diff options
author | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-19 23:06:27 +0800 |
commit | 1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch) | |
tree | f8d1bff50da13e126d08c7345653e002e293202d /source/libs/asura-lib-framework/scripts/filesystem/asset.lua | |
parent | 5e2a973516e0729b225da9de0b03015dc5854ac4 (diff) |
*rename
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/filesystem/asset.lua')
-rw-r--r-- | source/libs/asura-lib-framework/scripts/filesystem/asset.lua | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/libs/asura-lib-framework/scripts/filesystem/asset.lua b/source/libs/asura-lib-framework/scripts/filesystem/asset.lua new file mode 100644 index 0000000..7cf3905 --- /dev/null +++ b/source/libs/asura-lib-framework/scripts/filesystem/asset.lua @@ -0,0 +1,20 @@ +-- +-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会 +-- 生成对应的对象,而是直接运行脚本将结果保存。 +-- +AsuraEngine.Asset = AsuraEngine.Class("Asset") + +local Asset = AsuraEngine.Asset + +function Asset.Ctor(self) + self.guid = nil +end + +--获得资源编号 +function Asset.GetGUID(self) + +end + +function Asset.GetAssetByGUID(guid) + +end
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