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authorchai <chaifix@163.com>2019-04-02 08:47:15 +0800
committerchai <chaifix@163.com>2019-04-02 08:47:15 +0800
commit250e30d73f09e9da2b5a81d0fbae63744ae12a73 (patch)
tree0f55daf334c073e1779d7a1284799a2056aad714 /source/libs/asura-lib-core/graphics/shader.h
parent66fe16dd5ed57ae958fc25158d0defae2e6fae6a (diff)
*misc
Diffstat (limited to 'source/libs/asura-lib-core/graphics/shader.h')
-rw-r--r--source/libs/asura-lib-core/graphics/shader.h126
1 files changed, 126 insertions, 0 deletions
diff --git a/source/libs/asura-lib-core/graphics/shader.h b/source/libs/asura-lib-core/graphics/shader.h
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+++ b/source/libs/asura-lib-core/graphics/shader.h
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+#ifndef __ASURA_ENGINE_SHADER_H__
+#define __ASURA_ENGINE_SHADER_H__
+
+#include <map>
+#include <string>
+
+#include <asura-lib-utils/scripting/portable.hpp>
+#include <asura-lib-utils/io/reloadable.h>
+#include <asura-lib-utils/math/vector2.hpp>
+#include <asura-lib-utils/math/vector3.hpp>
+#include <asura-lib-utils/math/vector4.h>
+#include <asura-lib-utils/math/matrix44.h>
+#include <asura-lib-utils/stringmap.hpp>
+#include <asura-lib-utils/manager.hpp>
+
+#include "color.h"
+#include "texture.h"
+#include "gl.h"
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ ///
+ /// Ò»¸öshaderÊÇÒ»¸öÔÚ²ÄÖʼ乲ÏíµÄ³ÌÐò¡£Shader±¾Éí²»±£´æuniformsºÍ¶¥µãÊý¾Ý£¬Ö»ÌṩÉèÖÃuniformsºÍuse×ÅÉ«Æ÷µÄ·½·¨¡£±à¼­
+ /// Æ÷Õë¶Ôÿ¸öshader£¬»áͨ¹ýshader´úÂëÕÒµ½ÉùÃ÷µÄuniforms±äÁ¿£¬²¢±©Â¶¸øframeworkµÄmaterialÉèÖá£
+ ///
+ class Shader ASURA_FINAL
+ : public Scripting::Portable<Shader>
+ , public AEIO::Reloadable
+ {
+ public:
+
+ Shader();
+
+ ~Shader();
+
+ ///
+ /// ´Ó´úÂë±àÒëshader£¬±àÒëʱ»áÏȼì²âÊÇ·ñÓÐÉϴλº´æµÄuniforms location map¡£Ê¹ÓÃglAttachShaderÖØÐ±àÒëÉú³É×ÅÉ«Æ÷£¬
+ /// ²»»áÖØÐÂÉêÇë×ÅÉ«Æ÷³ÌÐò¡£
+ ///
+ bool Load(const std::string& vertexShader, const std::string& fragmentShader);
+
+ ///
+ /// ½«µ±ÆÚshaderÉèÖÃΪ»î¶¯
+ ///
+ void Use();
+
+ ///
+ /// ½«µ±ÆÚshaderÉèÖÃΪ·Ç»î¶¯
+ ///
+ void Unuse();
+
+ ///
+ /// ÔÚÒѾ­ÖªµÀuniform locationµÄÇé¿öÏ£¬ÉèÖÃÖµ¡£
+ ///
+ void SetUniformFloat(uint loc, float value);
+ void SetUniformTexture(uint loc, const Texture& texture);
+ void SetUniformVector2(uint loc, const Math::Vector2f& vec2);
+ void SetUniformVector3(uint loc, const Math::Vector3f& vec3);
+ void SetUniformVector4(uint loc, const Math::Vector4f& vec4);
+ void SetUniformColor(uint loc, const Color& color);
+ void SetUniformMatrix44(uint loc, const Math::Matrix44& mat44);
+
+ uint GetUniformLocation(const std::string& uniform);
+
+ bool HasUniform(const std::string& uniform);
+
+ GLuint GetGLProgramHandle();
+
+ ///
+ /// »ñµÃtexture unitÊýÁ¿£¬Ò»°ãΪ16¸ö
+ ///
+ static uint GetGLTextureUnitCount();
+
+ private:
+
+ ///
+ /// µ±Ç°»î¶¯µÄshader
+ ///
+ static Shader* mCurrentShader;
+
+ ///
+ /// ÉèÖÃÄÚÖñäÁ¿£º
+ /// vec2 Asura_Time xֵΪ½øÈ뵱ǰ³¡¾°¿ªÊ¼µÄʱ¼ä£¬yֵΪÉÏÒ»Ö¡µÄʱ¼ä¼ä¸ô
+ /// vec2 Asura_RenderTargetSize RTµÄ´óС£¬ÒÔÏñËØÎªµ¥Î»
+ /// Texture Asura_MainTexture Ö÷ÎÆÀí
+ ///
+ void SetBuiltInUniforms();
+
+ ///
+ /// OpenGL shader program handle.
+ ///
+ GLuint mProgramHandle;
+
+ //------------------------------------------------------------------------------//
+
+ public:
+
+ LUAX_DECL_FACTORY(SimShader);
+
+ LUAX_DECL_METHOD(_New);
+ LUAX_DECL_METHOD(_Use);
+ LUAX_DECL_METHOD(_Unuse);
+ LUAX_DECL_METHOD(_Load);
+ LUAX_DECL_METHOD(_HasUniform);
+ LUAX_DECL_METHOD(_GetUniformLocation);
+ LUAX_DECL_METHOD(_SetBuiltInUniforms);
+ LUAX_DECL_METHOD(_SetUniformFloat);
+ LUAX_DECL_METHOD(_SetUniformTexture);
+ LUAX_DECL_METHOD(_SetUniformVector2);
+ LUAX_DECL_METHOD(_SetUniformVector3);
+ LUAX_DECL_METHOD(_SetUniformVector4);
+ LUAX_DECL_METHOD(_SetUniformColor);
+
+ private:
+
+ Luax::LuaxMemberRef mCodeLuaRef;
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file