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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/Box2D/Dynamics/Joints/b2WheelJoint.cpp
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/Box2D/Dynamics/Joints/b2WheelJoint.cpp')
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diff --git a/Source/3rdParty/Box2D/Dynamics/Joints/b2WheelJoint.cpp b/Source/3rdParty/Box2D/Dynamics/Joints/b2WheelJoint.cpp
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-/*
-* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/Joints/b2WheelJoint.h"
-#include "Box2D/Dynamics/b2Body.h"
-#include "Box2D/Dynamics/b2TimeStep.h"
-
-// Linear constraint (point-to-line)
-// d = pB - pA = xB + rB - xA - rA
-// C = dot(ay, d)
-// Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
-// = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
-// J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
-
-// Spring linear constraint
-// C = dot(ax, d)
-// Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
-// J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
-
-// Motor rotational constraint
-// Cdot = wB - wA
-// J = [0 0 -1 0 0 1]
-
-void b2WheelJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor, const b2Vec2& axis)
-{
- bodyA = bA;
- bodyB = bB;
- localAnchorA = bodyA->GetLocalPoint(anchor);
- localAnchorB = bodyB->GetLocalPoint(anchor);
- localAxisA = bodyA->GetLocalVector(axis);
-}
-
-b2WheelJoint::b2WheelJoint(const b2WheelJointDef* def)
-: b2Joint(def)
-{
- m_localAnchorA = def->localAnchorA;
- m_localAnchorB = def->localAnchorB;
- m_localXAxisA = def->localAxisA;
- m_localYAxisA = b2Cross(1.0f, m_localXAxisA);
-
- m_mass = 0.0f;
- m_impulse = 0.0f;
- m_motorMass = 0.0f;
- m_motorImpulse = 0.0f;
- m_springMass = 0.0f;
- m_springImpulse = 0.0f;
-
- m_maxMotorTorque = def->maxMotorTorque;
- m_motorSpeed = def->motorSpeed;
- m_enableMotor = def->enableMotor;
-
- m_frequencyHz = def->frequencyHz;
- m_dampingRatio = def->dampingRatio;
-
- m_bias = 0.0f;
- m_gamma = 0.0f;
-
- m_ax.SetZero();
- m_ay.SetZero();
-}
-
-void b2WheelJoint::InitVelocityConstraints(const b2SolverData& data)
-{
- m_indexA = m_bodyA->m_islandIndex;
- m_indexB = m_bodyB->m_islandIndex;
- m_localCenterA = m_bodyA->m_sweep.localCenter;
- m_localCenterB = m_bodyB->m_sweep.localCenter;
- m_invMassA = m_bodyA->m_invMass;
- m_invMassB = m_bodyB->m_invMass;
- m_invIA = m_bodyA->m_invI;
- m_invIB = m_bodyB->m_invI;
-
- float32 mA = m_invMassA, mB = m_invMassB;
- float32 iA = m_invIA, iB = m_invIB;
-
- b2Vec2 cA = data.positions[m_indexA].c;
- float32 aA = data.positions[m_indexA].a;
- b2Vec2 vA = data.velocities[m_indexA].v;
- float32 wA = data.velocities[m_indexA].w;
-
- b2Vec2 cB = data.positions[m_indexB].c;
- float32 aB = data.positions[m_indexB].a;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
-
- b2Rot qA(aA), qB(aB);
-
- // Compute the effective masses.
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- b2Vec2 d = cB + rB - cA - rA;
-
- // Point to line constraint
- {
- m_ay = b2Mul(qA, m_localYAxisA);
- m_sAy = b2Cross(d + rA, m_ay);
- m_sBy = b2Cross(rB, m_ay);
-
- m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy;
-
- if (m_mass > 0.0f)
- {
- m_mass = 1.0f / m_mass;
- }
- }
-
- // Spring constraint
- m_springMass = 0.0f;
- m_bias = 0.0f;
- m_gamma = 0.0f;
- if (m_frequencyHz > 0.0f)
- {
- m_ax = b2Mul(qA, m_localXAxisA);
- m_sAx = b2Cross(d + rA, m_ax);
- m_sBx = b2Cross(rB, m_ax);
-
- float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
-
- if (invMass > 0.0f)
- {
- m_springMass = 1.0f / invMass;
-
- float32 C = b2Dot(d, m_ax);
-
- // Frequency
- float32 omega = 2.0f * b2_pi * m_frequencyHz;
-
- // Damping coefficient
- float32 damp = 2.0f * m_springMass * m_dampingRatio * omega;
-
- // Spring stiffness
- float32 k = m_springMass * omega * omega;
-
- // magic formulas
- float32 h = data.step.dt;
- m_gamma = h * (damp + h * k);
- if (m_gamma > 0.0f)
- {
- m_gamma = 1.0f / m_gamma;
- }
-
- m_bias = C * h * k * m_gamma;
-
- m_springMass = invMass + m_gamma;
- if (m_springMass > 0.0f)
- {
- m_springMass = 1.0f / m_springMass;
- }
- }
- }
- else
- {
- m_springImpulse = 0.0f;
- }
-
- // Rotational motor
- if (m_enableMotor)
- {
- m_motorMass = iA + iB;
- if (m_motorMass > 0.0f)
- {
- m_motorMass = 1.0f / m_motorMass;
- }
- }
- else
- {
- m_motorMass = 0.0f;
- m_motorImpulse = 0.0f;
- }
-
- if (data.step.warmStarting)
- {
- // Account for variable time step.
