diff options
author | chai <chaifix@163.com> | 2019-06-06 00:11:18 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-06-06 00:11:18 +0800 |
commit | 88b882ed0b432c6aff2063213e2f793a36dd25f7 (patch) | |
tree | 5fe5d5334050e1a1146aa63e61e88aa2f5170727 /source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h | |
parent | f6c0498c9728a286c13980ed3b60763d02e1b3a0 (diff) |
*misc
Diffstat (limited to 'source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h')
-rw-r--r-- | source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h b/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h deleted file mode 100644 index b28b572..0000000 --- a/source/3rd-party/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h +++ /dev/null @@ -1,43 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -/* D3D11 shader implementation */ - -typedef enum { - SHADER_SOLID, - SHADER_RGB, - SHADER_YUV_JPEG, - SHADER_YUV_BT601, - SHADER_YUV_BT709, - SHADER_NV12_JPEG, - SHADER_NV12_BT601, - SHADER_NV12_BT709, - SHADER_NV21_JPEG, - SHADER_NV21_BT601, - SHADER_NV21_BT709, - NUM_SHADERS -} D3D11_Shader; - -extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout); -extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader); - -/* vi: set ts=4 sw=4 expandtab: */ |