diff options
| author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 | 
|---|---|---|
| committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 | 
| commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
| tree | f8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/render/software/SDL_rotate.c | |
| parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) | |
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/render/software/SDL_rotate.c')
| -rw-r--r-- | Source/3rdParty/SDL2/src/render/software/SDL_rotate.c | 534 | 
1 files changed, 0 insertions, 534 deletions
diff --git a/Source/3rdParty/SDL2/src/render/software/SDL_rotate.c b/Source/3rdParty/SDL2/src/render/software/SDL_rotate.c deleted file mode 100644 index 09e099c..0000000 --- a/Source/3rdParty/SDL2/src/render/software/SDL_rotate.c +++ /dev/null @@ -1,534 +0,0 @@ -/* - -SDL_rotate.c: rotates 32bit or 8bit surfaces - -Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows: - -Copyright (C) 2001-2011  Andreas Schiffler - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -   1. The origin of this software must not be misrepresented; you must not -   claim that you wrote the original software. If you use this software -   in a product, an acknowledgment in the product documentation would be -   appreciated but is not required. - -   2. Altered source versions must be plainly marked as such, and must not be -   misrepresented as being the original software. - -   3. This notice may not be removed or altered from any source -   distribution. - -Andreas Schiffler -- aschiffler at ferzkopp dot net - -*/ -#include "../../SDL_internal.h" - -#if defined(__WIN32__) -#include "../../core/windows/SDL_windows.h" -#endif - -#include <stdlib.h> -#include <string.h> - -#include "SDL.h" -#include "SDL_rotate.h" - -/* ---- Internally used structures */ - -/* ! -\brief A 32 bit RGBA pixel. -*/ -typedef struct tColorRGBA { -    Uint8 r; -    Uint8 g; -    Uint8 b; -    Uint8 a; -} tColorRGBA; - -/* ! -\brief A 8bit Y/palette pixel. -*/ -typedef struct tColorY { -    Uint8 y; -} tColorY; - -/* ! -\brief Returns maximum of two numbers a and b. -*/ -#define MAX(a,b)    (((a) > (b)) ? (a) : (b)) - -/* ! -\brief Number of guard rows added to destination surfaces. - -This is a simple but effective workaround for observed issues. -These rows allocate extra memory and are then hidden from the surface. -Rows are added to the end of destination surfaces when they are allocated. -This catches any potential overflows which seem to happen with -just the right src image dimensions and scale/rotation and can lead -to a situation where the program can segfault. -*/ -#define GUARD_ROWS (2) - -/* ! -\brief Returns colorkey info for a surface -*/ -static Uint32 -_colorkey(SDL_Surface *src) -{ -    Uint32 key = 0; -    if (SDL_HasColorKey(src)) { -        SDL_GetColorKey(src, &key); -    } -    return key; -} - - -/* ! -\brief Internal target surface sizing function for rotations with trig result return. - -\param width The source surface width. -\param height The source surface height. -\param angle The angle to rotate in degrees. -\param dstwidth The calculated width of the destination surface. -\param dstheight The calculated height of the destination surface. -\param cangle The sine of the angle -\param sangle The cosine of the angle - -*/ -void -SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, -                               int *dstwidth, int *dstheight, -                               double *cangle, double *sangle) -{ -    /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */ -    int angle90 = (int)(angle/90); -    if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */ -        angle90 %= 4; -        if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ -        if(angle90 & 1) { -            *dstwidth  = height; -            *dstheight = width; -            *cangle = 0; -            *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */ -        } else { -            *dstwidth  = width; -            *dstheight = height; -            *cangle = angle90 == 0 ? 1 : -1; -            *sangle = 0; -        } -    } else { -        double x, y, cx, cy, sx, sy; -        double radangle; -        int dstwidthhalf, dstheighthalf; -        /* -        * Determine destination width and height by rotating a centered source box -        */ -        radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */ -        *sangle = SDL_sin(radangle); -        *cangle = SDL_cos(radangle); -        x = (double)(width / 2); -        y = (double)(height / 2); -        cx = *cangle * x; -        cy = *cangle * y; -        sx = *sangle * x; -        sy = *sangle * y; - -        dstwidthhalf = MAX((int) -            SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1); -        dstheighthalf = MAX((int) -            SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1); -        *dstwidth = 2 * dstwidthhalf; -        *dstheight = 2 * dstheighthalf; -    } -} - -/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */ -static void -computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy, -                          int *sincx, int *sincy, int *signx, int *signy) -{ -    int pitch = flipy ? -src->pitch : src->pitch; -    if (flipx) { -        bpp = -bpp; -    } -    switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ -    case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break; -    case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break; -    case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break; -    case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break; -    } -    if (flipx) { -        *signx = -*signx; -    } -    if (flipy) { -        *signy = -*signy; -    } -} - -/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */ -#define TRANSFORM_SURFACE_90(pixelType) \ -    int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy;                      \ -    Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de;                                        \ -                                                                                                            \ -    computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \ -    if (signx < 0) sp += (src->w-1)*sizeof(pixelType);                                                      \ -    if (signy < 0) sp += (src->h-1)*src->pitch;                                                             \ -                                                                                                            \ -    for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) {                                             \ -        if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */               \ -            SDL_memcpy(dp, sp, dst->w*sizeof(pixelType));                                                   \ -            sp += dst->w*sizeof(pixelType);                                                                 \ -            dp += dst->w*sizeof(pixelType);                                                                 \ -        } else {                                                                                            \ -            for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) {      \ -                *(pixelType*)dp = *(pixelType*)sp;                                                          \ -            }                                                                                               \ -        }                                                                                                   \ -    } - -static void -transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) -{ -    TRANSFORM_SURFACE_90(tColorRGBA); -} - -static void -transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) -{ -    TRANSFORM_SURFACE_90(tColorY); -} - -#undef TRANSFORM_SURFACE_90 - -/* ! -\brief Internal 32 bit rotozoomer with optional anti-aliasing. - -Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control -parameters by scanning the destination surface and applying optionally anti-aliasing -by bilinear interpolation. -Assumes src and dst surfaces are of 32 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src Source surface. -\param dst Destination surface. -\param cx Horizontal center coordinate. -\param cy Vertical center coordinate. -\param isin Integer version of sine of angle. -\param icos Integer version of cosine of angle. -\param flipx Flag indicating horizontal mirroring should be applied. -\param flipy Flag indicating vertical mirroring should be applied. -\param smooth Flag indicating anti-aliasing should be used. -*/ -static void -_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth) -{ -    int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh; -    tColorRGBA c00, c01, c10, c11, cswap; -    tColorRGBA *pc, *sp; -    int gap; - -    /* -    * Variable setup -    */ -    xd = ((src->w - dst->w) << 15); -    yd = ((src->h - dst->h) << 15); -    ax = (cx << 16) - (icos * cx); -    ay = (cy << 16) - (isin * cx); -    sw = src->w - 1; -    sh = src->h - 1; -    pc = (tColorRGBA*) dst->pixels; -    gap = dst->pitch - dst->w * 4; - -    /* -    * Switch between interpolating and non-interpolating code -    */ -    if (smooth) { -        for (y = 0; y < dst->h; y++) { -            dy = cy - y; -            sdx = (ax + (isin * dy)) + xd; -            sdy = (ay - (icos * dy)) + yd; -            for (x = 0; x < dst->w; x++) { -                dx = (sdx >> 16); -                dy = (sdy >> 16); -                if (flipx) dx = sw - dx; -                if (flipy) dy = sh - dy; -                if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) { -                    sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx; -                    c00 = *sp; -                    