diff options
author | chai <chaifix@163.com> | 2019-03-01 08:50:34 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-03-01 08:50:34 +0800 |
commit | 64d9d7b3eb7cece81da8b2cb56eb0f50d87a5964 (patch) | |
tree | 12bde99e5415f77f60f8873a66d09bfd3b84ec48 /Source/3rdParty/physfs/physfs_internal.h | |
parent | e28a7d48d032fe7fd4c8789e95fbc659873a0adc (diff) |
*misc
Diffstat (limited to 'Source/3rdParty/physfs/physfs_internal.h')
-rw-r--r-- | Source/3rdParty/physfs/physfs_internal.h | 720 |
1 files changed, 720 insertions, 0 deletions
diff --git a/Source/3rdParty/physfs/physfs_internal.h b/Source/3rdParty/physfs/physfs_internal.h new file mode 100644 index 0000000..003ecc5 --- /dev/null +++ b/Source/3rdParty/physfs/physfs_internal.h @@ -0,0 +1,720 @@ +/* + * Internal function/structure declaration. Do NOT include in your + * application. + * + * Please see the file LICENSE.txt in the source's root directory. + * + * This file written by Ryan C. Gordon. + */ + +#ifndef _INCLUDE_PHYSFS_INTERNAL_H_ +#define _INCLUDE_PHYSFS_INTERNAL_H_ + +#ifndef __PHYSICSFS_INTERNAL__ +#error Do not include this header from your applications. +#endif + +/* Turn off MSVC warnings that are aggressively anti-portability. */ +#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) +#define _CRT_SECURE_NO_WARNINGS 1 +#endif + +#include "physfs.h" + +/* The holy trinity. */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "physfs_platforms.h" + +#include <assert.h> + +#define __PHYSFS_COMPILE_TIME_ASSERT(name, x) \ + typedef int __PHYSFS_compile_time_assert_##name[(x) * 2 - 1] + +/* !!! FIXME: remove this when revamping stack allocation code... */ +#if defined(_MSC_VER) || defined(__MINGW32__) || defined(__WATCOMC__) +#include <malloc.h> +#endif + +#ifdef PHYSFS_PLATFORM_SOLARIS +#include <alloca.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef __GNUC__ +#define PHYSFS_MINIMUM_GCC_VERSION(major, minor) \ + ( ((__GNUC__ << 16) + __GNUC_MINOR__) >= (((major) << 16) + (minor)) ) +#else +#define PHYSFS_MINIMUM_GCC_VERSION(major, minor) (0) +#endif + +#ifdef __cplusplus + /* C++ always has a real inline keyword. */ +#elif (defined macintosh) && !(defined __MWERKS__) +# define inline +#elif (defined _MSC_VER) +# define inline __inline +#endif + +#if defined(PHYSFS_PLATFORM_LINUX) && !defined(_FILE_OFFSET_BITS) +#define _FILE_OFFSET_BITS 64 +#endif + +/* All public APIs need to be in physfs.h with a PHYSFS_DECL. + All file-private symbols need to be marked "static". + Everything shared between PhysicsFS sources needs to be in this + file between the visibility pragma blocks. */ +#if PHYSFS_MINIMUM_GCC_VERSION(4,0) || defined(__clang__) +#define PHYSFS_HAVE_PRAGMA_VISIBILITY 1 +#endif + +#if PHYSFS_HAVE_PRAGMA_VISIBILITY +#pragma GCC visibility push(hidden) +#endif + +/* These are the build-in archivers. We list them all as "extern" here without + #ifdefs to keep it tidy, but obviously you need to make sure these are + wrapped in PHYSFS_SUPPORTS_* checks before actually referencing them. */ +extern const PHYSFS_Archiver __PHYSFS_Archiver_DIR; +extern const PHYSFS_Archiver __PHYSFS_Archiver_ZIP; +extern const PHYSFS_Archiver __PHYSFS_Archiver_7Z; +extern const PHYSFS_Archiver __PHYSFS_Archiver_GRP; +extern const PHYSFS_Archiver __PHYSFS_Archiver_QPAK; +extern const PHYSFS_Archiver __PHYSFS_Archiver_HOG; +extern const PHYSFS_Archiver __PHYSFS_Archiver_MVL; +extern const PHYSFS_Archiver __PHYSFS_Archiver_WAD; +extern const PHYSFS_Archiver __PHYSFS_Archiver_SLB; +extern const PHYSFS_Archiver __PHYSFS_Archiver_ISO9660; +extern const PHYSFS_Archiver __PHYSFS_Archiver_VDF; + +/* a real C99-compliant snprintf() is in Visual Studio 2015, + but just use this everywhere for binary compatibility. */ +#if defined(_MSC_VER) +int __PHYSFS_msvc_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap); +int __PHYSFS_msvc_snprintf(char *outBuf, size_t size, const char *format, ...); +#define vsnprintf __PHYSFS_msvc_vsnprintf +#define snprintf __PHYSFS_msvc_snprintf +#endif + +/* Some simple wrappers around WinRT C++ interfaces we can call from C. */ +#ifdef PHYSFS_PLATFORM_WINRT +const void *__PHYSFS_winrtCalcBaseDir(void); +const void *__PHYSFS_winrtCalcPrefDir(void); +#endif + +/* atomic operations. */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) +#include <intrin.h> +__PHYSFS_COMPILE_TIME_ASSERT(LongEqualsInt, sizeof (int) == sizeof (long)); +#define __PHYSFS_ATOMIC_INCR(ptrval) _InterlockedIncrement((long*)(ptrval)) +#define __PHYSFS_ATOMIC_DECR(ptrval) _InterlockedDecrement((long*)(ptrval)) +#elif defined(__clang__) || (defined(__GNUC__) && (((__GNUC__ * 10000) + (__GNUC_MINOR__ * 100)) >= 40100)) +#define __PHYSFS_ATOMIC_INCR(ptrval) __sync_fetch_and_add(ptrval, 1) +#define __PHYSFS_ATOMIC_DECR(ptrval) __sync_fetch_and_add(ptrval, -1) +#else +#define PHYSFS_NEED_ATOMIC_OP_FALLBACK 1 +int __PHYSFS_ATOMIC_INCR(int *ptrval); +int __PHYSFS_ATOMIC_DECR(int *ptrval); +#endif + + +/* + * Interface for small allocations. If you need a little scratch space for + * a throwaway buffer or string, use this. It will make small allocations + * on the stack if possible, and use allocator.Malloc() if they are too + * large. This helps reduce malloc pressure. + * There are some rules, though: + * NEVER return a pointer from this, as stack-allocated buffers go away + * when your function returns. + * NEVER allocate in a loop, as stack-allocated pointers will pile up. Call + * a function that uses smallAlloc from your loop, so the allocation can + * free each time. + * NEVER call smallAlloc with any complex expression (it's a macro that WILL + * have side effects...it references the argument multiple times). Use a + * variable or a literal. + * NEVER free a pointer from this with anything but smallFree. It will not + * be a valid pointer to the allocator, regardless of where the memory came + * from. + * NEVER realloc a pointer from this. + * NEVER forget to use smallFree: it may not be a pointer from the stack. + * NEVER forget to check for NULL...allocation can fail here, of course! + */ +#define __PHYSFS_SMALLALLOCTHRESHOLD 256 +void *__PHYSFS_initSmallAlloc(void *ptr, const size_t len); + +#define __PHYSFS_smallAlloc(bytes) ( \ + __PHYSFS_initSmallAlloc( \ + (((bytes) < __PHYSFS_SMALLALLOCTHRESHOLD) ? \ + alloca((size_t)((bytes)+sizeof(void*))) : NULL), (bytes)) \ +) + +void __PHYSFS_smallFree(void *ptr); + + +/* Use the allocation hooks. */ +#define malloc(x) Do not use malloc() directly. +#define realloc(x, y) Do not use realloc() directly. +#define free(x) Do not use free() directly. +/* !!! FIXME: add alloca check here. */ + +#ifndef PHYSFS_SUPPORTS_ZIP +#define PHYSFS_SUPPORTS_ZIP 1 +#endif +#ifndef PHYSFS_SUPPORTS_7Z +#define PHYSFS_SUPPORTS_7Z 1 +#endif +#ifndef PHYSFS_SUPPORTS_GRP +#define PHYSFS_SUPPORTS_GRP 1 +#endif +#ifndef PHYSFS_SUPPORTS_HOG +#define PHYSFS_SUPPORTS_HOG 1 +#endif +#ifndef PHYSFS_SUPPORTS_MVL +#define PHYSFS_SUPPORTS_MVL 1 +#endif +#ifndef PHYSFS_SUPPORTS_WAD +#define PHYSFS_SUPPORTS_WAD 1 +#endif +#ifndef PHYSFS_SUPPORTS_QPAK +#define PHYSFS_SUPPORTS_QPAK 1 +#endif +#ifndef PHYSFS_SUPPORTS_SLB +#define PHYSFS_SUPPORTS_SLB 1 +#endif +#ifndef PHYSFS_SUPPORTS_ISO9660 +#define PHYSFS_SUPPORTS_ISO9660 1 +#endif +#ifndef PHYSFS_SUPPORTS_VDF +#define PHYSFS_SUPPORTS_VDF 1 +#endif + +#if PHYSFS_SUPPORTS_7Z +/* 7zip support needs a global init function called at startup (no deinit). */ +extern void SZIP_global_init(void); +#endif + +/* The latest supported PHYSFS_Io::version value. */ +#define CURRENT_PHYSFS_IO_API_VERSION 0 + +/* The latest supported PHYSFS_Archiver::version value. */ +#define CURRENT_PHYSFS_ARCHIVER_API_VERSION 0 + +/* This byteorder stuff was lifted from SDL. https://www.libsdl.org/ */ +#define PHYSFS_LIL_ENDIAN 1234 +#define PHYSFS_BIG_ENDIAN 4321 + +#ifdef __linux__ +#include <endian.h> +#define PHYSFS_BYTEORDER __BYTE_ORDER +#else /* __linux__ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define PHYSFS_BYTEORDER PHYSFS_BIG_ENDIAN +#else +#define PHYSFS_BYTEORDER PHYSFS_LIL_ENDIAN +#endif +#endif /* __linux__ */ + + +/* + * When sorting the entries in an archive, we use a modified QuickSort. + * When there are less then PHYSFS_QUICKSORT_THRESHOLD entries left to sort, + * we switch over to a BubbleSort for the remainder. Tweak to taste. + * + * You can override this setting by defining PHYSFS_QUICKSORT_THRESHOLD + * before #including "physfs_internal.h". + */ +#ifndef PHYSFS_QUICKSORT_THRESHOLD +#define PHYSFS_QUICKSORT_THRESHOLD 4 +#endif + +/* + * Sort an array (or whatever) of (max) elements. This uses a mixture of + * a QuickSort and BubbleSort internally. + * (cmpfn) is used to determine ordering, and (swapfn) does the actual + * swapping of elements in the list. + */ +void __PHYSFS_sort(void *entries, size_t max, + int (*cmpfn)(void *, size_t, size_t), + void (*swapfn)(void *, size_t, size_t)); + +/* These get used all over for lessening code clutter. */ +/* "ERRPASS" means "something else just set the error state for us" and is + just to make it clear where the responsibility for the error state lays. */ +#define BAIL(e, r) do { if (e) PHYSFS_setErrorCode(e); return r; } while (0) +#define BAIL_ERRPASS(r) do { return r; } while (0) +#define BAIL_IF(c, e, r) do { if (c) { if (e) PHYSFS_setErrorCode(e); return r; } } while (0) +#define BAIL_IF_ERRPASS(c, r) do { if (c) { return r; } } while (0) +#define BAIL_MUTEX(e, m, r) do { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); return r; } while (0) +#define BAIL_MUTEX_ERRPASS(m, r) do { __PHYSFS_platformReleaseMutex(m); return r; } while (0) +#define BAIL_IF_MUTEX(c, e, m, r) do { if (c) { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); return r; } } while (0) +#define BAIL_IF_MUTEX_ERRPASS(c, m, r) do { if (c) { __PHYSFS_platformReleaseMutex(m); return r; } } while (0) +#define GOTO(e, g) do { if (e) PHYSFS_setErrorCode(e); goto g; } while (0) +#define GOTO_ERRPASS(g) do { goto g; } while (0) +#define GOTO_IF(c, e, g) do { if (c) { if (e) PHYSFS_setErrorCode(e); goto g; } } while (0) +#define GOTO_IF_ERRPASS(c, g) do { if (c) { goto g; } } while (0) +#define GOTO_MUTEX(e, m, g) do { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); goto g; } while (0) +#define GOTO_MUTEX_ERRPASS(m, g) do { __PHYSFS_platformReleaseMutex(m); goto g; } while (0) +#define GOTO_IF_MUTEX(c, e, m, g) do { if (c) { if (e) PHYSFS_setErrorCode(e); __PHYSFS_platformReleaseMutex(m); goto g; } } while (0) +#define