diff options
author | chai <chaifix@163.com> | 2019-02-22 13:50:12 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-02-22 13:50:12 +0800 |
commit | 22ba8d6af9e9a67e6bac11365df23b6a61fa62c7 (patch) | |
tree | 7e86accc40e3b99b8ae575f718136239fc249d2d /Source/Asura.Framework/scripts/graphics | |
parent | f756fa0a17675ea70956af9c42f6c1117a84f9bd (diff) |
*修改缩进
Diffstat (limited to 'Source/Asura.Framework/scripts/graphics')
11 files changed, 45 insertions, 45 deletions
diff --git a/Source/Asura.Framework/scripts/graphics/animator.lua b/Source/Asura.Framework/scripts/graphics/animator.lua index 02f67ff..170d31f 100644 --- a/Source/Asura.Framework/scripts/graphics/animator.lua +++ b/Source/Asura.Framework/scripts/graphics/animator.lua @@ -7,17 +7,17 @@ Animator.spriteRenderer = AsuraEngine.Type.SpriteRenderer Animator.animation = AsuraEngine.Type.Animation function Animator:Ctor(gameobject, animation) - self.base(gameobject) - self.spriteRenderer = gameobject:GetSpriteRenderer() - self.animation = animation + self.base(gameobject) + self.spriteRenderer = gameobject:GetSpriteRenderer() + self.animation = animation end function Animator:SetAnimation(animation) - self.animation = animation + self.animation = animation end function Animator:GetAnimation() - return self.animation + return self.animation end function Animator:OnUpdate(dt) @@ -25,7 +25,7 @@ function Animator:OnUpdate(dt) end function Animator:OnRender() - + end return Animator
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/camera.lua b/Source/Asura.Framework/scripts/graphics/camera.lua index c8176f8..383c328 100644 --- a/Source/Asura.Framework/scripts/graphics/camera.lua +++ b/Source/Asura.Framework/scripts/graphics/camera.lua @@ -6,8 +6,8 @@ Camera.isCulling = AsuraEngine.Type.Bool Camera.isOnScreen = AsuraEngine.Type.Bool function Camera.Ctor(self) - self.isCulling = false - self.isOnScreen = false + self.isCulling = false + self.isOnScreen = false end function Camera.OnUpdate(dt) diff --git a/Source/Asura.Framework/scripts/graphics/canvas.lua b/Source/Asura.Framework/scripts/graphics/canvas.lua index 248c3ab..11e71f3 100644 --- a/Source/Asura.Framework/scripts/graphics/canvas.lua +++ b/Source/Asura.Framework/scripts/graphics/canvas.lua @@ -3,32 +3,32 @@ AsuraEngine.Canvas = AsuraEngine.Component.Sub("Canvas") local Canvas = AsuraEngine.Canvas function Canvas.Ctor(self, width, height) - self.simCanvas = AsuraEngine.SimCanvas.New(width, height) - self.width = width - self.height = height + self.simCanvas = AsuraEngine.SimCanvas.New(width, height) + self.width = width + self.height = height end function Canvas.GetWidth(self) - return self.width + return self.width end function Canvas.GetHeight(self) - return self.height + return self.height end function Canvas.GetSize(self) - return self.width, self.height + return self.width, self.height end function Canvas.OnEnable(self) - if self.simCanvas == nil then - return - end - self.simCanvas:Begin() + if self.simCanvas == nil then + return + end + self.simCanvas:Begin() end function Canvas.OnDisable(self) - + end return Canvas
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/image.lua b/Source/Asura.Framework/scripts/graphics/image.lua index c96906b..dcdb4c3 100644 --- a/Source/Asura.Framework/scripts/graphics/image.lua +++ b/Source/Asura.Framework/scripts/graphics/image.lua @@ -4,33 +4,33 @@ AsuraEngine.Image = AsuraEngine.Asset.Sub("Image") local Image = AsuraEngine.Image function Image.Ctor(self, path) - local simImage = AsuraEngine.SimImage.New(path) - local w, h = simImage:GetSize() - self.simImage = simImage - self.width = w - self.height = h + local simImage = AsuraEngine.SimImage.New(path) + local w, h = simImage:GetSize() + self.simImage = simImage + self.width = w + self.height = h end function Image.GetWidth(self) - return self.simImage.GetWidth() + return self.simImage.GetWidth() end function Image.GetHeight(self) - return self.simImage.GetHeight() + return self.simImage.GetHeight() end function Image.GetSize(self) - return self.simImage.GetSize() + return self.simImage.GetSize() end --获得x,y位置的颜色值 function Image.GetColor(self, x, y) - return self.simImage.GetColor(x, y) + return self.simImage.GetColor(x, y) end --获得所有像素,返回到一个table里 function Image.GetPixels(self) - return self.simImage:GetPixels() + return