diff options
author | chai <chaifix@163.com> | 2019-06-06 00:11:18 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-06-06 00:11:18 +0800 |
commit | 88b882ed0b432c6aff2063213e2f793a36dd25f7 (patch) | |
tree | 5fe5d5334050e1a1146aa63e61e88aa2f5170727 /source/3rd-party/SDL2/src/audio/coreaudio | |
parent | f6c0498c9728a286c13980ed3b60763d02e1b3a0 (diff) |
*misc
Diffstat (limited to 'source/3rd-party/SDL2/src/audio/coreaudio')
-rw-r--r-- | source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.h | 66 | ||||
-rw-r--r-- | source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.m | 861 |
2 files changed, 0 insertions, 927 deletions
diff --git a/source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.h b/source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.h deleted file mode 100644 index dcce3f7..0000000 --- a/source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.h +++ /dev/null @@ -1,66 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#ifndef SDL_coreaudio_h_ -#define SDL_coreaudio_h_ - -#include "../SDL_sysaudio.h" - -#if !defined(__IPHONEOS__) -#define MACOSX_COREAUDIO 1 -#endif - -#if MACOSX_COREAUDIO -#include <CoreAudio/CoreAudio.h> -#include <CoreServices/CoreServices.h> -#else -#import <AVFoundation/AVFoundation.h> -#import <UIKit/UIApplication.h> -#endif - -#include <AudioToolbox/AudioToolbox.h> -#include <AudioUnit/AudioUnit.h> - -/* Hidden "this" pointer for the audio functions */ -#define _THIS SDL_AudioDevice *this - -struct SDL_PrivateAudioData -{ - AudioQueueRef audioQueue; - int numAudioBuffers; - AudioQueueBufferRef *audioBuffer; - void *buffer; - UInt32 bufferSize; - AudioStreamBasicDescription strdesc; - SDL_bool refill; - SDL_AudioStream *capturestream; -#if MACOSX_COREAUDIO - AudioDeviceID deviceID; -#else - SDL_bool interrupted; - CFTypeRef interruption_listener; -#endif -}; - -#endif /* SDL_coreaudio_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.m b/source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.m deleted file mode 100644 index 59242f9..0000000 --- a/source/3rd-party/SDL2/src/audio/coreaudio/SDL_coreaudio.m +++ /dev/null @@ -1,861 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_AUDIO_DRIVER_COREAUDIO - -/* !!! FIXME: clean out some of the macro salsa in here. */ - -#include "SDL_audio.h" -#include "SDL_hints.h" -#include "SDL_timer.h" -#include "../SDL_audio_c.h" -#include "../SDL_sysaudio.h" -#include "SDL_coreaudio.h" -#include "SDL_assert.h" -#include "../../thread/SDL_systhread.h" - -#define DEBUG_COREAUDIO 0 - -#define CHECK_RESULT(msg) \ - if (result != noErr) { \ - SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ - return 0; \ - } - -#if MACOSX_COREAUDIO -static const AudioObjectPropertyAddress devlist_address = { - kAudioHardwarePropertyDevices, - kAudioObjectPropertyScopeGlobal, - kAudioObjectPropertyElementMaster -}; - -typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data); - -typedef struct AudioDeviceList -{ - AudioDeviceID devid; - SDL_bool alive; - struct AudioDeviceList *next; -} AudioDeviceList; - -static AudioDeviceList *output_devs = NULL; -static AudioDeviceList *capture_devs = NULL; - -static SDL_bool -add_to_internal_dev_list(const int iscapture, AudioDeviceID devId) -{ - AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList)); - if (item == NULL) { - return SDL_FALSE; - } - item->devid = devId; - item->alive = SDL_TRUE; - item->next = iscapture ? capture_devs : output_devs; - if (iscapture) { - capture_devs = item; - } else { - output_devs = item; - } - - return SDL_TRUE; -} - -static void -addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data) -{ - if (add_to_internal_dev_list(iscapture, devId)) { - SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId)); - } -} - -static void -build_device_list(int iscapture, addDevFn addfn, void *addfndata) -{ - OSStatus result = noErr; - UInt32 size = 0; - AudioDeviceID *devs = NULL; - UInt32 i = 0; - UInt32 max = 0; - - result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, - &devlist_address, 0, NULL, &size); - if (result != kAudioHardwareNoError) - return; - - devs = (AudioDeviceID *) alloca(size); - if (devs == NULL) - return; - - result = AudioObjectGetPropertyData(kAudioObjectSystemObject, - &devlist_address, 0, NULL, &size, devs); - if (result != kAudioHardwareNoError) - return; - - max = size / sizeof (AudioDeviceID); - for (i = 0; i < max; i++) { - CFStringRef cfstr = NULL; - char *ptr = NULL; - AudioDeviceID dev = devs[i]; - AudioBufferList *buflist = NULL; - int usable = 0; - CFIndex len = 0; - const AudioObjectPropertyAddress addr = { - kAudioDevicePropertyStreamConfiguration, - iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, - kAudioObjectPropertyElementMaster - }; - - const AudioObjectPropertyAddress nameaddr = { - kAudioObjectPropertyName, - iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, - kAudioObjectPropertyElementMaster - }; - - result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size); - if (result != noErr) - continue; - - buflist = (AudioBufferList *) SDL_malloc(size); - if (buflist == NULL) - continue; - - result = AudioObjectGetPropertyData(dev, &addr, 0, NULL, - &size, buflist); - - if (result == noErr) { - UInt32 j; - for (j = 0; j < buflist->mNumberBuffers; j++) { - if (buflist->mBuffers[j].mNumberChannels > 0) { - usable = 1; - break; - } - } - } - - SDL_free(buflist); - - if (!usable) - continue; - - - size = sizeof (CFStringRef); - result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr); - if (result != kAudioHardwareNoError) - continue; - - len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), - kCFStringEncodingUTF8); - - ptr = (char *) SDL_malloc(len + 1); - usable = ((ptr != NULL) && - (CFStringGetCString - (cfstr, ptr, len + 1, kCFStringEncodingUTF8))); - - CFRelease(cfstr); - - if (usable) { - len = strlen(ptr); - /* Some devices have whitespace at the end...trim it. */ - while ((len > 0) && (ptr[len - 1] == ' ')) { - len--; - } - usable = (len > 0); - } - - if (usable) { - ptr[len] = '\0'; - -#if DEBUG_COREAUDIO - printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", - ((iscapture) ? "capture" : "output"), - (int) i, ptr, (int) dev); -#endif - addfn(ptr, iscapture, dev, addfndata); - } - SDL_free(ptr); /* addfn() would have copied the string. */ - } -} - -static void -free_audio_device_list(AudioDeviceList **list) -{ - AudioDeviceList *item = *list; - while (item) { - AudioDeviceList *next = item->next; - SDL_free(item); - item = next; - } - *list = NULL; -} - -static void -COREAUDIO_DetectDevices(void) -{ - build_device_list(SDL_TRUE, addToDevList, NULL); - build_device_list(SDL_FALSE, addToDevList, NULL); -} - -static void -build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data) -{ - AudioDeviceList **list = (AudioDeviceList **) data; - AudioDeviceList *item; - for (item = *list; item != NULL; item = item->next) { - if (item->devid == devId) { - item->alive = SDL_TRUE; - return; - } - } - - add_to_internal_dev_list(iscapture, devId); /* new device, add it. */ - SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId)); -} - -static void -reprocess_device_list(const int iscapture, AudioDeviceList **list) -{ - AudioDeviceList *item; - AudioDeviceList *prev = NULL; - for (item = *list; item != NULL; item = item->next) { - item->alive = SDL_FALSE; - } - - build_device_list(iscapture, build_device_change_list, list); - - /* free items in the list that aren't still alive. */ - item = *list; - while (item != NULL) { - AudioDeviceList *next = item->next; - if (item->alive) { - prev = item; - } else { - SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid)); - if (prev) { - prev->next = item->next; - } else { - *list = item->next; - } - SDL_free(item); - } - item = next; - } -} - -/* this is called when the system's list of available audio devices changes. */ -static OSStatus -device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) -{ - reprocess_device_list(SDL_TRUE, &capture_devs); - reprocess_device_list(SDL_FALSE, &output_devs); - return 0; -} -#endif - - -static int open_playback_devices = 0; -static int open_capture_devices = 0; - -#if !MACOSX_COREAUDIO - -static void interruption_begin(_THIS) -{ - if (this != NULL && this->hidden->audioQueue != NULL) { - this->hidden->interrupted = SDL_TRUE; - AudioQueuePause(this->hidden->audioQueue); - } -} - -static