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author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
tree | f8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/Box2D/Dynamics/Joints/b2WeldJoint.cpp | |
parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) |
*rename
Diffstat (limited to 'Source/3rdParty/Box2D/Dynamics/Joints/b2WeldJoint.cpp')
-rw-r--r-- | Source/3rdParty/Box2D/Dynamics/Joints/b2WeldJoint.cpp | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/Source/3rdParty/Box2D/Dynamics/Joints/b2WeldJoint.cpp b/Source/3rdParty/Box2D/Dynamics/Joints/b2WeldJoint.cpp deleted file mode 100644 index b10cee8..0000000 --- a/Source/3rdParty/Box2D/Dynamics/Joints/b2WeldJoint.cpp +++ /dev/null @@ -1,344 +0,0 @@ -/* -* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "Box2D/Dynamics/Joints/b2WeldJoint.h" -#include "Box2D/Dynamics/b2Body.h" -#include "Box2D/Dynamics/b2TimeStep.h" - -// Point-to-point constraint -// C = p2 - p1 -// Cdot = v2 - v1 -// = v2 + cross(w2, r2) - v1 - cross(w1, r1) -// J = [-I -r1_skew I r2_skew ] -// Identity used: -// w k % (rx i + ry j) = w * (-ry i + rx j) - -// Angle constraint -// C = angle2 - angle1 - referenceAngle -// Cdot = w2 - w1 -// J = [0 0 -1 0 0 1] -// K = invI1 + invI2 - -void b2WeldJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor) -{ - bodyA = bA; - bodyB = bB; - localAnchorA = bodyA->GetLocalPoint(anchor); - localAnchorB = bodyB->GetLocalPoint(anchor); - referenceAngle = bodyB->GetAngle() - bodyA->GetAngle(); -} - -b2WeldJoint::b2WeldJoint(const b2WeldJointDef* def) -: b2Joint(def) -{ - m_localAnchorA = def->localAnchorA; - m_localAnchorB = def->localAnchorB; - m_referenceAngle = def->referenceAngle; - m_frequencyHz = def->frequencyHz; - m_dampingRatio = def->dampingRatio; - - m_impulse.SetZero(); -} - -void b2WeldJoint::InitVelocityConstraints(const b2SolverData& data) -{ - m_indexA = m_bodyA->m_islandIndex; - m_indexB = m_bodyB->m_islandIndex; - m_localCenterA = m_bodyA->m_sweep.localCenter; - m_localCenterB = m_bodyB->m_sweep.localCenter; - m_invMassA = m_bodyA->m_invMass; - m_invMassB = m_bodyB->m_invMass; - m_invIA = m_bodyA->m_invI; - m_invIB = m_bodyB->m_invI; - - float32 aA = data.positions[m_indexA].a; - b2Vec2 vA = data.velocities[m_indexA].v; - float32 wA = data.velocities[m_indexA].w; - - float32 aB = data.positions[m_indexB].a; - b2Vec2 vB = data.velocities[m_indexB].v; - float32 wB = data.velocities[m_indexB].w; - - b2Rot qA(aA), qB(aB); - - m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA); - m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB); - - // J = [-I -r1_skew I r2_skew] - // [ 0 -1 0 1] - // r_skew = [-ry; rx] - - // Matlab - // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB] - // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB] - // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB] - - float32 mA = m_invMassA, mB = m_invMassB; - float32 iA = m_invIA, iB = m_invIB; - - b2Mat33 K; - K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB; - K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB; - K.ez.x = -m_rA.y * iA - m_rB.y * iB; - K.ex.y = K.ey.x; - K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB; - K.ez.y = m_rA.x * iA + m_rB.x * iB; - K.ex.z = K.ez.x; - K.ey.z = K.ez.y; - K.ez.z = iA + iB; - - if (m_frequencyHz > 0.0f) - { - K.GetInverse22(&m_mass); - - float32 invM = iA + iB; - float32 m = invM > 0.0f ? 1.0f / invM : 0.0f; - - float32 C = aB - aA - m_referenceAngle; - - // Frequency - float32 omega = 2.0f * b2_pi * m_frequencyHz; - - // Damping coefficient - float32 d = 2.0f * m * m_dampingRatio * omega; - - // Spring stiffness - float32 k = m * omega * omega; - - // magic formulas - float32 h = data.step.dt; - m_gamma = h * (d + h * k); - m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f; - m_bias = C * h * k * m_gamma; - - invM += m_gamma; - m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f; - } - else if (K.ez.z == 0.0f) - { - K.GetInverse22(&m_mass); - m_gamma = 0.0f; - m_bias = 0.0f; - } - else - { - K.GetSymInverse33(&m_mass); - m_gamma = 0.0f; - m_bias = 0.0f; - } - - if (data.step.warmStarting) - { - // Scale impulses to support a variable time step. - m_impulse *= data.step.dtRatio; - - b2Vec2 P(m_impulse.x, m_impulse.y); - - vA -= mA * P; - wA -= iA * (b2Cross(m_rA, P) + m_impulse.z); - - vB += mB * P; - wB += iB * (b2Cross(m_rB, P) + m_impulse.z); - } - else - { - m_impulse.SetZero(); - } - - data.velocities[m_indexA].v = vA; - data.velocities[m_indexA].w = wA; - data.velocities[m_indexB].v = vB; - data.velocities[m_indexB].w = wB; -} - -void b2WeldJoint::SolveVelocityConstraints(const b2SolverData& data) -{ - b2Vec2 vA = data.velocities[m_indexA].v; - float32 wA = data.velocities[m_indexA].w; - b2Vec2 vB = data.velocities[m_indexB].v; - float32 wB = data.velocities[m_indexB].w; - - float32 mA = m_invMassA, mB = m_invMassB; - float32 iA = m_invIA, iB = m_invIB; - - if (m_frequencyHz > 0.0f) - { - float32 Cdot2 = wB - wA; - - float32 impulse2 = -m_mass.ez.z * (Cdot2 + m_bias + m_gamma * m_impulse.z); - m_impulse.z += impulse2; - - wA -= iA * impulse2; - wB += iB * impulse2; - - b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); - - b2Vec2 impulse1 = -b2Mul22(m_mass, Cdot1); - m_impulse.x += impulse1.x; - m_impulse.y += impulse1.y; - - b2Vec2 P = impulse1; - - vA -= mA * P; - wA -= iA * b2Cross(m_rA, P); - - vB += mB * P; - wB += iB * b2Cross(m_rB, P); - } - else - { - b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA); - float32 Cdot2 = wB - wA; - b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2); - - b2Vec3 impulse = -b2Mul(m_mass, Cdot); - m_impulse += impulse; - - b2Vec2 P(impulse.x, impulse.y); - - vA -= mA * P; - wA -= iA * (b2Cross(m_rA, P) + impulse.z); - - vB += mB * P; - wB += iB * (b2Cross(m_rB, P) + impulse.z); - } - - data.velocities[m_indexA].v = vA; - data.velocities[m_indexA].w = wA; - data.velocities[m_indexB].v = vB; - data.velocities[m_indexB].w = wB; -} - -bool b2WeldJoint::SolvePositionConstraints(const b2SolverData& data) -{ - b2Vec2 cA = data.positions[m_indexA].c; - float32 aA = data.positions[m_indexA].a; - b2Vec2 cB = data.positions[m_indexB].c; - float32 aB = data.positions[m_indexB].a; - - b2Rot qA(aA), qB(aB); - - float32 mA = m_invMassA, mB = m_invMassB; - float32 iA = m_invIA, iB = m_invIB; - - b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA); - b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB); - - float32 positionError, angularError; - - b2Mat33 K; - K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB; - K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB; - K.ez.x = -rA.y * iA - rB.y * iB; - K.ex.y = K.ey.x; - K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB; - K.ez.y = rA.x * iA + rB.x * iB; - K.ex.z = K.ez.x; - K.ey.z = K.ez.y; - K.ez.z = iA + iB; - - if (m_frequencyHz > 0.0f) - { - b2Vec2 C1 = cB + rB - cA - rA; - - positionError = C1.Length(); - angularError = 0.0f; - - b2Vec2 P = -K.Solve22(C1); - - cA -= mA * P; - aA -= iA * b2Cross(rA, P); - - cB += mB * P; - aB += iB * b2Cross(rB, P); - } - else - { - b2Vec2 C1 = cB + rB - cA - rA; - float32 C2 = aB - aA - m_referenceAngle; - - positionError = C1.Length(); - angularError = b2Abs(C2); - - b2Vec3 C(C1.x, C1.y, C2); - - b2Vec3 impulse; - if (K.ez.z > 0.0f) - { - impulse = -K.Solve33(C); - } - else - { - b2Vec2 impulse2 = -K.Solve22(C1); - impulse.Set(impulse2.x, impulse2.y, 0.0f); - } - - b2Vec2 P(impulse.x, impulse.y); - - cA -= mA * P; - aA -= iA * (b2Cross(rA, P) + impulse.z); - - cB += mB * P; - aB += iB * (b2Cross(rB, P) + impulse.z); - } - - data.positions[m_indexA].c = cA; - data.positions[m_indexA].a = aA; - data.positions[m_indexB].c = cB; - data.positions[m_indexB].a = aB; - - return positionError <= b2_linearSlop && angularError <= b2_angularSlop; -} - -b2Vec2 b2WeldJoint::GetAnchorA() const -{ - return m_bodyA->GetWorldPoint(m_localAnchorA); -} - -b2Vec2 b2WeldJoint::GetAnchorB() const -{ - return m_bodyB->GetWorldPoint(m_localAnchorB); -} - -b2Vec2 b2WeldJoint::GetReactionForce(float32 inv_dt) const -{ - b2Vec2 P(m_impulse.x, m_impulse.y); - return inv_dt * P; -} - -float32 b2WeldJoint::GetReactionTorque(float32 inv_dt) const -{ - return inv_dt * m_impulse.z; -} - -void b2WeldJoint::Dump() -{ - int32 indexA = m_bodyA->m_islandIndex; - int32 indexB = m_bodyB->m_islandIndex; - - b2Log(" b2WeldJointDef jd;\n"); - b2Log(" jd.bodyA = bodies[%d];\n", indexA); - b2Log(" jd.bodyB = bodies[%d];\n", indexB); - b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected); - b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y); - b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y); - b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle); - b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz); - b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio); - b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index); -} |