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authorchai <chaifix@163.com>2019-03-12 23:08:31 +0800
committerchai <chaifix@163.com>2019-03-12 23:08:31 +0800
commit6016ece202eef94ed76bd20d4f7879ccc71cc2e6 (patch)
treeda0d0be011ee24489174bde1ec1c436ce7aaa1b2 /Source/Asura.Engine/Graphics/Port/Shader.cpp
parent9eba034f5c2ffd49f33d38c283b24230f9e362e0 (diff)
*luax
Diffstat (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp')
-rw-r--r--Source/Asura.Engine/Graphics/Port/Shader.cpp28
1 files changed, 13 insertions, 15 deletions
diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp
index 2253a56..35fa86d 100644
--- a/Source/Asura.Engine/Graphics/Port/Shader.cpp
+++ b/Source/Asura.Engine/Graphics/Port/Shader.cpp
@@ -12,7 +12,7 @@ namespace AsuraEngine
///
int Shader::l_Use(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
@@ -21,7 +21,7 @@ namespace AsuraEngine
///
int Shader::l_Unuse(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
@@ -30,7 +30,7 @@ namespace AsuraEngine
///
int Shader::l_Load(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
@@ -39,7 +39,7 @@ namespace AsuraEngine
///
int Shader::l_HasUniform(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
@@ -48,56 +48,54 @@ namespace AsuraEngine
///
int Shader::l_GetUniformLocation(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetBuiltInUniforms(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetUniformFloat(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetUniformTexture(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetUniformVector2(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetUniformVector3(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetUniformVector4(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
int Shader::l_SetUniformColor(lua_State* L)
{
- LuaxState state(L);
+ LUAX_STATE(L);
}
- //עluaijԱ
- int Shader::RegisterLuaClass(lua_State* L)
+ void Shader::RegisterLuaxClass(LuaxState& state)
{
- LuaxState state(L);
}