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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /source/libs/asura-lib-core/graphics/shader.h
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'source/libs/asura-lib-core/graphics/shader.h')
-rw-r--r--source/libs/asura-lib-core/graphics/shader.h125
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diff --git a/source/libs/asura-lib-core/graphics/shader.h b/source/libs/asura-lib-core/graphics/shader.h
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+++ b/source/libs/asura-lib-core/graphics/shader.h
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+#ifndef __ASURA_ENGINE_SHADER_H__
+#define __ASURA_ENGINE_SHADER_H__
+
+#include <map>
+#include <string>
+
+#include "FileSystem/Reloadable.h"
+#include "Scripting/Luax.hpp"
+#include "Math/Vector2.hpp"
+#include "Math/Vector3.hpp"
+#include "Math/Vector4.h"
+#include "Math/Matrix44.h"
+#include "StringMap.hpp"
+#include "scripting/portable.hpp"
+#include "Color.h"
+#include "Manager.hpp"
+#include "Texture.h"
+#include "GL.h"
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ ///
+ /// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩuniformsuseɫķ༭
+ /// ÿshaderͨshaderҵuniforms¶frameworkmaterialá
+ ///
+ class Shader ASURA_FINAL
+ : public Scripting::Portable<Shader>
+ , public Filesystem::Reloadable
+ {
+ public:
+
+ Shader();
+
+ ~Shader();
+
+ ///
+ /// ӴshaderʱȼǷϴλuniforms location mapʹglAttachShader±ɫ
+ /// ɫ
+ ///
+ bool Load(const std::string& vertexShader, const std::string& fragmentShader);
+
+ ///
+ /// shaderΪ
+ ///
+ void Use();
+
+ ///
+ /// shaderΪǻ
+ ///
+ void Unuse();
+
+ ///
+ /// Ѿ֪uniform location£ֵ
+ ///
+ void SetUniformFloat(uint loc, float value);
+ void SetUniformTexture(uint loc, const Texture& texture);
+ void SetUniformVector2(uint loc, const Math::Vector2f& vec2);
+ void SetUniformVector3(uint loc, const Math::Vector3f& vec3);
+ void SetUniformVector4(uint loc, const Math::Vector4f& vec4);
+ void SetUniformColor(uint loc, const Color& color);
+ void SetUniformMatrix44(uint loc, const Math::Matrix44& mat44);
+
+ uint GetUniformLocation(const std::string& uniform);
+
+ bool HasUniform(const std::string& uniform);
+
+ GLuint GetGLProgramHandle();
+
+ ///
+ /// texture unitһΪ16
+ ///
+ static uint GetGLTextureUnitCount();
+
+ private:
+
+ ///
+ /// ǰshader
+ ///
+ static Shader* mCurrentShader;
+
+ ///
+ /// ñ
+ /// vec2 Asura_Time xֵΪ뵱ǰʼʱ䣬yֵΪһ֡ʱ
+ /// vec2 Asura_RenderTargetSize RTĴСΪλ
+ /// Texture Asura_MainTexture
+ ///
+ void SetBuiltInUniforms();
+
+ ///
+ /// OpenGL shader program handle.
+ ///
+ GLuint mProgramHandle;
+
+ //------------------------------------------------------------------------------------------------------------
+
+ public:
+
+ LUAX_DECL_FACTORY(SimShader);
+
+ LUAX_DECL_METHOD(l_Use);
+ LUAX_DECL_METHOD(l_Unuse);
+ LUAX_DECL_METHOD(l_Load);
+ LUAX_DECL_METHOD(l_HasUniform);
+ LUAX_DECL_METHOD(l_GetUniformLocation);
+ LUAX_DECL_METHOD(l_SetBuiltInUniforms);
+ LUAX_DECL_METHOD(l_SetUniformFloat);
+ LUAX_DECL_METHOD(l_SetUniformTexture);
+ LUAX_DECL_METHOD(l_SetUniformVector2);
+ LUAX_DECL_METHOD(l_SetUniformVector3);
+ LUAX_DECL_METHOD(l_SetUniformVector4);
+ LUAX_DECL_METHOD(l_SetUniformColor);
+
+ private:
+
+ Luax::LuaxMemberRef mCodeLuaRef;
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file