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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc')
-rw-r--r--Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc233
1 files changed, 0 insertions, 233 deletions
diff --git a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc b/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
deleted file mode 100644
index 142a3fa..0000000
--- a/Source/3rdParty/SDL2/src/video/haiku/SDL_bwindow.cc
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-#include "../SDL_sysvideo.h"
-
-#include "SDL_BWin.h"
-#include <new>
-
-/* Define a path to window's BWIN data */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
-}
-
-static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
-}
-
-static int _InitWindow(_THIS, SDL_Window *window) {
- uint32 flags = 0;
- window_look look = B_TITLED_WINDOW_LOOK;
-
- BRect bounds(
- window->x,
- window->y,
- window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
- window->y + window->h - 1
- );
-
- if(window->flags & SDL_WINDOW_FULLSCREEN) {
- /* TODO: Add support for this flag */
- printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
- }
- if(window->flags & SDL_WINDOW_OPENGL) {
- /* TODO: Add support for this flag */
- }
- if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
- flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
- }
- if(window->flags & SDL_WINDOW_BORDERLESS) {
- look = B_NO_BORDER_WINDOW_LOOK;
- }
-
- SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
- if(bwin == NULL)
- return -1;
-
- window->driverdata = bwin;
- int32 winID = _GetBeApp()->GetID(window);
- bwin->SetID(winID);
-
- return 0;
-}
-
-int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
- if (_InitWindow(_this, window) < 0) {
- return -1;
- }
-
- /* Start window loop */
- _ToBeWin(window)->Show();
- return 0;
-}
-
-int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
-
- SDL_BWin *otherBWin = (SDL_BWin*)data;
- if(!otherBWin->LockLooper())
- return -1;
-
- /* Create the new window and initialize its members */
- window->x = (int)otherBWin->Frame().left;
- window->y = (int)otherBWin->Frame().top;
- window->w = (int)otherBWin->Frame().Width();
- window->h = (int)otherBWin->Frame().Height();
-
- /* Set SDL flags */
- if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
- window->flags |= SDL_WINDOW_RESIZABLE;
- }
-
- /* If we are out of memory, return the error code */
- if (_InitWindow(_this, window) < 0) {
- return -1;
- }
-
- /* TODO: Add any other SDL-supported window attributes here */
- _ToBeWin(window)->SetTitle(otherBWin->Title());
-
- /* Start window loop and unlock the other window */
- _ToBeWin(window)->Show();
-
- otherBWin->UnlockLooper();
- return 0;
-}
-
-void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SET_TITLE);
- msg.AddString("window-title", window->title);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
- /* FIXME: Icons not supported by Haiku */
-}
-
-void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MOVE_WINDOW);
- msg.AddInt32("window-x", window->x);
- msg.AddInt32("window-y", window->y);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_RESIZE_WINDOW);
- msg.AddInt32("window-w", window->w - 1);
- msg.AddInt32("window-h", window->h - 1);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
- BMessage msg(BWIN_SET_BORDERED);
- msg.AddBool("window-border", bordered != SDL_FALSE);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
- BMessage msg(BWIN_SET_RESIZABLE);
- msg.AddBool("window-resizable", resizable != SDL_FALSE);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SHOW_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_HideWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_HIDE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MAXIMIZE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_MINIMIZE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
- BMessage msg(BWIN_RESTORE_WINDOW);
- _ToBeWin(window)->PostMessage(&msg);
-}
-
-void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
- SDL_VideoDisplay * display, SDL_bool fullscreen) {
- /* Haiku tracks all video display information */
- BMessage msg(BWIN_FULLSCREEN);
- msg.AddBool("fullscreen", fullscreen);
- _ToBeWin(window)->PostMessage(&msg);
-
-}
-
-int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
- /* FIXME: Not Haiku supported */
- return -1;
-}
-
-int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
- /* FIXME: Not Haiku supported */
- return -1;
-}
-
-
-void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
- /* TODO: Implement this! */
-}
-
-void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
- _ToBeWin(window)->LockLooper(); /* This MUST be locked */
- _GetBeApp()->ClearID(_ToBeWin(window));
- _ToBeWin(window)->Quit();
- window->driverdata = NULL;
-}
-
-SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
- struct SDL_SysWMinfo *info) {
- /* FIXME: What is the point of this? What information should be included? */
- return SDL_FALSE;
-}
-
-
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */