diff options
author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
tree | f8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h | |
parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) |
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h')
-rw-r--r-- | Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h b/Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h deleted file mode 100644 index e00982b..0000000 --- a/Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -SDL_PROC(void, glBindTexture, (GLenum, GLuint)) -SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) -SDL_PROC_OES(void, glBlendEquationOES, (GLenum)) -SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum)) -SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum)) -SDL_PROC(void, glClear, (GLbitfield)) -SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) -SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) -SDL_PROC(void, glDisable, (GLenum)) -SDL_PROC(void, glDisableClientState, (GLenum array)) -SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) -SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC(void, glEnable, (GLenum)) -SDL_PROC(void, glEnableClientState, (GLenum)) -SDL_PROC(void, glFinish, (void)) -SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *)) -SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) -SDL_PROC(GLenum, glGetError, (void)) -SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) -SDL_PROC(void, glLoadIdentity, (void)) -SDL_PROC(void, glMatrixMode, (GLenum)) -SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC(void, glPixelStorei, (GLenum, GLint)) -SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) -SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) -SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *)) -SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat)) -SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) -SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) -SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *)) -SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) -SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *)) -SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) -SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint)) -SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint)) -SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum)) -SDL_PROC(void, glPushMatrix, (void)) -SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat)) -SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC(void, glPopMatrix, (void)) -SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*)) - -/* vi: set ts=4 sw=4 expandtab: */ |