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author | chai <chaifix@163.com> | 2019-02-22 13:50:12 +0800 |
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committer | chai <chaifix@163.com> | 2019-02-22 13:50:12 +0800 |
commit | 22ba8d6af9e9a67e6bac11365df23b6a61fa62c7 (patch) | |
tree | 7e86accc40e3b99b8ae575f718136239fc249d2d /Source/Asura.Framework/scripts/scene.lua | |
parent | f756fa0a17675ea70956af9c42f6c1117a84f9bd (diff) |
*修改缩进
Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/scene.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua index c0eaaa8..2adbf53 100644 --- a/Source/Asura.Framework/scripts/scene.lua +++ b/Source/Asura.Framework/scripts/scene.lua @@ -6,7 +6,7 @@ AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") local Scene = AsuraEngine.Scene function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root gameobject + self.rootGameObjects = {} --当前场景的所有root gameobject end --获取当前的场景 |