diff options
author | chai <chaifix@163.com> | 2019-03-16 13:03:50 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-16 13:03:50 +0800 |
commit | 1ab2501db0f9e14f138292880e37120e7a6184de (patch) | |
tree | 2d1cfa82a9a6a3a0f16e516f100b2acb6f7e0e4e /Source/Asura.Engine/graphics/binding/shader.cpp | |
parent | 95d27af75eb2aff8020e073eff8dfeb074b5bba6 (diff) |
*luax
Diffstat (limited to 'Source/Asura.Engine/graphics/binding/shader.cpp')
-rw-r--r-- | Source/Asura.Engine/graphics/binding/shader.cpp | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/Source/Asura.Engine/graphics/binding/shader.cpp b/Source/Asura.Engine/graphics/binding/shader.cpp deleted file mode 100644 index 27ed856..0000000 --- a/Source/Asura.Engine/graphics/binding/shader.cpp +++ /dev/null @@ -1,119 +0,0 @@ -#include "../Shader.h" - -using namespace Luax; - -namespace AsuraEngine -{ - namespace Graphics - { - - /// - /// shaderΪ - /// - int Shader::l_Use(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// shaderΪǻ - /// - int Shader::l_Unuse(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// ɫйshaderɹtrueʧܷfalse - /// - int Shader::l_Load(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// жshaderǷuniformзtrue,false - /// - int Shader::l_HasUniform(lua_State* L) - { - LUAX_STATE(L); - - } - - /// - /// uniformslocationûuniformnilضӦloc - /// - int Shader::l_GetUniformLocation(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetBuiltInUniforms(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformFloat(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformTexture(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector2(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector3(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformVector4(lua_State* L) - { - LUAX_STATE(L); - - } - - int Shader::l_SetUniformColor(lua_State* L) - { - LUAX_STATE(L); - - } - - void Shader::RegisterLuaxClass(LuaxState& state) - { - - } - - void Shader::RegisterLuaxInterface(LuaxState& state) - { - - } - - void Shader::RegisterLuaxClass(LuaxState& state) - { - - LuaxEnum EBuiltIn[] = { - {0, 0} - }; - - state.RegisterEnum("EBuiltIn", EBuiltIn); - - } - - } -}
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