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authorchai <chaifix@163.com>2019-03-19 23:06:27 +0800
committerchai <chaifix@163.com>2019-03-19 23:06:27 +0800
commit1497dccd63a84b7ee2b229b1ad9c5c02718f2a78 (patch)
treef8d1bff50da13e126d08c7345653e002e293202d /source/libs/asura-lib-framework/scripts/scene.lua
parent5e2a973516e0729b225da9de0b03015dc5854ac4 (diff)
*rename
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/scene.lua22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua
new file mode 100644
index 0000000..3036ce1
--- /dev/null
+++ b/source/libs/asura-lib-framework/scripts/scene.lua
@@ -0,0 +1,22 @@
+--
+-- Scene是一系列gameobject的集合。
+--
+AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
+
+local Scene = AsuraEngine.Scene
+
+function Scene.Ctor(self)
+ self.rootGameObjects = {} --当前场景的所有root gameobject
+ self.super.Ctor(self)
+end
+
+--获取当前的场景
+function Scene.GetCurrent()
+
+end
+
+function Scene.ToAsset()
+
+end
+
+return Scene \ No newline at end of file