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using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading.Tasks;
using Impostor.Api;
using Impostor.Api.Games;
using Impostor.Api.Innersloth;
using Impostor.Api.Net;
using Impostor.Api.Net.Inner;
using Impostor.Api.Net.Inner.Objects;
using Impostor.Server.Net.Inner;
namespace Impostor.Server.Net.State
{
internal partial class Game : IGame
{
IClientPlayer IGame.Host => Host;
IGameNet IGame.GameNet => GameNet;
public void BanIp(IPAddress ipAddress)
{
_bannedIps.Add(ipAddress);
}
public async ValueTask SyncSettingsAsync()
{
if (Host.Character == null)
{
throw new ImpostorException("Attempted to set infected when the host was not spawned.");
}
using (var writer = StartRpc(Host.Character.NetId, RpcCalls.SyncSettings))
{
// Someone will probably forget to do this, so we include it here.
// If this is not done, the host will overwrite changes later with the defaults.
Options.IsDefaults = false;
await using (var memory = new MemoryStream())
await using (var writerBin = new BinaryWriter(memory))
{
Options.Serialize(writerBin, GameOptionsData.LatestVersion);
writer.WriteBytesAndSize(memory.ToArray());
}
await FinishRpcAsync(writer);
}
}
public async ValueTask SetInfectedAsync(IEnumerable<IInnerPlayerControl> players)
{
if (Host.Character == null)
{
throw new ImpostorException("Attempted to set infected when the host was not spawned.");
}
using (var writer = StartRpc(Host.Character.NetId, RpcCalls.SetInfected))
{
writer.Write((byte)Host.Character.NetId);
foreach (var player in players)
{
writer.Write((byte)player.PlayerId);
}
await FinishRpcAsync(writer);
}
}
}
}
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