diff options
author | chai <chaifix@163.com> | 2019-01-29 08:52:30 +0800 |
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committer | chai <chaifix@163.com> | 2019-01-29 08:52:30 +0800 |
commit | 6756fad2ec987b48f9e2afb967d9ba65f117f9b9 (patch) | |
tree | 54ed8777f4ffe00c8786265bb54d62479099a4f4 /Source/Asura.Framework/filesystem/asset.lua | |
parent | a94b3b42900d612d25bc1a40280a21fb46ffbc4b (diff) |
*misc
Diffstat (limited to 'Source/Asura.Framework/filesystem/asset.lua')
-rw-r--r-- | Source/Asura.Framework/filesystem/asset.lua | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/Source/Asura.Framework/filesystem/asset.lua b/Source/Asura.Framework/filesystem/asset.lua index b5f0664..afe4ea6 100644 --- a/Source/Asura.Framework/filesystem/asset.lua +++ b/Source/Asura.Framework/filesystem/asset.lua @@ -1,5 +1,14 @@ -local Asset = AsuraEngine.Class("Asset") -AsuraEngine.Asset = Asset +-- +-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 +-- 生成对应的对象,而是直接运行脚本将结果保存。 +-- +AsuraEngine.Asset = AsuraEngine.Class("Asset") + +local Asset = AsuraEngine.Asset + +function Asset.Ctor(self) + self.guid = nil +end --获得资源编号 function Asset.GetGUID(self) |