void interruption_end(_THIS) -{ - if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL - && this->hidden->interrupted - && AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) { - this->hidden->interrupted = SDL_FALSE; - } -} - -@interface SDLInterruptionListener : NSObject - -@property (nonatomic, assign) SDL_AudioDevice *device; - -@end - -@implementation SDLInterruptionListener - -- (void)audioSessionInterruption:(NSNotification *)note -{ - @synchronized (self) { - NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey]; - if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) { - interruption_begin(self.device); - } else { - interruption_end(self.device); - } - } -} - -- (void)applicationBecameActive:(NSNotification *)note -{ - @synchronized (self) { - interruption_end(self.device); - } -} - -@end - -static BOOL update_audio_session(_THIS, SDL_bool open) -{ - @autoreleasepool { - AVAudioSession *session = [AVAudioSession sharedInstance]; - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - /* Set category to ambient by default so that other music continues playing. */ - NSString *category = AVAudioSessionCategoryAmbient; - NSError *err = nil; - - if (open_playback_devices && open_capture_devices) { - category = AVAudioSessionCategoryPlayAndRecord; - } else if (open_capture_devices) { - category = AVAudioSessionCategoryRecord; - } else { - const char *hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY); - if (hint) { - if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) { - category = AVAudioSessionCategoryAmbient; - } else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) { - category = AVAudioSessionCategorySoloAmbient; - } else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 || - SDL_strcasecmp(hint, "playback") == 0) { - category = AVAudioSessionCategoryPlayback; - } - } - } - - if (![session setCategory:category error:&err]) { - NSString *desc = err.description; - SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String); - return NO; - } - - if (open && (open_playback_devices + open_capture_devices) == 1) { - if (![session setActive:YES error:&err]) { - NSString *desc = err.description; - SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String); - return NO; - } - } else if (!open_playback_devices && !open_capture_devices) { - [session setActive:NO error:nil]; - } - - if (open) { - SDLInterruptionListener *listener = [SDLInterruptionListener new]; - listener.device = this; - - [center addObserver:listener - selector:@selector(audioSessionInterruption:) - name:AVAudioSessionInterruptionNotification - object:session]; - - /* An interruption end notification is not guaranteed to be sent if - we were previously interrupted... resuming if needed when the app - becomes active seems to be the way to go. */ - [center addObserver:listener - selector:@selector(applicationBecameActive:) - name:UIApplicationDidBecomeActiveNotification - object:session]; - - [center addObserver:listener - selector:@selector(applicationBecameActive:) - name:UIApplicationWillEnterForegroundNotification - object:session]; - - this->hidden->interruption_listener = CFBridgingRetain(listener); - } else { - if (this->hidden->interruption_listener != NULL) { - SDLInterruptionListener *listener = nil; - listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener); - [center removeObserver:listener]; - @synchronized (listener) { - listener.device = NULL; - } - } - } - } - - return YES; -} -#endif - - -/* The AudioQueue callback */ -static void -outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) -{ - SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData; - SDL_assert(inBuffer->mAudioDataBytesCapacity == this->hidden->bufferSize); - SDL_memcpy(inBuffer->mAudioData, this->hidden->buffer, this->hidden->bufferSize); - SDL_memset(this->hidden->buffer, '\0', this->hidden->bufferSize); /* zero out in case we have to fill again without new data. */ - inBuffer->mAudioDataByteSize = this->hidden->bufferSize; - AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); - this->hidden->refill = SDL_TRUE; -} - -static Uint8 * -COREAUDIO_GetDeviceBuf(_THIS) -{ - return