summaryrefslogtreecommitdiff
path: root/Source/Asura.Engine/Graphics/Port/Shader.cpp
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-03-01 08:50:34 +0800
committerchai <chaifix@163.com>2019-03-01 08:50:34 +0800
commit64d9d7b3eb7cece81da8b2cb56eb0f50d87a5964 (patch)
tree12bde99e5415f77f60f8873a66d09bfd3b84ec48 /Source/Asura.Engine/Graphics/Port/Shader.cpp
parente28a7d48d032fe7fd4c8789e95fbc659873a0adc (diff)
*misc
Diffstat (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp')
-rw-r--r--Source/Asura.Engine/Graphics/Port/Shader.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp
index 887cfae..2253a56 100644
--- a/Source/Asura.Engine/Graphics/Port/Shader.cpp
+++ b/Source/Asura.Engine/Graphics/Port/Shader.cpp
@@ -12,7 +12,7 @@ namespace AsuraEngine
///
int Shader::l_Use(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
@@ -21,7 +21,7 @@ namespace AsuraEngine
///
int Shader::l_Unuse(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
@@ -30,7 +30,7 @@ namespace AsuraEngine
///
int Shader::l_Load(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
@@ -39,7 +39,7 @@ namespace AsuraEngine
///
int Shader::l_HasUniform(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
@@ -48,56 +48,56 @@ namespace AsuraEngine
///
int Shader::l_GetUniformLocation(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetBuiltInUniforms(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetUniformFloat(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetUniformTexture(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetUniformVector2(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetUniformVector3(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetUniformVector4(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
int Shader::l_SetUniformColor(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}
//עluaijԱ
int Shader::RegisterLuaClass(lua_State* L)
{
- LuaxState state = LuaxState(L);
+ LuaxState state(L);
}