GOTO_IF_MUTEX_ERRPASS(c, m, g) do { if (c) { __PHYSFS_platformReleaseMutex(m); goto g; } } while (0) + +#define __PHYSFS_ARRAYLEN(x) ( (sizeof (x)) / (sizeof (x[0])) ) + +#ifdef PHYSFS_NO_64BIT_SUPPORT +#define __PHYSFS_SI64(x) ((PHYSFS_sint64) (x)) +#define __PHYSFS_UI64(x) ((PHYSFS_uint64) (x)) +#elif (defined __GNUC__) +#define __PHYSFS_SI64(x) x##LL +#define __PHYSFS_UI64(x) x##ULL +#elif (defined _MSC_VER) +#define __PHYSFS_SI64(x) x##i64 +#define __PHYSFS_UI64(x) x##ui64 +#else +#define __PHYSFS_SI64(x) ((PHYSFS_sint64) (x)) +#define __PHYSFS_UI64(x) ((PHYSFS_uint64) (x)) +#endif + + +/* + * Check if a ui64 will fit in the platform's address space. + * The initial sizeof check will optimize this macro out entirely on + * 64-bit (and larger?!) platforms, and the other condition will + * return zero or non-zero if the variable will fit in the platform's + * size_t, suitable to pass to malloc. This is kinda messy, but effective. + */ +#define __PHYSFS_ui64FitsAddressSpace(s) ( \ + (sizeof (PHYSFS_uint64) <= sizeof (size_t)) || \ + ((s) < (__PHYSFS_UI64(0xFFFFFFFFFFFFFFFF) >> (64-(sizeof(size_t)*8)))) \ +) + +/* + * Like strdup(), but uses the current PhysicsFS allocator. + */ +char *__PHYSFS_strdup(const char *str); + +/* + * Give a hash value for a C string (uses djb's xor hashing algorithm). + */ +PHYSFS_uint32 __PHYSFS_hashString(const char *str, size_t len); + + +/* + * The current allocator. Not valid before PHYSFS_init is called! + */ +extern PHYSFS_Allocator __PHYSFS_AllocatorHooks; + +/* convenience macro to make this less cumbersome internally... */ +#define allocator __PHYSFS_AllocatorHooks + +/* + * Create a PHYSFS_Io for a file in the physical filesystem. + * This path is in platform-dependent notation. (mode) must be 'r', 'w', or + * 'a' for Read, Write, or Append. + */ +PHYSFS_Io *__PHYSFS_createNativeIo(const char *path, const int mode); + +/* + * Create a PHYSFS_Io for a buffer of memory (READ-ONLY). If you already + * have one of these, just use its duplicate() method, and it'll increment + * its refcount without allocating a copy of the buffer. + */ +PHYSFS_Io *__PHYSFS_createMemoryIo(const void *buf, PHYSFS_uint64 len, + void (*destruct)(void *)); + + +/* + * Read (len) bytes from (io) into (buf). Returns non-zero on success, + * zero on i/o error. Literally: "return (io->read(io, buf, len) == len);" + */ +int __PHYSFS_readAll(PHYSFS_Io *io, void *buf, const size_t len); + + +/* These are shared between some archivers. */ + +void UNPK_abandonArchive(void *opaque); +void UNPK_closeArchive(void *opaque); +void *UNPK_openArchive(PHYSFS_Io *io); +void *UNPK_addEntry(void *opaque, char *name, const int isdir, + const PHYSFS_sint64 ctime, const PHYSFS_sint64 mtime, + const PHYSFS_uint64 pos, const PHYSFS_uint64 len); +PHYSFS_Io *UNPK_openRead(void *opaque, const char *name); +PHYSFS_Io *UNPK_openWrite(void *opaque, const char *name); +PHYSFS_Io *UNPK_openAppend(void *opaque, const char *name); +int UNPK_remove(void *opaque, const char *name); +int UNPK_mkdir(void *opaque, const char *name); +int UNPK_stat(void *opaque, const char *fn, PHYSFS_Stat *st); +#define UNPK_enumerate __PHYSFS_DirTreeEnumerate + + + +/* Optional API many archivers use this to manage their directory tree. */ +/* !!! FIXME: document this better. */ + +typedef struct __PHYSFS_DirTreeEntry +{ + char *name; /* Full path in archive. */ + struct __PHYSFS_DirTreeEntry *hashnext; /* next item in hash bucket. */ + struct __PHYSFS_DirTreeEntry *children; /* linked