diff options
author | chai <chaifix@163.com> | 2019-03-12 23:08:31 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-03-12 23:08:31 +0800 |
commit | 6016ece202eef94ed76bd20d4f7879ccc71cc2e6 (patch) | |
tree | da0d0be011ee24489174bde1ec1c436ce7aaa1b2 /Source/Asura.Engine/Graphics/Port/Shader.cpp | |
parent | 9eba034f5c2ffd49f33d38c283b24230f9e362e0 (diff) |
*luax
Diffstat (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp')
-rw-r--r-- | Source/Asura.Engine/Graphics/Port/Shader.cpp | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp index 2253a56..35fa86d 100644 --- a/Source/Asura.Engine/Graphics/Port/Shader.cpp +++ b/Source/Asura.Engine/Graphics/Port/Shader.cpp @@ -12,7 +12,7 @@ namespace AsuraEngine /// int Shader::l_Use(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } @@ -21,7 +21,7 @@ namespace AsuraEngine /// int Shader::l_Unuse(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } @@ -30,7 +30,7 @@ namespace AsuraEngine /// int Shader::l_Load(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } @@ -39,7 +39,7 @@ namespace AsuraEngine /// int Shader::l_HasUniform(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } @@ -48,56 +48,54 @@ namespace AsuraEngine /// int Shader::l_GetUniformLocation(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetBuiltInUniforms(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetUniformFloat(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetUniformTexture(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetUniformVector2(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetUniformVector3(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetUniformVector4(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } int Shader::l_SetUniformColor(lua_State* L) { - LuaxState state(L); + LUAX_STATE(L); } - //עluaijԱ - int Shader::RegisterLuaClass(lua_State* L) + void Shader::RegisterLuaxClass(LuaxState& state) { - LuaxState state(L); } |