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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/audio/jack/SDL_jackaudio.c
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/audio/jack/SDL_jackaudio.c')
-rw-r--r--Source/3rdParty/SDL2/src/audio/jack/SDL_jackaudio.c446
1 files changed, 0 insertions, 446 deletions
diff --git a/Source/3rdParty/SDL2/src/audio/jack/SDL_jackaudio.c b/Source/3rdParty/SDL2/src/audio/jack/SDL_jackaudio.c
deleted file mode 100644
index 76ff431..0000000
--- a/Source/3rdParty/SDL2/src/audio/jack/SDL_jackaudio.c
+++ /dev/null
@@ -1,446 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_AUDIO_DRIVER_JACK
-
-#include "SDL_assert.h"
-#include "SDL_timer.h"
-#include "SDL_audio.h"
-#include "../SDL_audio_c.h"
-#include "SDL_jackaudio.h"
-#include "SDL_loadso.h"
-#include "../../thread/SDL_systhread.h"
-
-
-static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
-static int (*JACK_jack_client_close) (jack_client_t *);
-static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
-static int (*JACK_jack_activate) (jack_client_t *);
-static int (*JACK_jack_deactivate) (jack_client_t *);
-static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
-static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
-static void (*JACK_jack_free) (void *);
-static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
-static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
-static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
-static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
-static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
-static const char * (*JACK_jack_port_name) (const jack_port_t *);
-static const char * (*JACK_jack_port_type) (const jack_port_t *);
-static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
-static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
-
-static int load_jack_syms(void);
-
-
-#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
-
-static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
-static void *jack_handle = NULL;
-
-/* !!! FIXME: this is copy/pasted in several places now */
-static int
-load_jack_sym(const char *fn, void **addr)
-{
- *addr = SDL_LoadFunction(jack_handle, fn);
- if (*addr == NULL) {
- /* Don't call SDL_SetError(): SDL_LoadFunction already did. */
- return 0;
- }
-
- return 1;
-}
-
-/* cast funcs to char* first, to please GCC's strict aliasing rules. */
-#define SDL_JACK_SYM(x) \
- if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
-
-static void
-UnloadJackLibrary(void)
-{
- if (jack_handle != NULL) {
- SDL_UnloadObject(jack_handle);
- jack_handle = NULL;
- }
-}
-
-static int
-LoadJackLibrary(void)
-{
- int retval = 0;
- if (jack_handle == NULL) {
- jack_handle = SDL_LoadObject(jack_library);
- if (jack_handle == NULL) {
- retval = -1;
- /* Don't call SDL_SetError(): SDL_LoadObject already did. */
- } else {
- retval = load_jack_syms();
- if (retval < 0) {
- UnloadJackLibrary();
- }
- }
- }
- return retval;
-}
-
-#else
-
-#define SDL_JACK_SYM(x) JACK_##x = x
-
-static void
-UnloadJackLibrary(void)
-{
-}
-
-static int
-LoadJackLibrary(void)
-{
- load_jack_syms();
- return 0;
-}
-
-#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
-
-
-static int
-load_jack_syms(void)
-{
- SDL_JACK_SYM(jack_client_open);
- SDL_JACK_SYM(jack_client_close);
- SDL_JACK_SYM(jack_on_shutdown);
- SDL_JACK_SYM(jack_activate);
- SDL_JACK_SYM(jack_deactivate);
- SDL_JACK_SYM(jack_port_get_buffer);
- SDL_JACK_SYM(jack_port_unregister);
- SDL_JACK_SYM(jack_free);
- SDL_JACK_SYM(jack_get_ports);
- SDL_JACK_SYM(jack_get_sample_rate);
- SDL_JACK_SYM(jack_get_buffer_size);
- SDL_JACK_SYM(jack_port_register);
- SDL_JACK_SYM(jack_port_by_name);
- SDL_JACK_SYM(jack_port_name);
- SDL_JACK_SYM(jack_port_type);
- SDL_JACK_SYM(jack_connect);
- SDL_JACK_SYM(jack_set_process_callback);
- return 0;
-}
-
-
-static void
-jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
-{
- SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
- SDL_OpenedAudioDeviceDisconnected(this);
- SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
-}
-
-// !!! FIXME: implement and register these!