list of kids, if dir. */ + struct __PHYSFS_DirTreeEntry *sibling; /* next item in same dir. */ + int isdir; +} __PHYSFS_DirTreeEntry; + +typedef struct __PHYSFS_DirTree +{ + __PHYSFS_DirTreeEntry *root; /* root of directory tree. */ + __PHYSFS_DirTreeEntry **hash; /* all entries hashed for fast lookup. */ + size_t hashBuckets; /* number of buckets in hash. */ + size_t entrylen; /* size in bytes of entries (including subclass). */ +} __PHYSFS_DirTree; + + +int __PHYSFS_DirTreeInit(__PHYSFS_DirTree *dt, const size_t entrylen); +void *__PHYSFS_DirTreeAdd(__PHYSFS_DirTree *dt, char *name, const int isdir); +void *__PHYSFS_DirTreeFind(__PHYSFS_DirTree *dt, const char *path); +PHYSFS_EnumerateCallbackResult __PHYSFS_DirTreeEnumerate(void *opaque, + const char *dname, PHYSFS_EnumerateCallback cb, + const char *origdir, void *callbackdata); +void __PHYSFS_DirTreeDeinit(__PHYSFS_DirTree *dt); + + + +/*--------------------------------------------------------------------------*/ +/*--------------------------------------------------------------------------*/ +/*------------ ----------------*/ +/*------------ You MUST implement the following functions ----------------*/ +/*------------ if porting to a new platform. ----------------*/ +/*------------ (see platform/unix.c for an example) ----------------*/ +/*------------ ----------------*/ +/*--------------------------------------------------------------------------*/ +/*--------------------------------------------------------------------------*/ + + +/* + * The dir separator; '/' on unix, '\\' on win32, ":" on MacOS, etc... + * Obviously, this isn't a function. If you need more than one char for this, + * you'll need to pull some old pieces of PhysicsFS out of revision control. + */ +#if defined(PHYSFS_PLATFORM_WINDOWS) || defined(PHYSFS_PLATFORM_OS2) +#define __PHYSFS_platformDirSeparator '\\' +#else +#define __PHYSFS_STANDARD_DIRSEP 1 +#define __PHYSFS_platformDirSeparator '/' +#endif + +/* + * Initialize the platform. This is called when PHYSFS_init() is called from + * the application. + * + * Return zero if there was a catastrophic failure (which prevents you from + * functioning at all), and non-zero otherwise. + */ +int __PHYSFS_platformInit(void); + + +/* + * Deinitialize the platform. This is called when PHYSFS_deinit() is called + * from the application. You can use this to clean up anything you've + * allocated in your platform driver. + */ +void __PHYSFS_platformDeinit(void); + + +/* + * Open a file for reading. (filename) is in platform-dependent notation. The + * file pointer should be positioned on the first byte of the file. + * + * The return value will be some platform-specific datatype that is opaque to + * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32. + * + * The same file can be opened for read multiple times, and each should have + * a unique file handle; this is frequently employed to prevent race + * conditions in the archivers. + * + * Call PHYSFS_setErrorCode() and return (NULL) if the file can't be opened. + */ +void *__PHYSFS_platformOpenRead(const char *filename); + + +/* + * Open a file for writing. (filename) is in platform-dependent notation. If + * the file exists, it should be truncated to zero bytes, and if it doesn't + * exist, it should be created as a zero-byte file. The file pointer should + * be positioned on the first byte of the file. + * + * The return value will be some platform-specific datatype that is opaque to + * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32, + * etc. + * + * Opening a file for write multiple times has undefined results. + * + * Call PHYSFS_setErrorCode() and return (NULL) if the file can't be opened. + */ +void *__PHYSFS_platformOpenWrite(const char *filename); + + +/* + * Open a file for appending. (filename) is in platform-dependent notation. If + * the file exists, the file pointer should be place just past the end of the + * file, so that the first write will be one byte after the current end of + * the file. If the file doesn't exist, it should be created as a zero-byte + * file. The file pointer should be positioned on the first byte of the file. + * + * The return value will be some platform-specific datatype that is opaque to + * the caller; it could be a (FILE *) under Unix, or a (HANDLE *) under win32, + * etc. + * + * Opening a file for append multiple times has undefined results. + * + * Call PHYSFS_setErrorCode() and return (NULL) if the file can't be opened. + */ +void *__PHYSFS_platformOpenAppend(const char *filename); + +/* + * Read more data from a platform-specific file handle. (opaque) should be + * cast to whatever data type your platform uses. Read a maximum of (len) + * 8-bit bytes to the area pointed to by (buf). If there isn't enough data + * available, return the number of bytes read, and position the file pointer + * immediately after those bytes. + * On success, return (len) and position the file pointer immediately past + * the end of the last read byte. Return (-1) if there is a catastrophic + * error, and call PHYSFS_setErrorCode() to describe the problem; the file + * pointer should not move in such a case. A partial read is success; only + * return (-1) on total failure; presumably, the next read call after a + * partial read will fail as such. + */ +PHYSFS_sint64 __PHYSFS_platformRead(void *opaque, void *buf, PHYSFS_uint64 len); + +/* + * Write more data to a platform-specific file handle. (opaque) should be + * cast to whatever data type your platform uses. Write a maximum of (len) + * 8-bit bytes from the area pointed to by (buffer). If there is a problem, + * return the number of bytes written, and position the file pointer + * immediately after those bytes. Return (-1) if there is a catastrophic + * error, and call PHYSFS_setErrorCode() to describe the problem; the file + * pointer should not move in such a case. A partial write is success; only + * return (-1) on total failure; presumably, the next write call after a + * partial write will fail as such. + */ +PHYSFS_sint64 __PHYSFS_platformWrite(void *opaque, const void *buffer, + PHYSFS_uint64 len); + +/* + * Set the file pointer to a new position. (opaque) should be cast to + * whatever data type your platform uses. (pos) specifies the number + * of 8-bit bytes to seek to from the start of the file. Seeking past the + * end of the file is an error condition, and you should check for it. + * + * Not all file types can seek; this is to be expected by the caller. + * + * On error, call PHYSFS_setErrorCode() and return zero. On success, return + * a non-zero value. + */ +int __PHYSFS_platformSeek(void *opaque, PHYSFS_uint64 pos); + + +/* + * Get the file pointer's position, in an 8-bit byte offset from the start of + * the file. (opaque) should be cast to whatever data type your platform + * uses. + * + * Not all file types can "tell"; this is to be expected by the caller. + * + * On error, call PHYSFS_setErrorCode() and return -1. On