011d9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading.Tasks;
using Impostor.Api.Innersloth;
using Impostor.Api.Net;
using Impostor.Api.Net.Messages;
using Impostor.Api.Net.Messages.S2C;
using Impostor.Hazel;
using Impostor.Server.Net.State;
namespace Impostor.Server.Net
{
internal abstract class ClientBase : IClient
{
protected ClientBase(string name, IHazelConnection connection)
{
Name = name;
Connection = connection;
Items = new ConcurrentDictionary<object, object>();
}
public int Id { get; set; }
public string Name { get; }
public IHazelConnection Connection { get; }
public IDictionary<object, object> Items { get; }
public ClientPlayer? Player { get; set; }
IClientPlayer? IClient.Player => Player;
public abstract ValueTask HandleMessageAsync(IMessageReader message, MessageType messageType);
public abstract ValueTask HandleDisconnectAsync(string reason);
public async ValueTask DisconnectAsync(DisconnectReason reason, string? message = null)
{
if (!Connection.IsConnected)
{
return;
}
using var packet = MessageWriter.Get(MessageType.Reliable);
Message01JoinGameS2C.SerializeError(packet, false, reason, message);
await Connection.SendAsync(packet);
// Need this to show the correct message, otherwise it shows a generic disconnect message.
await Task.Delay(TimeSpan.FromMilliseconds(250));
await Connection.DisconnectAsync(message ?? reason.ToString());
}
}
}
|