1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
using System.Threading.Tasks;
using Impostor.Api.Net.Messages;
using Impostor.Server.Config;
using Impostor.Server.Net;
using Impostor.Server.Net.Hazel;
using Impostor.Server.Net.Manager;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace Impostor.Server.Recorder
{
internal class ClientRecorder : Client
{
private readonly PacketRecorder _recorder;
private bool _isFirst;
private bool _createdGame;
private bool _recordAfter;
public ClientRecorder(ILogger<Client> logger, IOptions<AntiCheatConfig> antiCheatOptions, ClientManager clientManager, GameManager gameManager, string name, HazelConnection connection, PacketRecorder recorder)
: base(logger, antiCheatOptions, clientManager, gameManager, name, connection)
{
_recorder = recorder;
_isFirst = true;
_createdGame = false;
_recordAfter = true;
}
public override async ValueTask HandleMessageAsync(IMessageReader reader, MessageType messageType)
{
using var messageCopy = reader.Copy();
// Trigger connect event.
if (_isFirst)
{
_isFirst = false;
await _recorder.WriteConnectAsync(this);
}
// Check if we were in-game before handling the message.
var inGame = Player?.Game != null;
if (!_recordAfter)
{
// Trigger message event.
await _recorder.WriteMessageAsync(this, messageCopy, messageType);
}
// Handle the message.
await base.HandleMessageAsync(reader, messageType);
// Player created a game.
if (reader.Tag == MessageFlags.HostGame)
{
_createdGame = true;
}
else if (reader.Tag == MessageFlags.JoinGame && _createdGame)
{
_createdGame = false;
// We created a game and are now in-game, store that event.
if (!inGame && Player?.Game != null)
{
await _recorder.WriteGameCreatedAsync(this, Player.Game.Code);
}
_recordAfter = false;
// Trigger message event.
await _recorder.WriteMessageAsync(this, messageCopy, messageType);
}
if (_recordAfter)
{
// Trigger message event.
await _recorder.WriteMessageAsync(this, messageCopy, messageType);
}
}
public override async ValueTask HandleDisconnectAsync(string reason)
{
await _recorder.WriteDisconnectAsync(this, reason);
await base.HandleDisconnectAsync(reason);
}
}
}
|