diff options
author | chai <chaifix@163.com> | 2019-03-01 08:50:34 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-01 08:50:34 +0800 |
commit | 64d9d7b3eb7cece81da8b2cb56eb0f50d87a5964 (patch) | |
tree | 12bde99e5415f77f60f8873a66d09bfd3b84ec48 /Source/Asura.Engine/Graphics/Port/Shader.cpp | |
parent | e28a7d48d032fe7fd4c8789e95fbc659873a0adc (diff) |
*misc
Diffstat (limited to 'Source/Asura.Engine/Graphics/Port/Shader.cpp')
-rw-r--r-- | Source/Asura.Engine/Graphics/Port/Shader.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Source/Asura.Engine/Graphics/Port/Shader.cpp b/Source/Asura.Engine/Graphics/Port/Shader.cpp index 887cfae..2253a56 100644 --- a/Source/Asura.Engine/Graphics/Port/Shader.cpp +++ b/Source/Asura.Engine/Graphics/Port/Shader.cpp @@ -12,7 +12,7 @@ namespace AsuraEngine /// int Shader::l_Use(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } @@ -21,7 +21,7 @@ namespace AsuraEngine /// int Shader::l_Unuse(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } @@ -30,7 +30,7 @@ namespace AsuraEngine /// int Shader::l_Load(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } @@ -39,7 +39,7 @@ namespace AsuraEngine /// int Shader::l_HasUniform(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } @@ -48,56 +48,56 @@ namespace AsuraEngine /// int Shader::l_GetUniformLocation(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetBuiltInUniforms(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetUniformFloat(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetUniformTexture(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetUniformVector2(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetUniformVector3(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetUniformVector4(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } int Shader::l_SetUniformColor(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } //עluaijԱ int Shader::RegisterLuaClass(lua_State* L) { - LuaxState state = LuaxState(L); + LuaxState state(L); } |