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authorchai <chaifix@163.com>2019-03-29 22:51:04 +0800
committerchai <chaifix@163.com>2019-03-29 22:51:04 +0800
commitc302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch)
tree7f18bedeece950600336ea7ced7c52c468552c98 /source/libs/asura-lib-framework/scripts/entity.lua
parent157530b8b6e11efc5573d5a0db8987a440197aa1 (diff)
*rename
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/entity.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/entity.lua114
1 files changed, 0 insertions, 114 deletions
diff --git a/source/libs/asura-lib-framework/scripts/entity.lua b/source/libs/asura-lib-framework/scripts/entity.lua
deleted file mode 100644
index ea8e14d..0000000
--- a/source/libs/asura-lib-framework/scripts/entity.lua
+++ /dev/null
@@ -1,114 +0,0 @@
---
--- 实体,作为scene中的实体存在。Scene中唯一管理的就是实体entity,游戏里的所有component都依附于entity存在,包括camera组件。
---
-module "AsuraEngine"
-require "transform"
-
-AsuraEngine.Entity = AsuraEngine.Asset.Extend("Entity")
-
-local Entity = AsuraEngine.Entity
-
-function Entity:Ctor()
- self.transform = AsuraEngine.Transform.New()
- self.subentities = {} -- Extend node entities
-end
-
-function Entity:AddChild(entity)
- table.insert(self.child, entity)
-end
-
-function Entity:AddComponent(type, name)
- local cname = type
- if name == nil then
- cname = name
- end
- local component = AsuraEngine.Component.GetComponent(type)
- self.components[cname] = compoennt
-end
-
-function Entity:GetComponent(name)
- return self.components[name]
-end
-
-function Entity:GetComponentByType(type)
-
-end
-
-function Entity:OnEnable()
-
-end
-
-function Entity:OnEvent(e)
- if self.components == nil or type(self.components) ~= "table" then
- AsuraEditor.LogError("")
- return
- end
- for name, component in self.components do
- if component.OnEvent ~= nil then
- component:OnEvent(e)
- end
- end
-end
-
-function Entity:OnUpdate(dt)
- for name, component in self.components do
- if component.OnUpdate ~= nil then
- component:OnUpdate(dt)
- end
- end
-end
-
-function Entity:OnRender()
- for name, component in self.components do
- if component.OnRender ~= nil then
- component.OnRender()
- end
- end
-end
-
-function Entity:OnDisable()
- for name, component in self.components do
- if component.OnDisable ~= nil then
- component.OnDisable()
- end
- end
-end
-
-function Entity:GetTrasform()
- return self.transform
-end
-
-function Entity:GetPosition()
-
-end
-
-function Entity:GetScale()
-
-end
-
-function Entity:GetRotation()
-
-end
-
-function Entity:SetTrasform(transform)
-
-end
-
-function Entity:SetPosition()
-
-end
-
-function Entity:SetScale()
-
-end
-
-function Entity:SetRotation()
-
-end
-
---写asset
-function Entity:ToAsset()
-
-end
-
-return Entity \ No newline at end of file