diff options
author | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-31 09:06:15 +0800 |
commit | c581dfbf1e849f393861d15e82aa6446c0c1c310 (patch) | |
tree | 2df779ba98acdd04a4b52f6bff0de143dfba4600 /Source/Asura.Framework/Scene.lua | |
parent | fc1713e9df3ae8db6e612610023e7bd5f6b6f5fe (diff) |
*misc
Diffstat (limited to 'Source/Asura.Framework/Scene.lua')
-rw-r--r-- | Source/Asura.Framework/Scene.lua | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/Source/Asura.Framework/Scene.lua b/Source/Asura.Framework/Scene.lua deleted file mode 100644 index c0eaaa8..0000000 --- a/Source/Asura.Framework/Scene.lua +++ /dev/null @@ -1,21 +0,0 @@ --- --- Scene是一系列gameobject的集合。 --- -AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") - -local Scene = AsuraEngine.Scene - -function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root gameobject -end - ---获取当前的场景 -function Scene.GetCurrent() - -end - -function Scene.ToAsset() - -end - -return Scene
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