this->hidden->buffer; -} - -static void -COREAUDIO_WaitDevice(_THIS) -{ - while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) { - CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1); - } - this->hidden->refill = SDL_FALSE; -} - -static void -inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, - const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions, - const AudioStreamPacketDescription *inPacketDescs ) -{ - SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData; - if (SDL_AtomicGet(&this->enabled)) { - SDL_AudioStream *stream = this->hidden->capturestream; - if (SDL_AudioStreamPut(stream, inBuffer->mAudioData, inBuffer->mAudioDataByteSize) == -1) { - /* yikes, out of memory or something. I guess drop the buffer. Our WASAPI target kills the device in this case, though */ - } - AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); - this->hidden->refill = SDL_TRUE; - } -} - -static int -COREAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) -{ - SDL_AudioStream *stream = this->hidden->capturestream; - while (SDL_AtomicGet(&this->enabled)) { - const int avail = SDL_AudioStreamAvailable(stream); - if (avail > 0) { - const int cpy = SDL_min(buflen, avail); - SDL_AudioStreamGet(stream, buffer, cpy); - return cpy; - } - - /* wait for more data, try again. */ - while (SDL_AtomicGet(&this->enabled) && !this->hidden->refill) { - CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1); - } - this->hidden->refill = SDL_FALSE; - } - - return 0; /* not enabled, giving up. */ -} - -static void -COREAUDIO_FlushCapture(_THIS) -{ - while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, 1) == kCFRunLoopRunHandledSource) { - /* spin. */ - } - this->hidden->refill = SDL_FALSE; - SDL_AudioStreamClear(this->hidden->capturestream); -} - - -#if MACOSX_COREAUDIO -static const AudioObjectPropertyAddress alive_address = -{ - kAudioDevicePropertyDeviceIsAlive, - kAudioObjectPropertyScopeGlobal, - kAudioObjectPropertyElementMaster -}; - -static OSStatus -device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) -{ - SDL_AudioDevice *this = (SDL_AudioDevice *) data; - SDL_bool dead = SDL_FALSE; - UInt32 isAlive = 1; - UInt32 size = sizeof (isAlive); - OSStatus error; - - if (!SDL_AtomicGet(&this->enabled)) { - return 0; /* already known to be dead. */ - } - - error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address, - 0, NULL, &size, &isAlive); - - if (error == kAudioHardwareBadDeviceError) { - dead = SDL_TRUE; /* device was unplugged. */ - } else if ((error == kAudioHardwareNoError) && (!isAlive)) { - dead = SDL_TRUE; /* device died in some other way. */ - } - - if (dead) { - SDL_OpenedAudioDeviceDisconnected(this); - } - - return 0; -} -#endif - -static void -COREAUDIO_CloseDevice(_THIS) -{ - const SDL_bool iscapture = this->iscapture; - -/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ -/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ -#if MACOSX_COREAUDIO - /* Fire a callback if the device stops being "alive" (disconnected, etc). */ - AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); -#endif - -#if !MACOSX_COREAUDIO - update_audio_session(this, SDL_FALSE); -#endif - - if (this->hidden->audioQueue) { - AudioQueueDispose(this->hidden->audioQueue, 1); - } - - if (this->hidden->capturestream) { - SDL_FreeAudioStream(this->hidden->capturestream); - } - - /* AudioQueueDispose() frees the actual buffer objects. */ - SDL_free(this->hidden->audioBuffer); - SDL_free(this->hidden->buffer); - SDL_free(this->hidden); - - if (iscapture) { - open_capture_devices--; - } else { - open_playback_devices--; - } -} - -#if MACOSX_COREAUDIO -static int -prepare_device(_THIS, void *handle, int iscapture) -{ - AudioDeviceID devid = (AudioDeviceID) ((size_t) handle); - OSStatus result = noErr; - UInt32 size = 0; - UInt32 alive = 0; - pid_t pid = 0; - - AudioObjectPropertyAddress addr = { - 0, - kAudioObjectPropertyScopeGlobal, - kAudioObjectPropertyElementMaster - }; - - if (handle == NULL) { - size = sizeof (AudioDeviceID); - addr.mSelector = - ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : - kAudioHardwarePropertyDefaultOutputDevice); - result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, - 