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authorchai <chaifix@163.com>2019-03-12 00:39:26 +0800
committerchai <chaifix@163.com>2019-03-12 00:39:26 +0800
commit70b82d1981c0de3c7b77670ff8abcfeb26815142 (patch)
treef69c05bcd204cc3f9bf745be37a2ba5911e52436 /Source/Asura.Framework/scripts/scene.lua
parentc19a282e10f51ddd50d198b903f8fbd5a2238b62 (diff)
*misc
Diffstat (limited to 'Source/Asura.Framework/scripts/scene.lua')
-rw-r--r--Source/Asura.Framework/scripts/scene.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Asura.Framework/scripts/scene.lua b/Source/Asura.Framework/scripts/scene.lua
index 2adbf53..3036ce1 100644
--- a/Source/Asura.Framework/scripts/scene.lua
+++ b/Source/Asura.Framework/scripts/scene.lua
@@ -1,12 +1,13 @@
--
-- Scene是一系列gameobject的集合。
--
-AsuraEngine.Scene = AsuraEngine.Asset.Sub("Scene")
+AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
local Scene = AsuraEngine.Scene
function Scene.Ctor(self)
self.rootGameObjects = {} --当前场景的所有root gameobject
+ self.super.Ctor(self)
end
--获取当前的场景