-//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
-//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
-
-static int
-jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
-{
- SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
- jack_port_t **ports = this->hidden->sdlports;
- const int total_channels = this->spec.channels;
- const int total_frames = this->spec.samples;
- int channelsi;
-
- if (!SDL_AtomicGet(&this->enabled)) {
- /* silence the buffer to avoid repeats and corruption. */
- SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
- }
-
- for (channelsi = 0; channelsi < total_channels; channelsi++) {
- float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
- if (dst) {
- const float *src = ((float *) this->hidden->iobuffer) + channelsi;
- int framesi;
- for (framesi = 0; framesi < total_frames; framesi++) {
- *(dst++) = *src;
- src += total_channels;
- }
- }
- }
-
- SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
- return 0; /* success */
-}
-
-
-/* This function waits until it is possible to write a full sound buffer */
-static void
-JACK_WaitDevice(_THIS)
-{
- if (SDL_AtomicGet(&this->enabled)) {
- if (SDL_SemWait(this->hidden->iosem) == -1) {
- SDL_OpenedAudioDeviceDisconnected(this);
- }
- }
-}
-
-static Uint8 *
-JACK_GetDeviceBuf(_THIS)
-{
- return (Uint8 *) this->hidden->iobuffer;
-}
-
-
-static int
-jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
-{
- SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
- if (SDL_AtomicGet(&this->enabled)) {
- jack_port_t **ports = this->hidden->sdlports;
- const int total_channels = this->spec.channels;
- const int total_frames = this->spec.samples;
- int channelsi;
-
- for (channelsi = 0; channelsi < total_channels; channelsi++) {
- const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
- if (src) {
- float *dst = ((float *) this->hidden->iobuffer) + channelsi;
- int framesi;
- for (framesi = 0; framesi < total_frames; framesi++) {
- *dst = *(src++);
- dst += total_channels;
- }
- }
- }
- }
-
- SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
- return 0; /* success */
-}
-
-static int
-JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
-{
- SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
-
- /* Wait for JACK to fill the iobuffer */
- if (SDL_SemWait(this->hidden->iosem) == -1) {
- return -1;
- }
-
- SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
- return buflen;
-}
-
-static void
-JACK_FlushCapture(_THIS)
-{
- SDL_SemWait(this->hidden->iosem);
-}
-
-
-static void
-JACK_CloseDevice(_THIS)
-{
- if (this->hidden->client) {
- JACK_jack_deactivate(this->hidden->client);
-
- if (this->hidden->sdlports) {
- const int channels = this->spec.channels;
- int i;
- for (i = 0; i < channels; i++) {
- JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
- }
- SDL_free(this->hidden->sdlports);
- }
-
- JACK_jack_client_close(this->hidden->client);
- }
-
- if (this->hidden->iosem) {
- SDL_DestroySemaphore(this->hidden->iosem);
- }
-
- SDL_free(this->hidden->iobuffer);
-}
-
-static int
-JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
-{
- /* Note that JACK uses "output" for capture devices (they output audio
- data to us) and "input" for playback (we input audio data to them).