0, NULL, &size, &devid); - CHECK_RESULT("AudioHardwareGetProperty (default device)"); - } - - addr.mSelector = kAudioDevicePropertyDeviceIsAlive; - addr.mScope = iscapture ? kAudioDevicePropertyScopeInput : - kAudioDevicePropertyScopeOutput; - - size = sizeof (alive); - result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive); - CHECK_RESULT - ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); - - if (!alive) { - SDL_SetError("CoreAudio: requested device exists, but isn't alive."); - return 0; - } - - addr.mSelector = kAudioDevicePropertyHogMode; - size = sizeof (pid); - result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid); - - /* some devices don't support this property, so errors are fine here. */ - if ((result == noErr) && (pid != -1)) { - SDL_SetError("CoreAudio: requested device is being hogged."); - return 0; - } - - this->hidden->deviceID = devid; - return 1; -} -#endif - - -/* this all happens in the audio thread, since it needs a separate runloop. */ -static int -prepare_audioqueue(_THIS) -{ - const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc; - const int iscapture = this->iscapture; - OSStatus result; - int i; - - SDL_assert(CFRunLoopGetCurrent() != NULL); - - if (iscapture) { - result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); - CHECK_RESULT("AudioQueueNewInput"); - } else { - result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); - CHECK_RESULT("AudioQueueNewOutput"); - } - -#if MACOSX_COREAUDIO -{ - const AudioObjectPropertyAddress prop = { - kAudioDevicePropertyDeviceUID, - iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, - kAudioObjectPropertyElementMaster - }; - CFStringRef devuid; - UInt32 devuidsize = sizeof (devuid); - result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid); - CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)"); - result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize); - CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)"); - - /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ - /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ - /* Fire a callback if the device stops being "alive" (disconnected, etc). */ - AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); -} -#endif - - /* Make sure we can feed the device a minimum amount of time */ - double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0; -#if defined(__IPHONEOS__) - if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) { - /* Older iOS hardware, use 40 ms as a minimum time */ - MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0; - } -#endif - const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0; - int numAudioBuffers = 2; - if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */ - numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2); - } - - this->hidden->numAudioBuffers = numAudioBuffers; - this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers); - if (this->hidden->audioBuffer == NULL) { - SDL_OutOfMemory(); - return 0; - } - -#if DEBUG_COREAUDIO - printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers); -#endif - - for (i = 0; i < numAudioBuffers; i++) { - result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]); - CHECK_RESULT("AudioQueueAllocateBuffer"); - SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity); - this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity; - result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL); - CHECK_RESULT("AudioQueueEnqueueBuffer"); - } - - result = AudioQueueStart(this->hidden->audioQueue, NULL); - CHECK_RESULT("AudioQueueStart"); - - /* We're running! */ - return 1; -} - -static void -COREAUDIO_ThreadInit(_THIS) -{ - const int rc = prepare_audioqueue(this); - if (!rc) { - /* !!! FIXME: do this in RunAudio, and maybe block OpenDevice until ThreadInit finishes, too, to report an opening error */ - SDL_OpenedAudioDeviceDisconnected(this); /* oh well. */ - } -} - -static void -COREAUDIO_PrepareToClose(_THIS) -{ - /* run long enough to queue some silence, so we know our actual audio - has been played */ - CFRunLoopRunInMode(kCFRunLoopDefaultMode, (((this->spec.samples * 1000) / this->spec.freq) * 