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authorchai <chaifix@163.com>2019-01-29 08:52:30 +0800
committerchai <chaifix@163.com>2019-01-29 08:52:30 +0800
commit6756fad2ec987b48f9e2afb967d9ba65f117f9b9 (patch)
tree54ed8777f4ffe00c8786265bb54d62479099a4f4 /Source/Asura.Framework/filesystem/asset.lua
parenta94b3b42900d612d25bc1a40280a21fb46ffbc4b (diff)
*misc
Diffstat (limited to 'Source/Asura.Framework/filesystem/asset.lua')
-rw-r--r--Source/Asura.Framework/filesystem/asset.lua13
1 files changed, 11 insertions, 2 deletions
diff --git a/Source/Asura.Framework/filesystem/asset.lua b/Source/Asura.Framework/filesystem/asset.lua
index b5f0664..afe4ea6 100644
--- a/Source/Asura.Framework/filesystem/asset.lua
+++ b/Source/Asura.Framework/filesystem/asset.lua
@@ -1,5 +1,14 @@
-local Asset = AsuraEngine.Class("Asset")
-AsuraEngine.Asset = Asset
+--
+-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会
+-- 生成对应的对象,而是直接运行脚本将结果保存。
+--
+AsuraEngine.Asset = AsuraEngine.Class("Asset")
+
+local Asset = AsuraEngine.Asset
+
+function Asset.Ctor(self)
+ self.guid = nil
+end
--获得资源编号
function Asset.GetGUID(self)