- m_impulse *= data.step.dtRatio;
- m_springImpulse *= data.step.dtRatio;
- m_motorImpulse *= data.step.dtRatio;
-
- b2Vec2 P = m_impulse * m_ay + m_springImpulse * m_ax;
- float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse;
- float32 LB = m_impulse * m_sBy + m_springImpulse * m_sBx + m_motorImpulse;
-
- vA -= m_invMassA * P;
- wA -= m_invIA * LA;
-
- vB += m_invMassB * P;
- wB += m_invIB * LB;
- }
- else
- {
- m_impulse = 0.0f;
- m_springImpulse = 0.0f;
- m_motorImpulse = 0.0f;
- }
-
- data.velocities[m_indexA].v = vA;
- data.velocities[m_indexA].w = wA;
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
-}
-
-void b2WheelJoint::SolveVelocityConstraints(const b2SolverData& data)
-{
- float32 mA = m_invMassA, mB = m_invMassB;
- float32 iA = m_invIA, iB = m_invIB;
-
- b2Vec2 vA = data.velocities[m_indexA].v;
- float32 wA = data.velocities[m_indexA].w;
- b2Vec2 vB = data.velocities[m_indexB].v;
- float32 wB = data.velocities[m_indexB].w;
-
- // Solve spring constraint
- {
- float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA;
- float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse);
- m_springImpulse += impulse;
-
- b2Vec2 P = impulse * m_ax;
- float32 LA = impulse * m_sAx;
- float32 LB = impulse * m_sBx;
-
- vA -= mA * P;
- wA -= iA * LA;
-
- vB += mB * P;
- wB += iB * LB;
- }
-
- // Solve rotational motor constraint
- {
- float32 Cdot = wB - wA - m_motorSpeed;
- float32 impulse = -m_motorMass * Cdot;
-
- float32 oldImpulse = m_motorImpulse;
- float32 maxImpulse = data.step.dt * m_maxMotorTorque;
- m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
- impulse = m_motorImpulse - oldImpulse;
-
- wA -= iA * impulse;
- wB += iB * impulse;
- }
-
- // Solve point to line constraint
- {
- float32 Cdot = b2Dot(m_ay, vB - vA) + m_sBy * wB - m_sAy * wA;
- float32 impulse = -m_mass * Cdot;
- m_impulse += impulse;
-
- b2Vec2 P = impulse * m_ay;
- float32 LA = impulse * m_sAy;
- float32 LB = impulse * m_sBy;
-
- vA -= mA * P;
- wA -= iA * LA;
-
- vB += mB * P;
- wB += iB * LB;
- }
-
- data.velocities[m_indexA].v = vA;
- data.velocities[m_indexA].w = wA;
- data.velocities[m_indexB].v = vB;
- data.velocities[m_indexB].w = wB;
-}
-
-bool b2WheelJoint::SolvePositionConstraints(const b2SolverData& data)
-{
- b2Vec2 cA = data.positions[m_indexA].c;
- float32 aA = data.positions[m_indexA].a;
- b2Vec2 cB = data.positions[m_indexB].c;
- float32 aB = data.positions[m_indexB].a;
-
- b2Rot qA(aA), qB(aB);
-
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
- b2Vec2 d = (cB - cA) + rB - rA;
-
- b2Vec2 ay = b2Mul(qA, m_localYAxisA);
-
- float32 sAy = b2Cross(d + rA, ay);
- float32 sBy = b2Cross(rB, ay);
-
- float32 C = b2Dot(d, ay);
-
- float32 k = m_invMassA + m_invMassB + m_invIA * m_sAy * m_sAy + m_invIB * m_sBy * m_sBy;
-
- float32 impulse;
- if (k != 0.0f)
- {
- impulse = - C / k;
- }
- else
- {
- impulse = 0.0f;
- }
-
- b2Vec2 P = impulse * ay;
- float32 LA = impulse * sAy;
- float32 LB = impulse * sBy;
-
- cA -= m_invMassA * P;
- aA -= m_invIA * LA;
- cB += m_invMassB * P;
- aB += m_invIB * LB;
-
- data.positions[m_indexA].c = cA;
- data.positions[m_indexA].a = aA;
- data.positions[m_indexB].c = cB;
- data.positions[m_indexB].a = aB;
-
- return b2Abs(C) <= b2_linearSlop;
-}
-
-b2Vec2 b2WheelJoint::GetAnchorA() const
-{
- return m_bodyA->GetWorldPoint(m_localAnchorA);
-}
-
-b2Vec2 b2WheelJoint::GetAnchorB() const
-{
- return m_bodyB->GetWorldPoint(m_localAnchorB);
-}
-
-b2Vec2 b2WheelJoint::GetReactionForce(float32 inv_dt) const
-{
- return inv_dt * (m_impulse * m_ay + m_springImpulse * m_ax);
-}
-
-float32 b2WheelJoint::GetReactionTorque(float32 inv_dt) const
-{
- return inv_dt * m_motorImpulse;
-}
-
-float32 b2WheelJoint::GetJointTranslation() const
-{
- b2Body* bA = m_bodyA;
- b2Body* bB = m_bodyB;
-
- b2Vec2 pA = bA->GetWorldPoint(m_localAnchorA);
- b2Vec2 pB = bB->GetWorldPoint(m_localAnchorB);
- b2Vec2 d = pB - pA;
- b2Vec2 axis = bA->GetWorldVector(m_localXAxisA);
-
- float32 translation = b2Dot(d, axis);
- return translation;
-}
-
-float32 b2WheelJoint::GetJointLinearSpeed() const
-{
- b2Body* bA = m_bodyA;
- b2Body* bB = m_bodyB;
-
- b2Vec2 rA = b2Mul(bA->m_xf.q, m_localAnchorA - bA->m_sweep.localCenter);
- b2Vec2 rB = b2Mul(bB->m_xf.q, m_localAnchorB - bB->m_sweep.localCenter);
- b2Vec2 p1 = bA->m_sweep.c + rA;
- b2Vec2 p2 = bB->m_sweep.c + rB;
- b2Vec2 d = p2 - p1;
- b2Vec2 axis = b2Mul(bA->m_xf.q, m_localXAxisA);
-
- b2Vec2 vA = bA->m_linearVelocity;
- b2Vec2 vB = bB->m_linearVelocity;
- float32 wA = bA->m_angularVelocity;
- float32 wB = bB->m_angularVelocity;
-
- float32 speed = b2Dot(d, b2Cross(wA, axis)) + b2Dot(axis, vB + b2Cross(wB, rB) - vA - b2Cross(wA, rA));
- return speed;
-}
-
-float32 b2WheelJoint::GetJointAngle() const
-{
- b2Body* bA = m_bodyA;
- b2Body* bB = m_bodyB;
- return bB->m_sweep.a - bA->m_sweep.a;
-}
-
-float32 b2WheelJoint::GetJointAngularSpeed() const
-{
- float32 wA = m_bodyA->m_angularVelocity;
- float32 wB = m_bodyB->m_angularVelocity;
- return wB - wA;
-}
-
-bool b2WheelJoint::IsMotorEnabled() const
-{
- return m_enableMotor;
-}
-
-void b2WheelJoint::EnableMotor(bool flag)
-{
- if (flag != m_enableMotor)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_enableMotor = flag;
- }
-}
-
-void b2WheelJoint::SetMotorSpeed(float32 speed)
-{
- if (speed != m_motorSpeed)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_motorSpeed = speed;
- }
-}
-
-void b2WheelJoint::SetMaxMotorTorque(float32 torque)
-{
- if (torque != m_maxMotorTorque)
- {
- m_bodyA->SetAwake(true);
- m_bodyB->SetAwake(true);
- m_maxMotorTorque = torque;
- }
-}
-
-float32 b2WheelJoint::GetMotorTorque(float32 inv_dt) const
-{
- return inv_dt * m_motorImpulse;
-}
-
-void b2WheelJoint::Dump()
-{
- int32 indexA = m_bodyA->m_islandIndex;
- int32 indexB = m_bodyB->m_islandIndex;
-
- b2Log(" b2WheelJointDef jd;\n");
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
- b2Log(" jd.localAxisA.Set(%.15lef, %.15lef);\n", m_localXAxisA.x, m_localXAxisA.y);
- b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
- b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
- b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
- b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
- b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
-}