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using System;
using System.Collections.Generic;
using Impostor.Api.Games;
using Impostor.Api.Innersloth;
using Impostor.Api.Net.Messages;
namespace Impostor.Server.Net.Inner.Objects
{
internal partial class InnerPlayerInfo
{
public InnerPlayerInfo(byte playerId)
{
PlayerId = playerId;
}
public InnerPlayerControl Controller { get; internal set; }
public byte PlayerId { get; }
public string PlayerName { get; internal set; }
public byte ColorId { get; internal set; }
public uint HatId { get; internal set; }
public uint PetId { get; internal set; }
public uint SkinId { get; internal set; }
public bool Disconnected { get; internal set; }
public bool IsImpostor { get; internal set; }
public bool IsDead { get; internal set; }
public DeathReason LastDeathReason { get; internal set; }
public List<InnerGameData.TaskInfo> Tasks { get; internal set; }
public DateTimeOffset LastMurder { get; set; }
public bool CanMurder(IGame game)
{
if (!IsImpostor)
{
return false;
}
return DateTimeOffset.UtcNow.Subtract(LastMurder).TotalSeconds >= game.Options.KillCooldown;
}
public void Serialize(IMessageWriter writer)
{
throw new NotImplementedException();
}
public void Deserialize(IMessageReader reader)
{
PlayerName = reader.ReadString();
ColorId = reader.ReadByte();
HatId = reader.ReadPackedUInt32();
PetId = reader.ReadPackedUInt32();
SkinId = reader.ReadPackedUInt32();
var flag = reader.ReadByte();
Disconnected = (flag & 1) > 0;
IsImpostor = (flag & 2) > 0;
IsDead = (flag & 4) > 0;
var taskCount = reader.ReadByte();
for (var i = 0; i < taskCount; i++)
{
Tasks[i] ??= new InnerGameData.TaskInfo();
Tasks[i].Deserialize(reader);
}
}
}
}
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