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authorchai <chaifix@163.com>2019-01-28 13:28:13 +0800
committerchai <chaifix@163.com>2019-01-28 13:28:13 +0800
commit49cd32a7c139490294ea952bde9f0b121301627a (patch)
tree82542c84b3b12fbaeceb8aacadcc7597f98b9130 /Build
parent3011504dd5d006b9004232f7439e68aeeb8edcf7 (diff)
+Box2D
Diffstat (limited to 'Build')
-rw-r--r--Build/3rdParty/Box2D/Box2D.vcxproj221
-rw-r--r--Build/3rdParty/Box2D/Box2D.vcxproj.filters307
-rw-r--r--Build/3rdParty/Box2D/Box2D.vcxproj.user4
-rw-r--r--Build/3rdParty/box2d/box2d.vcxproj103
-rw-r--r--Build/3rdParty/box2d/box2d.vcxproj.filters308
-rw-r--r--Build/Asura.sln22
6 files changed, 943 insertions, 22 deletions
diff --git a/Build/3rdParty/Box2D/Box2D.vcxproj b/Build/3rdParty/Box2D/Box2D.vcxproj
new file mode 100644
index 0000000..2eef062
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+++ b/Build/3rdParty/Box2D/Box2D.vcxproj
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new file mode 100644
index 0000000..bad924b
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+ <Filter>Dynamics\Joints</Filter>
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RopeJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WeldJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp">
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp">
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+ <Filter>Dynamics\Contacts</Filter>
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+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Rope\b2Rope.cpp">
+ <Filter>Rope</Filter>
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new file mode 100644
index 0000000..be25078
--- /dev/null
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@@ -0,0 +1,4 @@
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index 94b9b8d..2eef062 100644
--- a/Build/3rdParty/box2d/box2d.vcxproj
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index 3c6f4fd..bad924b 100644
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+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Body.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2ContactManager.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Fixture.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Island.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2TimeStep.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2World.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2WorldCallbacks.h">
+ <Filter>Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2DistanceJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2FrictionJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2GearJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2Joint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MotorJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MouseJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PulleyJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RopeJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WeldJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WheelJoint.h">
+ <Filter>Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2CircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2Contact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonContact.h">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Rope\b2Rope.h">
+ <Filter>Rope</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2BroadPhase.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollideCircle.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollideEdge.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollidePolygon.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Collision.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Distance.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2DynamicTree.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2TimeOfImpact.cpp">
+ <Filter>Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2ChainShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2CircleShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2EdgeShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2PolygonShape.cpp">
+ <Filter>Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2BlockAllocator.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Draw.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Math.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Settings.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2StackAllocator.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Timer.cpp">
+ <Filter>Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Body.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2ContactManager.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Fixture.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Island.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2World.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2WorldCallbacks.cpp">
+ <Filter>Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2GearJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2Joint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MotorJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MouseJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RopeJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WeldJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WheelJoint.cpp">
+ <Filter>Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2CircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2Contact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp">
+ <Filter>Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Rope\b2Rope.cpp">
+ <Filter>Rope</Filter>
+ </ClCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/Build/Asura.sln b/Build/Asura.sln
index 852fc1a..657022b 100644
--- a/Build/Asura.sln
+++ b/Build/Asura.sln
@@ -35,8 +35,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "3rdParty\SDL2ma
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdParty\zlib\zlib.vcxproj", "{AF237AA3-67F7-4C93-8249-920DB2878192}"
EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "box2d", "3rdParty\box2d\box2d.vcxproj", "{0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}"
-EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenAL", "3rdParty\OpenAL\OpenAL.vcxproj", "{38019689-27C2-488F-9C50-36CA6930CEB7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mpg123", "3rdParty\mpg123\mpg123.vcxproj", "{83E0897A-E2F4-4057-8077-59C4A0C38E56}"
@@ -45,6 +43,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Asura", "Asura\Asura.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Asura.Packer", "Asura.Compiler\Asura.Packer\Asura.Packer.vcxproj", "{DDC9C7EE-C852-4DF0-99C5-7FCE48BC5C9F}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D", "3rdParty\Box2D\Box2D.vcxproj", "{4122CC44-1E4C-4A08-B16F-1A650585EBD4}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -165,14 +165,6 @@ Global
{AF237AA3-67F7-4C93-8249-920DB2878192}.Release|x64.Build.0 = Release|x64
{AF237AA3-67F7-4C93-8249-920DB2878192}.Release|x86.ActiveCfg = Release|Win32
{AF237AA3-67F7-4C93-8249-920DB2878192}.Release|x86.Build.0 = Release|Win32
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Debug|x64.ActiveCfg = Debug|x64
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Debug|x64.Build.0 = Debug|x64
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Debug|x86.ActiveCfg = Debug|Win32
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Debug|x86.Build.0 = Debug|Win32
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Release|x64.ActiveCfg = Release|x64
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Release|x64.Build.0 = Release|x64
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Release|x86.ActiveCfg = Release|Win32
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}.Release|x86.Build.0 = Release|Win32
{38019689-27C2-488F-9C50-36CA6930CEB7}.Debug|x64.ActiveCfg = Debug|x64
{38019689-27C2-488F-9C50-36CA6930CEB7}.Debug|x64.Build.0 = Debug|x64
{38019689-27C2-488F-9C50-36CA6930CEB7}.Debug|x86.ActiveCfg = Debug|Win32
@@ -205,6 +197,14 @@ Global
{DDC9C7EE-C852-4DF0-99C5-7FCE48BC5C9F}.Release|x64.Build.0 = Release|x64
{DDC9C7EE-C852-4DF0-99C5-7FCE48BC5C9F}.Release|x86.ActiveCfg = Release|Win32
{DDC9C7EE-C852-4DF0-99C5-7FCE48BC5C9F}.Release|x86.Build.0 = Release|Win32
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Debug|x64.ActiveCfg = Debug|x64
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Debug|x64.Build.0 = Debug|x64
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Debug|x86.ActiveCfg = Debug|Win32
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Debug|x86.Build.0 = Debug|Win32
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Release|x64.ActiveCfg = Release|x64
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Release|x64.Build.0 = Release|x64
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Release|x86.ActiveCfg = Release|Win32
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -218,9 +218,9 @@ Global
{208B9CB8-2101-42A9-9502-0CF54912BC57} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{E34EAF11-27F4-41E9-BBC6-9CE5DE3359BA} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{AF237AA3-67F7-4C93-8249-920DB2878192} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
- {0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{38019689-27C2-488F-9C50-36CA6930CEB7} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
{83E0897A-E2F4-4057-8077-59C4A0C38E56} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
+ {4122CC44-1E4C-4A08-B16F-1A650585EBD4} = {64D4E4B2-4A60-46F4-A500-370EFED4524F}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {331032D8-F7CC-43E3-A03B-67108767F96B}