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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h')
-rw-r--r--Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h65
1 files changed, 0 insertions, 65 deletions
diff --git a/Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h b/Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h
deleted file mode 100644
index e00982b..0000000
--- a/Source/3rdParty/SDL2/src/render/opengles/SDL_glesfuncs.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-SDL_PROC(void, glBindTexture, (GLenum, GLuint))
-SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
-SDL_PROC_OES(void, glBlendEquationOES, (GLenum))
-SDL_PROC_OES(void, glBlendEquationSeparateOES, (GLenum, GLenum))
-SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
-SDL_PROC(void, glClear, (GLbitfield))
-SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
-SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
-SDL_PROC(void, glDisable, (GLenum))
-SDL_PROC(void, glDisableClientState, (GLenum array))
-SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
-SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glEnable, (GLenum))
-SDL_PROC(void, glEnableClientState, (GLenum))
-SDL_PROC(void, glFinish, (void))
-SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
-SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
-SDL_PROC(GLenum, glGetError, (void))
-SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
-SDL_PROC(void, glLoadIdentity, (void))
-SDL_PROC(void, glMatrixMode, (GLenum))
-SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glPixelStorei, (GLenum, GLint))
-SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
-SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
-SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
-SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
-SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
-SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
-SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
-SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
-SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
-SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
-SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
-SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
-SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
-SDL_PROC(void, glPushMatrix, (void))
-SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glPopMatrix, (void))
-SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
-
-/* vi: set ts=4 sw=4 expandtab: */