diff options
author | chai <chaifix@163.com> | 2019-03-12 00:39:26 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-12 00:39:26 +0800 |
commit | 70b82d1981c0de3c7b77670ff8abcfeb26815142 (patch) | |
tree | f69c05bcd204cc3f9bf745be37a2ba5911e52436 /Source/Asura.Framework/scripts/scene.lua | |
parent | c19a282e10f51ddd50d198b903f8fbd5a2238b62 (diff) |
*misc
Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r-- | Source/Asura.Framework/scripts/scene.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua index 2adbf53..3036ce1 100644 --- a/Source/Asura.Framework/scripts/scene.lua +++ b/Source/Asura.Framework/scripts/scene.lua @@ -1,12 +1,13 @@ -- -- Scene是一系列gameobject的集合。 -- -AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene") +AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") local Scene = AsuraEngine.Scene function Scene.Ctor(self) self.rootGameObjects = {} --当前场景的所有root gameobject + self.super.Ctor(self) end --获取当前的场景 |