sp += 1; -                    c01 = *sp; -                    sp += (src->pitch/4); -                    c11 = *sp; -                    sp -= 1; -                    c10 = *sp; -                    if (flipx) { -                        cswap = c00; c00=c01; c01=cswap; -                        cswap = c10; c10=c11; c11=cswap; -                    } -                    if (flipy) { -                        cswap = c00; c00=c10; c10=cswap; -                        cswap = c01; c01=c11; c11=cswap; -                    } -                    /* -                    * Interpolate colors -                    */ -                    ex = (sdx & 0xffff); -                    ey = (sdy & 0xffff); -                    t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; -                    t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; -                    pc->r = (((t2 - t1) * ey) >> 16) + t1; -                    t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; -                    t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; -                    pc->g = (((t2 - t1) * ey) >> 16) + t1; -                    t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; -                    t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; -                    pc->b = (((t2 - t1) * ey) >> 16) + t1; -                    t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; -                    t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; -                    pc->a = (((t2 - t1) * ey) >> 16) + t1; -                } -                sdx += icos; -                sdy += isin; -                pc++; -            } -            pc = (tColorRGBA *) ((Uint8 *) pc + gap); -        } -    } else { -        for (y = 0; y < dst->h; y++) { -            dy = cy - y; -            sdx = (ax + (isin * dy)) + xd; -            sdy = (ay - (icos * dy)) + yd; -            for (x = 0; x < dst->w; x++) { -                dx = (sdx >> 16); -                dy = (sdy >> 16); -                if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) { -                    if(flipx) dx = sw - dx; -                    if(flipy) dy = sh - dy; -                    *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx); -                } -                sdx += icos; -                sdy += isin; -                pc++; -            } -            pc = (tColorRGBA *) ((Uint8 *) pc + gap); -        } -    } -} - -/* ! - -\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing. - -Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control -parameters by scanning the destination surface. -Assumes src and dst surfaces are of 8 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src Source surface. -\param dst Destination surface. -\param cx Horizontal center coordinate. -\param cy Vertical center coordinate. -\param isin Integer version of sine of angle. -\param icos Integer version of cosine of angle. -\param flipx Flag indicating horizontal mirroring should be applied. -\param flipy Flag indicating vertical mirroring should be applied. -*/ -static void -transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy) -{ -    int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay; -    tColorY *pc; -    int gap; - -    /* -    * Variable setup -    */ -    xd = ((src->w - dst->w) << 15); -    yd = ((src->h - dst->h) << 15); -    ax = (cx << 16) - (icos * cx); -    ay = (cy << 16) - (isin * cx); -    pc = (tColorY*) dst->pixels; -    gap = dst->pitch - dst->w; -    /* -    * Clear surface to colorkey -    */ -    SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h); -    /* -    * Iterate through destination surface -    */ -    for (y = 0; y < dst->h; y++) { -        dy = cy - y; -        sdx = (ax + (isin * dy)) + xd; -        sdy = (ay - (icos * dy)) + yd; -        for (x = 0; x < dst->w; x++) { -            dx = (sdx >> 16); -            dy = (sdy >> 16); -            if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) { -                if (flipx) dx = (src->w-1)-dx; -                if (flipy) dy = (src->h-1)-dy; -                *pc = *((tColorY *)src->pixels + src->pitch * dy + dx); -            } -            sdx += icos; -            sdy += isin; -            pc++; -        } -        pc += gap; -    } -} - - -/* ! -\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing. - -Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface. -'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set -then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit -surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes). -The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE -mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst' -surface and sets the colorkey or fills the it with the colorkey before copying the pixels. -When using the NONE and MOD modes, color and alpha modulation must be