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authorchai <chaifix@163.com>2019-03-14 23:12:54 +0800
committerchai <chaifix@163.com>2019-03-14 23:12:54 +0800
commit8644e03586ac9c39741f62cbcbce87b18805538c (patch)
tree72021765f5262b7f2f7eebe299fd4e1aaa7c89b7 /Source/Asura.Engine/graphics/binding/shader.cpp
parent8d8c4ff1664625e7428d0d31cd798d9321680cb2 (diff)
*大小写
Diffstat (limited to 'Source/Asura.Engine/graphics/binding/shader.cpp')
-rw-r--r--Source/Asura.Engine/graphics/binding/shader.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/Source/Asura.Engine/graphics/binding/shader.cpp b/Source/Asura.Engine/graphics/binding/shader.cpp
new file mode 100644
index 0000000..27ed856
--- /dev/null
+++ b/Source/Asura.Engine/graphics/binding/shader.cpp
@@ -0,0 +1,119 @@
+#include "../Shader.h"
+
+using namespace Luax;
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ ///
+ /// shaderΪ
+ ///
+ int Shader::l_Use(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ ///
+ /// shaderΪǻ
+ ///
+ int Shader::l_Unuse(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ ///
+ /// ɫйshaderɹtrueʧܷfalse
+ ///
+ int Shader::l_Load(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ ///
+ /// жshaderǷuniformзtrue,򷵻false
+ ///
+ int Shader::l_HasUniform(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ ///
+ /// uniformslocationûuniformnil򷵻ضӦloc
+ ///
+ int Shader::l_GetUniformLocation(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetBuiltInUniforms(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetUniformFloat(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetUniformTexture(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetUniformVector2(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetUniformVector3(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetUniformVector4(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ int Shader::l_SetUniformColor(lua_State* L)
+ {
+ LUAX_STATE(L);
+
+ }
+
+ void Shader::RegisterLuaxClass(LuaxState& state)
+ {
+
+ }
+
+ void Shader::RegisterLuaxInterface(LuaxState& state)
+ {
+
+ }
+
+ void Shader::RegisterLuaxClass(LuaxState& state)
+ {
+
+ LuaxEnum EBuiltIn[] = {
+ {0, 0}
+ };
+
+ state.RegisterEnum("EBuiltIn", EBuiltIn);
+
+ }
+
+ }
+} \ No newline at end of file