success, return >= 0. + */ +PHYSFS_sint64 __PHYSFS_platformTell(void *opaque); + + +/* + * Determine the current size of a file, in 8-bit bytes, from an open file. + * + * The caller expects that this information may not be available for all + * file types on all platforms. + * + * Return -1 if you can't do it, and call PHYSFS_setErrorCode(). Otherwise, + * return the file length in 8-bit bytes. + */ +PHYSFS_sint64 __PHYSFS_platformFileLength(void *handle); + + +/* + * Read filesystem metadata for a specific path. + * + * This needs to fill in all the fields of (stat). For fields that might not + * mean anything on a platform (access time, perhaps), choose a reasonable + * default. if (follow), we want to follow symlinks and stat what they + * link to and not the link itself. + * + * Return zero on failure, non-zero on success. + */ +int __PHYSFS_platformStat(const char *fn, PHYSFS_Stat *stat, const int follow); + +/* + * Flush any pending writes to disk. (opaque) should be cast to whatever data + * type your platform uses. Be sure to check for errors; the caller expects + * that this function can fail if there was a flushing error, etc. + * + * Return zero on failure, non-zero on success. + */ +int __PHYSFS_platformFlush(void *opaque); + +/* + * Close file and deallocate resources. (opaque) should be cast to whatever + * data type your platform uses. This should close the file in any scenario: + * flushing is a separate function call, and this function should never fail. + * + * You should clean up all resources associated with (opaque); the pointer + * will be considered invalid after this call. + */ +void __PHYSFS_platformClose(void *opaque); + +/* + * Platform implementation of PHYSFS_getCdRomDirsCallback()... + * CD directories are discovered and reported to the callback one at a time. + * Pointers passed to the callback are assumed to be invalid to the + * application after the callback returns, so you can free them or whatever. + * Callback does not assume results will be sorted in any meaningful way. + */ +void __PHYSFS_platformDetectAvailableCDs(PHYSFS_StringCallback cb, void *data); + +/* + * Calculate the base dir, if your platform needs special consideration. + * Just return NULL if the standard routines will suffice. (see + * calculateBaseDir() in physfs.c ...) + * Your string must end with a dir separator if you don't return NULL. + * Caller will allocator.Free() the retval if it's not NULL. + */ +char *__PHYSFS_platformCalcBaseDir(const char *argv0); + +/* + * Get the platform-specific user dir. + * As of PhysicsFS 2.1, returning NULL means fatal error. + * Your string must end with a dir separator if you don't return NULL. + * Caller will allocator.Free() the retval if it's not NULL. + */ +char *__PHYSFS_platformCalcUserDir(void); + + +/* This is the cached version from PHYSFS_init(). This is a fast call. */ +const char *__PHYSFS_getUserDir(void); /* not deprecated internal version. */ + + +/* + * Get the platform-specific pref dir. + * Returning NULL means fatal error. + * Your string must end with a dir separator if you don't return NULL. + * Caller will allocator.Free() the retval if it's not NULL. + * Caller will make missing directories if necessary; this just reports + * the final path. + */ +char *__PHYSFS_platformCalcPrefDir(const char *org, const char *app); + + +/* + * Return a pointer that uniquely identifies the current thread. + * On a platform without threading, (0x1) will suffice. These numbers are + * arbitrary; the only requirement is that no two threads have the same + * pointer. + */ +void *__PHYSFS_platformGetThreadID(void); + + +/* + * Enumerate a directory of files. This follows the rules for the + * PHYSFS_Archiver::enumerate() method, except that the (dirName) that is + * passed to this function is converted to platform-DEPENDENT notation by + * the caller. The PHYSFS_Archiver version uses platform-independent + * notation. Note that ".", "..", and other meta-entries should always + * be ignored. + */ +PHYSFS_EnumerateCallbackResult __PHYSFS_platformEnumerate(const char *dirname, + PHYSFS_EnumerateCallback callback, + const char *origdir, void *callbackdata); + +/* + * Make a directory in the actual filesystem. (path) is specified in + * platform-dependent notation. On error, return zero and set the error + * message. Return non-zero on success. + */ +int __PHYSFS_platformMkDir(const char *path); + + +/* + * Remove a file or directory entry in the actual filesystem. (path) is + * specified in platform-dependent notation. Note that this deletes files + * _and_ directories, so you might need to do some determination. + * Non-empty directories should report an error and not delete themselves + * or their contents. + * + * Deleting a symlink should remove the link, not what it points to. + * + * On error, return zero and set the error message. Return non-zero on success. + */ +int __PHYSFS_platformDelete(const char *path); + + +/* + * Create a platform-specific mutex. This can be whatever datatype your + * platform uses for mutexes, but it is cast to a (void *) for abstractness. + * + * Return (NULL) if you couldn't create one. Systems without threads can + * return any arbitrary non-NULL value. + */ +void *__PHYSFS_platformCreateMutex(void); + +/* + * Destroy a platform-specific mutex, and clean up any resources associated + * with it. (mutex) is a value previously returned by + * __PHYSFS_platformCreateMutex(). This can be a no-op on single-threaded + * platforms. + */ +void __PHYSFS_platformDestroyMutex(void *mutex); + +/* + * Grab possession of a platform-specific mutex. Mutexes should be recursive; + * that is, the same thread should be able to call this function multiple + * times in a row without causing a deadlock. This function should block + * until a thread can gain possession of the mutex. + * + * Return non-zero if the mutex was grabbed, zero if there was an + * unrecoverable problem grabbing it (this should not be a matter of + * timing out! We're talking major system errors; block until the mutex + * is available otherwise.) + * + * _DO NOT_ call PHYSFS_setErrorCode() in here! Since setErrorCode calls this + * function, you'll cause an infinite recursion. This means you can't + * use the BAIL_*MACRO* macros, either. + */ +int __PHYSFS_platformGrabMutex(void *mutex); + +/* + * Relinquish possession of the mutex when this method has been called + * once for each time that platformGrabMutex was called. Once possession has + * been released, the next thread in line to grab the mutex (if any) may + * proceed. + * + * _DO NOT_ call PHYSFS_setErrorCode() in here! Since setErrorCode calls this + * function, you'll cause an infinite recursion. This means you can't + * use the BAIL_*MACRO* macros, either. + */ +void __PHYSFS_platformReleaseMutex(void *mutex); + +#if PHYSFS_HAVE_PRAGMA_VISIBILITY +#pragma GCC visibility pop +#endif + +#ifdef __cplusplus +} +#endif + +#endif + +/* end of physfs_internal.h ... */ + |