diff options
author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
tree | f8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp | |
parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) |
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp')
-rw-r--r-- | Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp | 285 |
1 files changed, 0 insertions, 285 deletions
diff --git a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp b/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp deleted file mode 100644 index 2ca09de..0000000 --- a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp +++ /dev/null @@ -1,285 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "../../SDL_internal.h" - -// This is C++/CX code that the WinRT port uses to talk to WASAPI-related -// system APIs. The C implementation of these functions, for non-WinRT apps, -// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard -// Windows and WinRT builds to deal with audio and calls into these functions. - -#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) - -#include <Windows.h> -#include <windows.ui.core.h> -#include <windows.devices.enumeration.h> -#include <windows.media.devices.h> -#include <wrl/implements.h> - -extern "C" { -#include "../../core/windows/SDL_windows.h" -#include "SDL_audio.h" -#include "SDL_timer.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" -#include "SDL_assert.h" -#include "SDL_log.h" -} - -#define COBJMACROS -#include <mmdeviceapi.h> -#include <audioclient.h> - -#include "SDL_wasapi.h" - -using namespace Windows::Devices::Enumeration; -using namespace Windows::Media::Devices; -using namespace Windows::Foundation; -using namespace Microsoft::WRL; - -class SDL_WasapiDeviceEventHandler -{ -public: - SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture); - ~SDL_WasapiDeviceEventHandler(); - void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args); - void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args); - void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args); - void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args); - void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args); - -private: - const SDL_bool iscapture; - DeviceWatcher^ watcher; - Windows::Foundation::EventRegistrationToken added_handler; - Windows::Foundation::EventRegistrationToken removed_handler; - Windows::Foundation::EventRegistrationToken updated_handler; - Windows::Foundation::EventRegistrationToken default_changed_handler; -}; - -SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture) - : iscapture(_iscapture) - , watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender)) -{ - if (!watcher) - return; // uhoh. - - // !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan. - added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } ); - removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } ); - updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } ); - if (iscapture) { - default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } ); - } else { - default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } ); - } - watcher->Start(); -} - -SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler() -{ - if (watcher) { - watcher->Added -= added_handler; - watcher->Removed -= removed_handler; - watcher->Updated -= updated_handler; - watcher->Stop(); - watcher = nullptr; - } - - if (iscapture) { - MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler; - } else { - MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler; - } -} - -void -SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info) -{ - SDL_assert(sender == this->watcher); - char *utf8dev = WIN_StringToUTF8(info->Name->Data()); - if (utf8dev) { - WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data()); - SDL_free(utf8dev); - } -} - -void -SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info) -{ - SDL_assert(sender == this->watcher); - WASAPI_RemoveDevice(this->iscapture, info->Id->Data()); -} - -void -SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args) -{ - SDL_assert(sender == this->watcher); -} - -void -SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) -{ - SDL_assert(this->iscapture); - SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1); -} - -void -SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) -{ - SDL_assert(!this->iscapture); - SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1); -} - - -static SDL_WasapiDeviceEventHandler *playback_device_event_handler; -static SDL_WasapiDeviceEventHandler *capture_device_event_handler; - -int WASAPI_PlatformInit(void) -{ - return 0; -} - -void WASAPI_PlatformDeinit(void) -{ - delete playback_device_event_handler; - playback_device_event_handler = nullptr; - delete capture_device_event_handler; - capture_device_event_handler = nullptr; -} - -void WASAPI_EnumerateEndpoints(void) -{ - // DeviceWatchers will fire an Added event for each existing device at - // startup, so we don't need to enumerate them separately before - // listening for updates. - playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE); - capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE); -} - -struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler > -{ - SDL_WasapiActivationHandler() : device(nullptr) {} - STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation); - SDL_AudioDevice *device; -}; - -HRESULT -SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async) -{ - // Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races. - SDL_AtomicSet(&device->hidden->just_activated, 1); - WASAPI_UnrefDevice(device); - return S_OK; -} - -void -WASAPI_PlatformDeleteActivationHandler(void *handler) -{ - ((SDL_WasapiActivationHandler *) handler)->Release(); -} - -int -WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) -{ - LPCWSTR devid = _this->hidden->devid; - Platform::String^ defdevid; - - if (devid == nullptr) { - defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default); - if (defdevid) { - devid = defdevid->Data(); - } - } - - SDL_AtomicSet(&_this->hidden->just_activated, 0); - - ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>(); - if (handler == nullptr) { - return SDL_SetError("Failed to allocate WASAPI activation handler"); - } - - handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc. - handler.Get()->device = _this; - _this->hidden->activation_handler = handler.Get(); - - WASAPI_RefDevice(_this); /* completion handler will unref it. */ - IActivateAudioInterfaceAsyncOperation *async = nullptr; - const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async); - - if (FAILED(ret) || async == nullptr) { - if (async != nullptr) { - async->Release(); - } - handler.Get()->Release(); - WASAPI_UnrefDevice(_this); - return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret); - } - - /* Spin until the async operation is complete. - * If we don't PrepDevice before leaving this function, the bug list gets LONG: - * - device.spec is not filled with the correct information - * - The 'obtained' spec will be wrong for ALLOW_CHANGE properties - * - SDL_AudioStreams will/will not be allocated at the right time - * - SDL_assert(device->callbackspec.size == device->spec.size) will fail - * - When the assert is ignored, skipping or a buffer overflow will occur - */ - while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) { - SDL_Delay(1); - } - - HRESULT activateRes = S_OK; - IUnknown *iunknown = nullptr; - const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown); - async->Release(); - if (FAILED(getActivateRes)) { - return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes); - } else if (FAILED(activateRes)) { - return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes); - } - - iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client)); - if (!_this->hidden->client) { - return SDL_SetError("Failed to query WASAPI client interface"); - } - - if (WASAPI_PrepDevice(_this, isrecovery) == -1) { - return -1; - } - - return 0; -} - -void -WASAPI_PlatformThreadInit(_THIS) -{ - // !!! FIXME: set this thread to "Pro Audio" priority. -} - -void -WASAPI_PlatformThreadDeinit(_THIS) -{ - // !!! FIXME: set this thread to "Pro Audio" priority. -} - -#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) - -/* vi: set ts=4 sw=4 expandtab: */ |