self.simImage:GetPixels() end --image不可再编辑器编辑,所以没有ToAsset方法 diff --git a/Source/Asura.Framework/scripts/graphics/material.lua b/Source/Asura.Framework/scripts/graphics/material.lua index 37d42e3..f347789 100644 --- a/Source/Asura.Framework/scripts/graphics/material.lua +++ b/Source/Asura.Framework/scripts/graphics/material.lua @@ -4,8 +4,8 @@ AsuraEngine.Material = AsuraEngine.Asset.Sub("Material") local Material = AsuraEngine.Material function Material.Ctor(self) - self.uniforms = {} --uniform变量和值 - self.isShared = false + self.uniforms = {} --uniform变量和值 + self.isShared = false end function Material.Clone(self) @@ -21,7 +21,7 @@ function Material:GetUniform(name) end function Material:SetFloat(uniform, value) - + end function Material:SetTexture(uniform, tex) diff --git a/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua index 67577bc..ca97283 100644 --- a/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua +++ b/Source/Asura.Framework/scripts/graphics/mesh2d_renderer.lua @@ -3,7 +3,7 @@ AsuraEngine.Mesh2DRenderer = AsuraEngine.Renderer.Sub("Mesh2DRenderer") local Mesh2DRenderer = AsuraEngine.Mesh2DRenderer function Mesh2DRenderer.Ctor(self, material) - self.base(material) + self.base(material) end function Mesh2DRenderer.OnRender(self) diff --git a/Source/Asura.Framework/scripts/graphics/particle_system.lua b/Source/Asura.Framework/scripts/graphics/particle_system.lua index 055d1b2..a2e3c26 100644 --- a/Source/Asura.Framework/scripts/graphics/particle_system.lua +++ b/Source/Asura.Framework/scripts/graphics/particle_system.lua @@ -5,8 +5,8 @@ AsuraEngine.ParticleSystem = AsuraEngine.Component.Sub("ParticleSystem") local ParticleSystem = AsuraEngine.ParticleSystem function ParticleSystem.Ctor(self, gameobject, def) - self.base(gameobject) - self.spriteRenderer = AsuraEngine.SpriteRenderer.New() + self.base(gameobject) + self.spriteRenderer = AsuraEngine.SpriteRenderer.New() end function ParticleSystem.OnRenderer() diff --git a/Source/Asura.Framework/scripts/graphics/renderer.lua b/Source/Asura.Framework/scripts/graphics/renderer.lua index a7091b0..189c9d1 100644 --- a/Source/Asura.Framework/scripts/graphics/renderer.lua +++ b/Source/Asura.Framework/scripts/graphics/renderer.lua @@ -2,18 +2,18 @@ local Renderer = AsuraEngine.Component.Sub("Renderer") AsuraEngine.Renderer = Renderer function Renderer.Ctor(self) - self.materials = {} - self.material = nil - self.isMultiMaterials = false + self.materials = {} + self.material = nil + self.isMultiMaterials = false end --取材质,如果是shared,那么从此材质clone一个 function Renderer.GetMaterial(self) - + end function Renderer.IsMultiMaterials(self) - return self.isMultiMaterials + return self.isMultiMaterials end return Renderer
\ No newline at end of file diff --git a/Source/Asura.Framework/scripts/graphics/shader.lua b/Source/Asura.Framework/scripts/graphics/shader.lua index e427b1b..a886481 100644 --- a/Source/Asura.Framework/scripts/graphics/shader.lua +++ b/Source/Asura.Framework/scripts/graphics/shader.lua @@ -3,8 +3,8 @@ AsuraEngine.Shader = AsuraEngine.Asset.Sub("Shader") local Shader = AsuraEngine.Shader function Shader.Ctor(self, vert, frag) - local simShader = AsuraEngine.simShader(vert, frag) - self.simShader = shader + local simShader = AsuraEngine.simShader(vert, frag) + self.simShader = shader end diff --git a/Source/Asura.Framework/scripts/graphics/sprite.lua b/Source/Asura.Framework/scripts/graphics/sprite.lua index 745138e..da116fc 100644 --- a/Source/Asura.Framework/scripts/graphics/sprite.lua +++ b/Source/Asura.Framework/scripts/graphics/sprite.lua @@ -2,7 +2,7 @@ local Sprite = AsuraEngine.Asset.Sub("Sprite") AsuraEngine.Sprite = Sprite function Sprite.Ctor(self, image) - self.image = image + self.image = image end function Sprite.ToAsset(self) diff --git a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua index 93937d7..5ceafd2 100644 --- a/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua +++ b/Source/Asura.Framework/scripts/graphics/sprite_renderer.lua @@ -4,11 +4,11 @@ local SpriteRenderer = AsuraEngine.Renderer.Sub("Spriterenderer") AsuraEngine.SpriteRenderer = SpriteRenderer function SpriteRenderer.Ctor(self) - self.materials = {} + self.materials = {} end function SpriteRenderer:OnRender() - + end return SpriteRenderer
\ No newline at end of file |