- Likewise, SDL's playback port will be "output" (we write data out)
- and capture will be "input" (we read data in). */
- const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
- const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
- const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
- const char *sdlportstr = iscapture ? "input" : "output";
- const char **devports = NULL;
- int *audio_ports;
- jack_client_t *client = NULL;
- jack_status_t status;
- int channels = 0;
- int ports = 0;
- int i;
-
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
-
- /* !!! FIXME: we _still_ need an API to specify an app name */
- client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
- this->hidden->client = client;
- if (client == NULL) {
- return SDL_SetError("Can't open JACK client");
- }
-
- devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
- if (!devports || !devports[0]) {
- return SDL_SetError("No physical JACK ports available");
- }
-
- while (devports[++ports]) {
- /* spin to count devports */
- }
-
- /* Filter out non-audio ports */
- audio_ports = SDL_calloc(ports, sizeof *audio_ports);
- for (i = 0; i < ports; i++) {
- const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
- const char *type = JACK_jack_port_type(dport);
- const int len = SDL_strlen(type);
- /* See if type ends with "audio" */
- if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
- audio_ports[channels++] = i;
- }
- }
- if (channels == 0) {
- return SDL_SetError("No physical JACK ports available");
- }
-
-
- /* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
-
- /* Jack pretty much demands what it wants. */
- this->spec.format = AUDIO_F32SYS;
- this->spec.freq = JACK_jack_get_sample_rate(client);
- this->spec.channels = channels;
- this->spec.samples = JACK_jack_get_buffer_size(client);
-
- SDL_CalculateAudioSpec(&this->spec);
-
- this->hidden->iosem = SDL_CreateSemaphore(0);
- if (!this->hidden->iosem) {
- return -1; /* error was set by SDL_CreateSemaphore */
- }
-
- this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
- if (!this->hidden->iobuffer) {
- return SDL_OutOfMemory();
- }
-
- /* Build SDL's ports, which we will connect to the device ports. */
- this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
- if (this->hidden->sdlports == NULL) {
- return SDL_OutOfMemory();
- }
-
- for (i = 0; i < channels; i++) {
- char portname[32];
- SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
- this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
- if (this->hidden->sdlports[i] == NULL) {
- return SDL_SetError("jack_port_register failed");
- }
- }
-
- if (JACK_jack_set_process_callback(client, callback, this) != 0) {
- return SDL_SetError("JACK: Couldn't set process callback");
- }
-
- JACK_jack_on_shutdown(client, jackShutdownCallback, this);
-
- if (JACK_jack_activate(client) != 0) {
- return SDL_SetError("Failed to activate JACK client");
- }
-
- /* once activated, we can connect all the ports. */
- for (i = 0; i < channels; i++) {
- const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
- const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
- const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
- if (JACK_jack_connect(client, srcport, dstport) != 0) {
- return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
- }
- }
-
- /* don't need these anymore. */
- JACK_jack_free(devports);
- SDL_free(audio_ports);
-
- /* We're ready to rock and roll. :-) */
- return 0;
-}
-
-static void
-JACK_Deinitialize(void)
-{
- UnloadJackLibrary();
-}
-
-static int
-JACK_Init(SDL_AudioDriverImpl * impl)
-{
- if (LoadJackLibrary() < 0) {
- return 0;
- } else {
- /* Make sure a JACK server is running and available. */
- jack_status_t status;
- jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
- if (client == NULL) {
- UnloadJackLibrary();
- return 0;
- }
- JACK_jack_client_close(client);
- }
-
- /* Set the function pointers */
- impl->OpenDevice = JACK_OpenDevice;
- impl->WaitDevice = JACK_WaitDevice;
- impl->GetDeviceBuf = JACK_GetDeviceBuf;
- impl->CloseDevice = JACK_CloseDevice;
- impl->Deinitialize = JACK_Deinitialize;
- impl->CaptureFromDevice = JACK_CaptureFromDevice;
- impl->FlushCapture = JACK_FlushCapture;
- impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
- impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
- impl->HasCaptureSupport = SDL_TRUE;
-
- return 1; /* this audio target is available. */
-}
-
-AudioBootStrap JACK_bootstrap = {
- "jack", "JACK Audio Connection Kit", JACK_Init, 0
-};
-
-#endif /* SDL_AUDIO_DRIVER_JACK */
-
-/* vi: set ts=4 sw=4 expandtab: */