diff options
author | chai <chaifix@163.com> | 2019-01-09 00:44:32 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-09 00:44:32 +0800 |
commit | dfd5d2eb394355542906c2fc1011dd5ae3eb5b7e (patch) | |
tree | 46a3dd12bfca4d4dc0cb9d65c74e6e2e9e2c5ec4 /Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp |
*初始化
Diffstat (limited to 'Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp')
-rw-r--r-- | Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp b/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp new file mode 100644 index 0000000..fe71073 --- /dev/null +++ b/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp @@ -0,0 +1,36 @@ +/* +* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "Box2D/Dynamics/b2WorldCallbacks.h" +#include "Box2D/Dynamics/b2Fixture.h" + +// Return true if contact calculations should be performed between these two shapes. +// If you implement your own collision filter you may want to build from this implementation. +bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) +{ + const b2Filter& filterA = fixtureA->GetFilterData(); + const b2Filter& filterB = fixtureB->GetFilterData(); + + if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0) + { + return filterA.groupIndex > 0; + } + + bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0; + return collide; +} |