diff options
author | chai <chaifix@163.com> | 2019-03-12 00:39:26 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-12 00:39:26 +0800 |
commit | 70b82d1981c0de3c7b77670ff8abcfeb26815142 (patch) | |
tree | f69c05bcd204cc3f9bf745be37a2ba5911e52436 /Source/Asura.Engine/Graphics/Window.h | |
parent | c19a282e10f51ddd50d198b903f8fbd5a2238b62 (diff) |
*misc
Diffstat (limited to 'Source/Asura.Engine/Graphics/Window.h')
-rw-r--r-- | Source/Asura.Engine/Graphics/Window.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Source/Asura.Engine/Graphics/Window.h b/Source/Asura.Engine/Graphics/Window.h new file mode 100644 index 0000000..973fd98 --- /dev/null +++ b/Source/Asura.Engine/Graphics/Window.h @@ -0,0 +1,85 @@ +#ifndef __ASURA_ENGINE_WINDOW_H__ +#define __ASURA_ENGINE_WINDOW_H__ + +#include "SDL2/Sdl.h" +#include "Graphics/RenderTarget.h" +#include "Math/Vector2.hpp" +#include "Scripting/Portable.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + enum WindowStyle + { + WINDOW_STYLE_FULLSCREEN = 1 << 1, + }; + + /// + /// ڣֶ֧രڡڱ༭Ҫ֧֣runnerֻҪһڡ + /// + class Window ASURA_FINAL + : public RenderTarget + , public Scripting::Portable + { + public: + + Window(WindowStyle style); + + ~Window(); + + SDL_Window* GetSDLWindowHandle(); + + void SetSize(uint width, uint height); + + void SetPosition(int x, int y); + + void SetTitle(const std::string& title); + + void SetWindowStyle(WindowStyle style); + + void Show(); + + void Hide(); + + /// + /// ǿ˫ĴڣҪչʾǰ̨ + /// + void SwapRenderBuffer(); + + void Clear(const Color& col = Color::Black) override; + + void Clear(const Math::Recti& quad, const Color& col = Color::Black) override; + + void Draw(const Drawable* texture, const RenderState& state) override; + + void Draw(const Drawable* texture, const Math::Recti& quad, const RenderState& state) override; + + private: + + /// + /// SDL window handle. + /// + SDL_Window* mWindowHandle; + + Math::Vector2i mPosition; + + Math::Vector2i mSize; + + public: + + //---------------------------------------------------------------------------------------------------------- + + LUAX_DECL_FACTORY(Window); + + //---------------------------------------------------------------------------------------------------------- + + }; + + using RenderWindow = Window; + + } +} + +#endif
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