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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/render/software/SDL_render_sw.c
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/software/SDL_render_sw.c')
-rw-r--r--Source/3rdParty/SDL2/src/render/software/SDL_render_sw.c887
1 files changed, 0 insertions, 887 deletions
diff --git a/Source/3rdParty/SDL2/src/render/software/SDL_render_sw.c b/Source/3rdParty/SDL2/src/render/software/SDL_render_sw.c
deleted file mode 100644
index 709dfe8..0000000
--- a/Source/3rdParty/SDL2/src/render/software/SDL_render_sw.c
+++ /dev/null
@@ -1,887 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if !SDL_RENDER_DISABLED
-
-#include "../SDL_sysrender.h"
-#include "SDL_render_sw_c.h"
-#include "SDL_hints.h"
-
-#include "SDL_draw.h"
-#include "SDL_blendfillrect.h"
-#include "SDL_blendline.h"
-#include "SDL_blendpoint.h"
-#include "SDL_drawline.h"
-#include "SDL_drawpoint.h"
-#include "SDL_rotate.h"
-
-/* SDL surface based renderer implementation */
-
-static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
-static void SW_WindowEvent(SDL_Renderer * renderer,
- const SDL_WindowEvent *event);
-static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
-static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int SW_SetTextureColorMod(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
- SDL_Texture * texture);
-static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels,
- int pitch);
-static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, void **pixels, int *pitch);
-static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
-static int SW_UpdateViewport(SDL_Renderer * renderer);
-static int SW_UpdateClipRect(SDL_Renderer * renderer);
-static int SW_RenderClear(SDL_Renderer * renderer);
-static int SW_RenderDrawPoints(SDL_Renderer * renderer,
- const SDL_FPoint * points, int count);
-static int SW_RenderDrawLines(SDL_Renderer * renderer,
- const SDL_FPoint * points, int count);
-static int SW_RenderFillRects(SDL_Renderer * renderer,
- const SDL_FRect * rects, int count);
-static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect);
-static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
- const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
-static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 format, void * pixels, int pitch);
-static void SW_RenderPresent(SDL_Renderer * renderer);
-static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
-static void SW_DestroyRenderer(SDL_Renderer * renderer);
-
-
-SDL_RenderDriver SW_RenderDriver = {
- SW_CreateRenderer,
- {
- "software",
- SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
- 8,
- {
- SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_ABGR8888,
- SDL_PIXELFORMAT_RGBA8888,
- SDL_PIXELFORMAT_BGRA8888,
- SDL_PIXELFORMAT_RGB888,
- SDL_PIXELFORMAT_BGR888,
- SDL_PIXELFORMAT_RGB565,
- SDL_PIXELFORMAT_RGB555
- },
- 0,
- 0}
-};
-
-typedef struct
-{
- SDL_Surface *surface;
- SDL_Surface *window;
-} SW_RenderData;
-
-
-static SDL_Surface *
-SW_ActivateRenderer(SDL_Renderer * renderer)
-{
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-
- if (!data->surface) {
- data->surface = data->window;
- }
- if (!data->surface) {
- SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
- if (surface) {
- data->surface = data->window = surface;
-
- SW_UpdateViewport(renderer);
- SW_UpdateClipRect(renderer);
- }
- }
- return data->surface;
-}
-
-SDL_Renderer *
-SW_CreateRendererForSurface(SDL_Surface * surface)
-{
- SDL_Renderer *renderer;
- SW_RenderData *data;
-
- if (!surface) {
- SDL_SetError("Can't create renderer for NULL surface");
- return NULL;
- }
-
- renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
- if (!renderer) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
- if (!data) {
- SW_DestroyRenderer(renderer);
- SDL_OutOfMemory();
- return NULL;
- }
- data->surface = surface;
- data->window = surface;
-
- renderer->WindowEvent = SW_WindowEvent;
- renderer->GetOutputSize = SW_GetOutputSize;
- renderer->CreateTexture = SW_CreateTexture;
- renderer->SetTextureColorMod = SW_SetTextureColorMod;
- renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
- renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
- renderer->UpdateTexture = SW_UpdateTexture;
- renderer->LockTexture = SW_LockTexture;
- renderer->UnlockTexture = SW_UnlockTexture;
- renderer->SetRenderTarget = SW_SetRenderTarget;
- renderer->UpdateViewport = SW_UpdateViewport;
- renderer->UpdateClipRect = SW_UpdateClipRect;
- renderer->RenderClear = SW_RenderClear;
- renderer->RenderDrawPoints = SW_RenderDrawPoints;
- renderer->RenderDrawLines = SW_RenderDrawLines;
- renderer->RenderFillRects = SW_RenderFillRects;
- renderer->RenderCopy = SW_RenderCopy;
- renderer->RenderCopyEx = SW_RenderCopyEx;
- renderer->RenderReadPixels = SW_RenderReadPixels;
- renderer->RenderPresent = SW_RenderPresent;
- renderer->DestroyTexture = SW_DestroyTexture;
- renderer->DestroyRenderer = SW_DestroyRenderer;
- renderer->info = SW_RenderDriver.info;
- renderer->driverdata = data;
-
- SW_ActivateRenderer(renderer);
-
- return renderer;
-}
-
-SDL_Renderer *
-SW_CreateRenderer(SDL_Window * window, Uint32 flags)
-{
- SDL_Surface *surface;
-
- surface = SDL_GetWindowSurface(window);
- if (!surface) {
- return NULL;
- }
- return SW_CreateRendererForSurface(surface);
-}
-
-static void
-SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
-{
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-
- if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
- data->surface = NULL;
- data->window = NULL;
- }
-}
-
-static int
-SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
-
- if (surface) {
- if (w) {
- *w = surface->w;
- }
- if (h) {
- *h = surface->h;
- }
- return 0;
- } else {
- SDL_SetError("Software renderer doesn't have an output surface");
- return -1;
- }
-}
-
-static int
-SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- int bpp;
- Uint32 Rmask, Gmask, Bmask, Amask;
-
- if (!SDL_PixelFormatEnumToMasks
- (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
- return SDL_SetError("Unknown texture format");
- }
-
- texture->driverdata =
- SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
- Bmask, Amask);
- SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
- texture->b);
- SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
- SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
-
- /* Only RLE encode textures without an alpha channel since the RLE coder
- * discards the color values of pixels with an alpha value of zero.
- */
- if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
- SDL_SetSurfaceRLE(texture->driverdata, 1);
- }
-
- if (!texture->driverdata) {
- return -1;
- }
- return 0;
-}
-
-static int
-SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
- * color mod) to avoid potentially frequent RLE encoding/decoding.
- */
- if ((texture->r & texture->g & texture->b) != 255) {
- SDL_SetSurfaceRLE(surface, 0);
- }
- return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
- texture->b);
-}
-
-static int
-SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
- * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
- */
- if (texture->a != 255 && surface->format->Amask) {
- SDL_SetSurfaceRLE(surface, 0);
- }
- return SDL_SetSurfaceAlphaMod(surface, texture->a);
-}
-
-static int
-SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
- * them) to avoid potentially frequent RLE encoding/decoding.
- */
- if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
- SDL_SetSurfaceRLE(surface, 0);
- }
- return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
-}
-
-static int
-SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, const void *pixels, int pitch)
-{
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
- Uint8 *src, *dst;
- int row;
- size_t length;
-
- if(SDL_MUSTLOCK(surface))
- SDL_LockSurface(surface);
- src = (Uint8 *) pixels;
- dst = (Uint8 *) surface->pixels +
- rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel;
- length = rect->w * surface->format->BytesPerPixel;
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += surface->pitch;
- }
- if(SDL_MUSTLOCK(surface))
- SDL_UnlockSurface(surface);
- return 0;
-}
-
-static int
-SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * rect, void **pixels, int *pitch)
-{
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
-
- *pixels =
- (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel);
- *pitch = surface->pitch;
- return 0;
-}
-
-static void
-SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
-}
-
-static int
-SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-
- if (texture ) {
- data->surface = (SDL_Surface *) texture->driverdata;
- } else {
- data->surface = data->window;
- }
- return 0;
-}
-
-static int
-SW_UpdateViewport(SDL_Renderer * renderer)
-{
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- SDL_Surface *surface = data->surface;
-
- if (!surface) {
- /* We'll update the viewport after we recreate the surface */
- return 0;
- }
-
- SDL_SetClipRect(data->surface, &renderer->viewport);
- return 0;
-}
-
-static int
-SW_UpdateClipRect(SDL_Renderer * renderer)
-{
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
- SDL_Surface *surface = data->surface;
- if (surface) {
- if (renderer->clipping_enabled) {
- SDL_Rect clip_rect;
- clip_rect = renderer->clip_rect;
- clip_rect.x += renderer->viewport.x;
- clip_rect.y += renderer->viewport.y;
- SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
- SDL_SetClipRect(surface, &clip_rect);
- } else {
- SDL_SetClipRect(surface, &renderer->viewport);
- }
- }
- return 0;
-}
-
-static int
-SW_RenderClear(SDL_Renderer * renderer)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- Uint32 color;
- SDL_Rect clip_rect;
-
- if (!surface) {
- return -1;
- }
-
- color = SDL_MapRGBA(surface->format,
- renderer->r, renderer->g, renderer->b, renderer->a);
-
- /* By definition the clear ignores the clip rect */
- clip_rect = surface->clip_rect;
- SDL_SetClipRect(surface, NULL);
- SDL_FillRect(surface, NULL, color);
- SDL_SetClipRect(surface, &clip_rect);
- return 0;
-}
-
-static int
-SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
- int count)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SDL_Point *final_points;
- int i, status;
-
- if (!surface) {
- return -1;
- }
-
- final_points = SDL_stack_alloc(SDL_Point, count);
- if (!final_points) {
- return SDL_OutOfMemory();
- }
- if (renderer->viewport.x || renderer->viewport.y) {
- int x = renderer->viewport.x;
- int y = renderer->viewport.y;
-
- for (i = 0; i < count; ++i) {
- final_points[i].x = (int)(x + points[i].x);
- final_points[i].y = (int)(y + points[i].y);
- }
- } else {
- for (i = 0; i < count; ++i) {
- final_points[i].x = (int)points[i].x;
- final_points[i].y = (int)points[i].y;
- }
- }
-
- /* Draw the points! */
- if (renderer->blendMode == SDL_BLENDMODE_NONE) {
- Uint32 color = SDL_MapRGBA(surface->format,
- renderer->r, renderer->g, renderer->b,
- renderer->a);
-
- status = SDL_DrawPoints(surface, final_points, count, color);
- } else {
- status = SDL_BlendPoints(surface, final_points, count,
- renderer->blendMode,
- renderer->r, renderer->g, renderer->b,
- renderer->a);
- }
- SDL_stack_free(final_points);
-
- return status;
-}
-
-static int
-SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
- int count)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SDL_Point *final_points;
- int i, status;
-
- if (!surface) {
- return -1;
- }
-
- final_points = SDL_stack_alloc(SDL_Point, count);
- if (!final_points) {
- return SDL_OutOfMemory();
- }
- if (renderer->viewport.x || renderer->viewport.y) {
- int x = renderer->viewport.x;
- int y = renderer->viewport.y;
-
- for (i = 0; i < count; ++i) {
- final_points[i].x = (int)(x + points[i].x);
- final_points[i].y = (int)(y + points[i].y);
- }
- } else {
- for (i = 0; i < count; ++i) {
- final_points[i].x = (int)points[i].x;
- final_points[i].y = (int)points[i].y;
- }
- }
-
- /* Draw the lines! */
- if (renderer->blendMode == SDL_BLENDMODE_NONE) {
- Uint32 color = SDL_MapRGBA(surface->format,
- renderer->r, renderer->g, renderer->b,
- renderer->a);
-
- status = SDL_DrawLines(surface, final_points, count, color);
- } else {
- status = SDL_BlendLines(surface, final_points, count,
- renderer->blendMode,
- renderer->r, renderer->g, renderer->b,
- renderer->a);
- }
- SDL_stack_free(final_points);
-
- return status;
-}
-
-static int
-SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SDL_Rect *final_rects;
- int i, status;
-
- if (!surface) {
- return -1;
- }
-
- final_rects = SDL_stack_alloc(SDL_Rect, count);
- if (!final_rects) {
- return SDL_OutOfMemory();
- }
- if (renderer->viewport.x || renderer->viewport.y) {
- int x = renderer->viewport.x;
- int y = renderer->viewport.y;
-
- for (i = 0; i < count; ++i) {
- final_rects[i].x = (int)(x + rects[i].x);
- final_rects[i].y = (int)(y + rects[i].y);
- final_rects[i].w = SDL_max((int)rects[i].w, 1);
- final_rects[i].h = SDL_max((int)rects[i].h, 1);
- }
- } else {
- for (i = 0; i < count; ++i) {
- final_rects[i].x = (int)rects[i].x;
- final_rects[i].y = (int)rects[i].y;
- final_rects[i].w = SDL_max((int)rects[i].w, 1);
- final_rects[i].h = SDL_max((int)rects[i].h, 1);
- }
- }
-
- if (renderer->blendMode == SDL_BLENDMODE_NONE) {
- Uint32 color = SDL_MapRGBA(surface->format,
- renderer->r, renderer->g, renderer->b,
- renderer->a);
- status = SDL_FillRects(surface, final_rects, count, color);
- } else {
- status = SDL_BlendFillRects(surface, final_rects, count,
- renderer->blendMode,
- renderer->r, renderer->g, renderer->b,
- renderer->a);
- }
- SDL_stack_free(final_rects);
-
- return status;
-}
-
-static int
-SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SDL_Surface *src = (SDL_Surface *) texture->driverdata;
- SDL_Rect final_rect;
-
- if (!surface) {
- return -1;
- }
-
- if (renderer->viewport.x || renderer->viewport.y) {
- final_rect.x = (int)(renderer->viewport.x + dstrect->x);
- final_rect.y = (int)(renderer->viewport.y + dstrect->y);
- } else {
- final_rect.x = (int)dstrect->x;
- final_rect.y = (int)dstrect->y;
- }
- final_rect.w = (int)dstrect->w;
- final_rect.h = (int)dstrect->h;
-
- if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
- return SDL_BlitSurface(src, srcrect, surface, &final_rect);
- } else {
- /* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
- * to avoid potentially frequent RLE encoding/decoding.
- */
- SDL_SetSurfaceRLE(surface, 0);
- return SDL_BlitScaled(src, srcrect, surface, &final_rect);
- }
-}
-
-static int
-SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
- const SDL_Rect * srcrect, const SDL_FRect * dstrect,
- const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- SDL_Surface *src = (SDL_Surface *) texture->driverdata;
- SDL_Rect final_rect, tmp_rect;
- SDL_Surface *src_clone, *src_rotated, *src_scaled;
- SDL_Surface *mask = NULL, *mask_rotated = NULL;
- int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
- double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
- SDL_BlendMode blendmode;
- Uint8 alphaMod, rMod, gMod, bMod;
- int applyModulation = SDL_FALSE;
- int blitRequired = SDL_FALSE;
- int isOpaque = SDL_FALSE;
-
- if (!surface) {
- return -1;
- }
-
- if (renderer->viewport.x || renderer->viewport.y) {
- final_rect.x = (int)(renderer->viewport.x + dstrect->x);
- final_rect.y = (int)(renderer->viewport.y + dstrect->y);
- } else {
- final_rect.x = (int)dstrect->x;
- final_rect.y = (int)dstrect->y;
- }
- final_rect.w = (int)dstrect->w;
- final_rect.h = (int)dstrect->h;
-
- tmp_rect = final_rect;
- tmp_rect.x = 0;
- tmp_rect.y = 0;
-
- /* It is possible to encounter an RLE encoded surface here and locking it is
- * necessary because this code is going to access the pixel buffer directly.
- */
- if (SDL_MUSTLOCK(src)) {
- SDL_LockSurface(src);
- }
-
- /* Clone the source surface but use its pixel buffer directly.
- * The original source surface must be treated as read-only.
- */
- src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
- src->format->Rmask, src->format->Gmask,
- src->format->Bmask, src->format->Amask);
- if (src_clone == NULL) {
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- return -1;
- }
-
- SDL_GetSurfaceBlendMode(src, &blendmode);
- SDL_GetSurfaceAlphaMod(src, &alphaMod);
- SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
-
- /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
- if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
- blitRequired = SDL_TRUE;
- }
-
- /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
- if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
- blitRequired = SDL_TRUE;
- }
-
- /* srcrect is not selecting the whole src surface, so cropping is needed */
- if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
- blitRequired = SDL_TRUE;
- }
-
- /* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */
- if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) {
- applyModulation = SDL_TRUE;
- SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
- SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
- }
-
- /* Opaque surfaces are much easier to handle with the NONE blend mode. */
- if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
- isOpaque = SDL_TRUE;
- }
-
- /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
- * to clear the pixels in the destination surface. The other steps are explained below.
- */
- if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
- mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
- 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
- if (mask == NULL) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
- }
- }
-
- /* Create a new surface should there be a format mismatch or if scaling, cropping,
- * or modulation is required. It's possible to use the source surface directly otherwise.
- */
- if (!retval && (blitRequired || applyModulation)) {
- SDL_Rect scale_rect = tmp_rect;
- src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
- 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
- if (src_scaled == NULL) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
- retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
- SDL_FreeSurface(src_clone);
- src_clone = src_scaled;
- src_scaled = NULL;
- }
- }
-
- /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
- SDL_SetSurfaceBlendMode(src_clone, blendmode);
-
- if (!retval) {
- SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
- src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
- if (src_rotated == NULL) {
- retval = -1;
- }
- if (!retval && mask != NULL) {
- /* The mask needed for the NONE blend mode gets rotated with the same parameters. */
- mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
- if (mask_rotated == NULL) {
- retval = -1;
- }
- }
- if (!retval) {
- /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
- abscenterx = final_rect.x + (int)center->x;
- abscentery = final_rect.y + (int)center->y;
- /* Compensate the angle inversion to match the behaviour of the other backends */
- sangle = -sangle;
-
- /* Top Left */
- px = final_rect.x - abscenterx;
- py = final_rect.y - abscentery;
- p1x = px * cangle - py * sangle + abscenterx;
- p1y = px * sangle + py * cangle + abscentery;
-
- /* Top Right */
- px = final_rect.x + final_rect.w - abscenterx;
- py = final_rect.y - abscentery;
- p2x = px * cangle - py * sangle + abscenterx;
- p2y = px * sangle + py * cangle + abscentery;
-
- /* Bottom Left */
- px = final_rect.x - abscenterx;
- py = final_rect.y + final_rect.h - abscentery;
- p3x = px * cangle - py * sangle + abscenterx;
- p3y = px * sangle + py * cangle + abscentery;
-
- /* Bottom Right */
- px = final_rect.x + final_rect.w - abscenterx;
- py = final_rect.y + final_rect.h - abscentery;
- p4x = px * cangle - py * sangle + abscenterx;
- p4y = px * sangle + py * cangle + abscentery;
-
- tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
- tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
- tmp_rect.w = dstwidth;
- tmp_rect.h = dstheight;
-
- /* The NONE blend mode needs some special care with non-opaque surfaces.
- * Other blend modes or opaque surfaces can be blitted directly.
- */
- if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
- if (applyModulation == SDL_FALSE) {
- /* If the modulation wasn't already applied, make it happen now. */
- SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
- SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
- }
- retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
- } else {
- /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
- * First, the area where the rotated pixels will be blitted to get set to zero.
- * This is accomplished by simply blitting a mask with the NONE blend mode.
- * The colorkey set by the rotate function will discard the correct pixels.
- */
- SDL_Rect mask_rect = tmp_rect;
- SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
- retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
- if (!retval) {
- /* The next step copies the alpha value. This is done with the BLEND blend mode and
- * by modulating the source colors with 0. Since the destination is all zeros, this
- * will effectively set the destination alpha to the source alpha.
- */
- SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
- mask_rect = tmp_rect;
- retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
- if (!retval) {
- /* The last step gets the color values in place. The ADD blend mode simply adds them to
- * the destination (where the color values are all zero). However, because the ADD blend
- * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
- * to be created. This makes all source pixels opaque and the colors get copied correctly.
- */
- SDL_Surface *src_rotated_rgb;
- src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
- src_rotated->format->BitsPerPixel, src_rotated->pitch,
- src_rotated->format->Rmask, src_rotated->format->Gmask,
- src_rotated->format->Bmask, 0);
- if (src_rotated_rgb == NULL) {
- retval = -1;
- } else {
- SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
- retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
- SDL_FreeSurface(src_rotated_rgb);
- }
- }
- }
- SDL_FreeSurface(mask_rotated);
- }
- if (src_rotated != NULL) {
- SDL_FreeSurface(src_rotated);
- }
- }
- }
-
- if (SDL_MUSTLOCK(src)) {
- SDL_UnlockSurface(src);
- }
- if (mask != NULL) {
- SDL_FreeSurface(mask);
- }
- if (src_clone != NULL) {
- SDL_FreeSurface(src_clone);
- }
- return retval;
-}
-
-static int
-SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
- Uint32 format, void * pixels, int pitch)
-{
- SDL_Surface *surface = SW_ActivateRenderer(renderer);
- Uint32 src_format;
- void *src_pixels;
-
- if (!surface) {
- return -1;
- }
-
- /* NOTE: The rect is already adjusted according to the viewport by
- * SDL_RenderReadPixels.
- */
-
- if (rect->x < 0 || rect->x+rect->w > surface->w ||
- rect->y < 0 || rect->y+rect->h > surface->h) {
- return SDL_SetError("Tried to read outside of surface bounds");
- }
-
- src_format = surface->format->format;
- src_pixels = (void*)((Uint8 *) surface->pixels +
- rect->y * surface->pitch +
- rect->x * surface->format->BytesPerPixel);
-
- return SDL_ConvertPixels(rect->w, rect->h,
- src_format, src_pixels, surface->pitch,
- format, pixels, pitch);
-}
-
-static void
-SW_RenderPresent(SDL_Renderer * renderer)
-{
- SDL_Window *window = renderer->window;
-
- if (window) {
- SDL_UpdateWindowSurface(window);
- }
-}
-
-static void
-SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
-{
- SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
-
- SDL_FreeSurface(surface);
-}
-
-static void
-SW_DestroyRenderer(SDL_Renderer * renderer)
-{
- SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-
- SDL_free(data);
- SDL_free(renderer);
-}
-
-#endif /* !SDL_RENDER_DISABLED */
-
-/* vi: set ts=4 sw=4 expandtab: */