2) / 1000.0f, 0); - AudioQueueStop(this->hidden->audioQueue, 1); -} - -static int -COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) -{ - AudioStreamBasicDescription *strdesc; - SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); - int valid_datatype = 0; - - /* Initialize all variables that we clean on shutdown */ - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - if (this->hidden == NULL) { - return SDL_OutOfMemory(); - } - SDL_zerop(this->hidden); - - strdesc = &this->hidden->strdesc; - - if (iscapture) { - open_capture_devices++; - } else { - open_playback_devices++; - } - -#if !MACOSX_COREAUDIO - if (!update_audio_session(this, SDL_TRUE)) { - return -1; - } - - /* Stop CoreAudio from doing expensive audio rate conversion */ - @autoreleasepool { - AVAudioSession* session = [AVAudioSession sharedInstance]; - [session setPreferredSampleRate:this->spec.freq error:nil]; - this->spec.freq = (int)session.sampleRate; - } -#endif - - /* Setup a AudioStreamBasicDescription with the requested format */ - SDL_zerop(strdesc); - strdesc->mFormatID = kAudioFormatLinearPCM; - strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked; - strdesc->mChannelsPerFrame = this->spec.channels; - strdesc->mSampleRate = this->spec.freq; - strdesc->mFramesPerPacket = 1; - - while ((!valid_datatype) && (test_format)) { - this->spec.format = test_format; - /* Just a list of valid SDL formats, so people don't pass junk here. */ - switch (test_format) { - case AUDIO_U8: - case AUDIO_S8: - case AUDIO_U16LSB: - case AUDIO_S16LSB: - case AUDIO_U16MSB: - case AUDIO_S16MSB: - case AUDIO_S32LSB: - case AUDIO_S32MSB: - case AUDIO_F32LSB: - case AUDIO_F32MSB: - valid_datatype = 1; - strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); - if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) - strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; - - if (SDL_AUDIO_ISFLOAT(this->spec.format)) - strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat; - else if (SDL_AUDIO_ISSIGNED(this->spec.format)) - strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; - break; - } - } - - if (!valid_datatype) { /* shouldn't happen, but just in case... */ - return SDL_SetError("Unsupported audio format"); - } - - strdesc->mBytesPerFrame = strdesc->mBitsPerChannel * strdesc->mChannelsPerFrame / 8; - strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket; - -#if MACOSX_COREAUDIO - if (!prepare_device(this, handle, iscapture)) { - return -1; - } -#endif - - /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(&this->spec); - - if (iscapture) { - this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq); - if (!this->hidden->capturestream) { - return -1; /* already set SDL_Error */ - } - } else { - this->hidden->bufferSize = this->spec.size; - this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); - if (this->hidden->buffer == NULL) { - return SDL_OutOfMemory(); - } - } - - return 0; -} - -static void -COREAUDIO_Deinitialize(void) -{ -#if MACOSX_COREAUDIO - AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); - free_audio_device_list(&capture_devs); - free_audio_device_list(&output_devs); -#endif -} - -static int -COREAUDIO_Init(SDL_AudioDriverImpl * impl) -{ - /* Set the function pointers */ - impl->OpenDevice = COREAUDIO_OpenDevice; - impl->CloseDevice = COREAUDIO_CloseDevice; - impl->Deinitialize = COREAUDIO_Deinitialize; - impl->ThreadInit = COREAUDIO_ThreadInit; - impl->WaitDevice = COREAUDIO_WaitDevice; - impl->GetDeviceBuf = COREAUDIO_GetDeviceBuf; - impl->PrepareToClose = COREAUDIO_PrepareToClose; - impl->CaptureFromDevice = COREAUDIO_CaptureFromDevice; - impl->FlushCapture = COREAUDIO_FlushCapture; - -#if MACOSX_COREAUDIO - impl->DetectDevices = COREAUDIO_DetectDevices; - AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); -#else - impl->OnlyHasDefaultOutputDevice = 1; - impl->OnlyHasDefaultCaptureDevice = 1; -#endif - - impl->HasCaptureSupport = 1; - - return 1; /* this audio target is available. */ -} - -AudioBootStrap COREAUDIO_bootstrap = { - "coreaudio", "CoreAudio", COREAUDIO_Init, 0 -}; - -#endif /* SDL_AUDIO_DRIVER_COREAUDIO */ - -/* vi: set ts=4 sw=4 expandtab: */ |