applied before using this function. - -\param src The surface to rotozoom. -\param angle The angle to rotate in degrees. -\param centerx The horizontal coordinate of the center of rotation -\param zoomy The vertical coordinate of the center of rotation -\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. -\param flipx Set to 1 to flip the image horizontally -\param flipy Set to 1 to flip the image vertically -\param dstwidth The destination surface width -\param dstheight The destination surface height -\param cangle The angle cosine -\param sangle The angle sine -\return The new rotated surface. - -*/ - -SDL_Surface * -SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle) -{ -    SDL_Surface *rz_dst; -    int is8bit, angle90; -    int i; -    SDL_BlendMode blendmode; -    Uint32 colorkey = 0; -    int colorKeyAvailable = SDL_FALSE; -    double sangleinv, cangleinv; - -    /* Sanity check */ -    if (src == NULL) -        return NULL; - -    if (SDL_HasColorKey(src)) { -        if (SDL_GetColorKey(src, &colorkey) == 0) { -            colorKeyAvailable = SDL_TRUE; -        } -    } - -    /* This function requires a 32-bit surface or 8-bit surface with a colorkey */ -    is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable; -    if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask))) -        return NULL; - -    /* Calculate target factors from sin/cos and zoom */ -    sangleinv = sangle*65536.0; -    cangleinv = cangle*65536.0; - -    /* Alloc space to completely contain the rotated surface */ -    rz_dst = NULL; -    if (is8bit) { -        /* Target surface is 8 bit */ -        rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); -        if (rz_dst != NULL) { -            for (i = 0; i < src->format->palette->ncolors; i++) { -                rz_dst->format->palette->colors[i] = src->format->palette->colors[i]; -            } -            rz_dst->format->palette->ncolors = src->format->palette->ncolors; -        } -    } else { -        /* Target surface is 32 bit with source RGBA ordering */ -        rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32, -                                      src->format->Rmask, src->format->Gmask, -                                      src->format->Bmask, src->format->Amask); -    } - -    /* Check target */ -    if (rz_dst == NULL) -        return NULL; - -    /* Adjust for guard rows */ -    rz_dst->h = dstheight; - -    SDL_GetSurfaceBlendMode(src, &blendmode); - -    if (colorKeyAvailable == SDL_TRUE) { -        /* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */ -        SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); -        SDL_FillRect(rz_dst, NULL, colorkey); -    } else if (blendmode == SDL_BLENDMODE_NONE) { -        blendmode = SDL_BLENDMODE_BLEND; -    } else if (blendmode == SDL_BLENDMODE_MOD) { -        /* Without a colorkey, the target texture has to be white for the MOD blend mode so -         * that the pixels outside the rotated area don't affect the destination surface. -         */ -        colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0); -        SDL_FillRect(rz_dst, NULL, colorkey); -        /* Setting a white colorkey for the destination surface makes the final blit discard -         * all pixels outside of the rotated area. This doesn't interfere with anything because -         * white pixels are already a no-op and the MOD blend mode does not interact with alpha. -         */ -        SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); -    } - -    SDL_SetSurfaceBlendMode(rz_dst, blendmode); - -    /* Lock source surface */ -    if (SDL_MUSTLOCK(src)) { -        SDL_LockSurface(src); -    } - -    /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce -     * the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near -     * multiples of 90 degrees. -     */ -    angle90 = (int)(angle/90); -    if (angle90 == angle/90) { -        angle90 %= 4; -        if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ -    } else { -        angle90 = -1; -    } - -    if (is8bit) { -        /* Call the 8-bit transformation routine to do the rotation */ -        if(angle90 >= 0) { -            transformSurfaceY90(src, rz_dst, angle90, flipx, flipy); -        } else { -            transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv, -                              flipx, flipy); -        } -    } else { -        /* Call the 32-bit transformation routine to do the rotation */ -        if (angle90 >= 0) { -            transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy); -        } else { -            _transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv, -                                  flipx, flipy, smooth); -        } -    } - -    /* Unlock source surface */ -    if (SDL_MUSTLOCK(src)) { -        SDL_UnlockSurface(src); -    } - -    /* Return rotated surface */ -    return rz_dst; -}  | 
