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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/audio/SDL_audio_c.h
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/audio/SDL_audio_c.h')
-rw-r--r--Source/3rdParty/SDL2/src/audio/SDL_audio_c.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/Source/3rdParty/SDL2/src/audio/SDL_audio_c.h b/Source/3rdParty/SDL2/src/audio/SDL_audio_c.h
deleted file mode 100644
index d47ebb1..0000000
--- a/Source/3rdParty/SDL2/src/audio/SDL_audio_c.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_audio_c_h_
-#define SDL_audio_c_h_
-
-#include "../SDL_internal.h"
-
-#ifndef DEBUG_CONVERT
-#define DEBUG_CONVERT 0
-#endif
-
-#if DEBUG_CONVERT
-#define LOG_DEBUG_CONVERT(from, to) fprintf(stderr, "Converting %s to %s.\n", from, to);
-#else
-#define LOG_DEBUG_CONVERT(from, to)
-#endif
-
-/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
-
-#ifdef HAVE_LIBSAMPLERATE_H
-#include "samplerate.h"
-extern SDL_bool SRC_available;
-extern int SRC_converter;
-extern SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error);
-extern int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data);
-extern int (*SRC_src_reset)(SRC_STATE *state);
-extern SRC_STATE* (*SRC_src_delete)(SRC_STATE *state);
-extern const char* (*SRC_src_strerror)(int error);
-#endif
-
-/* Functions to get a list of "close" audio formats */
-extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format);
-extern SDL_AudioFormat SDL_NextAudioFormat(void);
-
-/* Function to calculate the size and silence for a SDL_AudioSpec */
-extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
-
-/* Choose the audio filter functions below */
-extern void SDL_ChooseAudioConverters(void);
-
-/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
-extern SDL_AudioFilter SDL_Convert_S8_to_F32;
-extern SDL_AudioFilter SDL_Convert_U8_to_F32;
-extern SDL_AudioFilter SDL_Convert_S16_to_F32;
-extern SDL_AudioFilter SDL_Convert_U16_to_F32;
-extern SDL_AudioFilter SDL_Convert_S32_to_F32;
-extern SDL_AudioFilter SDL_Convert_F32_to_S8;
-extern SDL_AudioFilter SDL_Convert_F32_to_U8;
-extern SDL_AudioFilter SDL_Convert_F32_to_S16;
-extern SDL_AudioFilter SDL_Convert_F32_to_U16;
-extern SDL_AudioFilter SDL_Convert_F32_to_S32;
-
-/* You need to call SDL_PrepareResampleFilter() before using the internal resampler.
- SDL_AudioQuit() calls SDL_FreeResamplerFilter(), you should never call it yourself. */
-extern int SDL_PrepareResampleFilter(void);
-extern void SDL_FreeResampleFilter(void);
-
-#endif /* SDL_audio_c_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */