summaryrefslogtreecommitdiff
path: root/source/libs/asura-lib-framework/scripts/filesystem/asset.lua
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /source/libs/asura-lib-framework/scripts/filesystem/asset.lua
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/filesystem/asset.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/filesystem/asset.lua20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/libs/asura-lib-framework/scripts/filesystem/asset.lua b/source/libs/asura-lib-framework/scripts/filesystem/asset.lua
new file mode 100644
index 0000000..7cf3905
--- /dev/null
+++ b/source/libs/asura-lib-framework/scripts/filesystem/asset.lua
@@ -0,0 +1,20 @@
+--
+-- 游戏资源类需要继承Asset类,引擎读取.asset文件寻找对应的loader加载进游戏生成对应的Asset派生类对象。对于脚本,不会
+-- 生成对应的对象,而是直接运行脚本将结果保存。
+--
+AsuraEngine.Asset = AsuraEngine.Class("Asset")
+
+local Asset = AsuraEngine.Asset
+
+function Asset.Ctor(self)
+ self.guid = nil
+end
+
+--获得资源编号
+function Asset.GetGUID(self)
+
+end
+
+function Asset.GetAssetByGUID(guid)
+
+end \ No newline at end of file