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authorchai <chaifix@163.com>2019-03-16 13:03:50 +0800
committerchai <chaifix@163.com>2019-03-16 13:03:50 +0800
commit1ab2501db0f9e14f138292880e37120e7a6184de (patch)
tree2d1cfa82a9a6a3a0f16e516f100b2acb6f7e0e4e /Source/Asura.Engine/graphics/binding/shader.cpp
parent95d27af75eb2aff8020e073eff8dfeb074b5bba6 (diff)
*luax
Diffstat (limited to 'Source/Asura.Engine/graphics/binding/shader.cpp')
-rw-r--r--Source/Asura.Engine/graphics/binding/shader.cpp119
1 files changed, 0 insertions, 119 deletions
diff --git a/Source/Asura.Engine/graphics/binding/shader.cpp b/Source/Asura.Engine/graphics/binding/shader.cpp
deleted file mode 100644
index 27ed856..0000000
--- a/Source/Asura.Engine/graphics/binding/shader.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-#include "../Shader.h"
-
-using namespace Luax;
-
-namespace AsuraEngine
-{
- namespace Graphics
- {
-
- ///
- /// shaderΪ
- ///
- int Shader::l_Use(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- ///
- /// shaderΪǻ
- ///
- int Shader::l_Unuse(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- ///
- /// ɫйshaderɹtrueʧܷfalse
- ///
- int Shader::l_Load(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- ///
- /// жshaderǷuniformзtrue,򷵻false
- ///
- int Shader::l_HasUniform(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- ///
- /// uniformslocationûuniformnil򷵻ضӦloc
- ///
- int Shader::l_GetUniformLocation(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetBuiltInUniforms(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetUniformFloat(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetUniformTexture(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetUniformVector2(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetUniformVector3(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetUniformVector4(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- int Shader::l_SetUniformColor(lua_State* L)
- {
- LUAX_STATE(L);
-
- }
-
- void Shader::RegisterLuaxClass(LuaxState& state)
- {
-
- }
-
- void Shader::RegisterLuaxInterface(LuaxState& state)
- {
-
- }
-
- void Shader::RegisterLuaxClass(LuaxState& state)
- {
-
- LuaxEnum EBuiltIn[] = {
- {0, 0}
- };
-
- state.RegisterEnum("EBuiltIn", EBuiltIn);
-
- }
-
- }
-} \ No newline at end of file