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authorchai <chaifix@163.com>2019-01-31 09:06:15 +0800
committerchai <chaifix@163.com>2019-01-31 09:06:15 +0800
commitc581dfbf1e849f393861d15e82aa6446c0c1c310 (patch)
tree2df779ba98acdd04a4b52f6bff0de143dfba4600 /Source/Asura.Framework/Scene.lua
parentfc1713e9df3ae8db6e612610023e7bd5f6b6f5fe (diff)
*misc
Diffstat (limited to 'Source/Asura.Framework/Scene.lua')
-rw-r--r--Source/Asura.Framework/Scene.lua21
1 files changed, 0 insertions, 21 deletions
diff --git a/Source/Asura.Framework/Scene.lua b/Source/Asura.Framework/Scene.lua
deleted file mode 100644
index c0eaaa8..0000000
--- a/Source/Asura.Framework/Scene.lua
+++ /dev/null
@@ -1,21 +0,0 @@
---
--- Scene是一系列gameobject的集合。
---
-AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene")
-
-local Scene = AsuraEngine.Scene
-
-function Scene.Ctor(self)
- self.rootGameObjects = {} --当前场景的所有root gameobject
-end
-
---获取当前的场景
-function Scene.GetCurrent()
-
-end
-
-function Scene.ToAsset()
-
-end
-
-return Scene \ No newline at end of file