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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /Source/Asura.Engine/Graphics/Shader.h
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'Source/Asura.Engine/Graphics/Shader.h')
-rw-r--r--Source/Asura.Engine/Graphics/Shader.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/Source/Asura.Engine/Graphics/Shader.h b/Source/Asura.Engine/Graphics/Shader.h
deleted file mode 100644
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--- a/Source/Asura.Engine/Graphics/Shader.h
+++ /dev/null
@@ -1,125 +0,0 @@
-#ifndef __ASURA_ENGINE_SHADER_H__
-#define __ASURA_ENGINE_SHADER_H__
-
-#include <map>
-#include <string>
-
-#include "FileSystem/Reloadable.h"
-#include "Scripting/Luax.hpp"
-#include "Math/Vector2.hpp"
-#include "Math/Vector3.hpp"
-#include "Math/Vector4.h"
-#include "Math/Matrix44.h"
-#include "StringMap.hpp"
-#include "scripting/portable.hpp"
-#include "Color.h"
-#include "Manager.hpp"
-#include "Texture.h"
-#include "GL.h"
-
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- ///
- /// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩuniformsuseɫķ༭
- /// ÿshaderͨshaderҵuniforms¶frameworkmaterialá
- ///
- class Shader ASURA_FINAL
- : public Scripting::Portable<Shader>
- , public Filesystem::Reloadable
- {
- public:
-
- Shader();
-
- ~Shader();
-
- ///
- /// ӴshaderʱȼǷϴλuniforms location mapʹglAttachShader±ɫ
- /// ɫ
- ///
- bool Load(const std::string& vertexShader, const std::string& fragmentShader);
-
- ///
- /// shaderΪ
- ///
- void Use();
-
- ///
- /// shaderΪǻ
- ///
- void Unuse();
-
- ///
- /// Ѿ֪uniform location£ֵ
- ///
- void SetUniformFloat(uint loc, float value);
- void SetUniformTexture(uint loc, const Texture& texture);
- void SetUniformVector2(uint loc, const Math::Vector2f& vec2);
- void SetUniformVector3(uint loc, const Math::Vector3f& vec3);
- void SetUniformVector4(uint loc, const Math::Vector4f& vec4);
- void SetUniformColor(uint loc, const Color& color);
- void SetUniformMatrix44(uint loc, const Math::Matrix44& mat44);
-
- uint GetUniformLocation(const std::string& uniform);
-
- bool HasUniform(const std::string& uniform);
-
- GLuint GetGLProgramHandle();
-
- ///
- /// texture unitһΪ16
- ///
- static uint GetGLTextureUnitCount();
-
- private:
-
- ///
- /// ǰshader
- ///
- static Shader* mCurrentShader;
-
- ///
- /// ñ
- /// vec2 Asura_Time xֵΪ뵱ǰʼʱ䣬yֵΪһ֡ʱ
- /// vec2 Asura_RenderTargetSize RTĴСΪλ
- /// Texture Asura_MainTexture
- ///
- void SetBuiltInUniforms();
-
- ///
- /// OpenGL shader program handle.
- ///
- GLuint mProgramHandle;
-
- //------------------------------------------------------------------------------------------------------------
-
- public:
-
- LUAX_DECL_FACTORY(SimShader);
-
- LUAX_DECL_METHOD(l_Use);
- LUAX_DECL_METHOD(l_Unuse);
- LUAX_DECL_METHOD(l_Load);
- LUAX_DECL_METHOD(l_HasUniform);
- LUAX_DECL_METHOD(l_GetUniformLocation);
- LUAX_DECL_METHOD(l_SetBuiltInUniforms);
- LUAX_DECL_METHOD(l_SetUniformFloat);
- LUAX_DECL_METHOD(l_SetUniformTexture);
- LUAX_DECL_METHOD(l_SetUniformVector2);
- LUAX_DECL_METHOD(l_SetUniformVector3);
- LUAX_DECL_METHOD(l_SetUniformVector4);
- LUAX_DECL_METHOD(l_SetUniformColor);
-
- private:
-
- Luax::LuaxMemberRef mCodeLuaRef;
-
- };
-
- }
-}
-
-#endif \ No newline at end of file