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authorchai <chaifix@163.com>2019-04-02 08:47:15 +0800
committerchai <chaifix@163.com>2019-04-02 08:47:15 +0800
commit250e30d73f09e9da2b5a81d0fbae63744ae12a73 (patch)
tree0f55daf334c073e1779d7a1284799a2056aad714 /source/libs/asura-lib-framework/scripts/scene.lua
parent66fe16dd5ed57ae958fc25158d0defae2e6fae6a (diff)
*misc
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/scene.lua22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua
new file mode 100644
index 0000000..11ac86c
--- /dev/null
+++ b/source/libs/asura-lib-framework/scripts/scene.lua
@@ -0,0 +1,22 @@
+--
+-- Scene是一系列gameobject的集合。
+--
+AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
+
+local Scene = AsuraEngine.Scene
+
+function Scene.Ctor(self)
+ self.rootGameObjects = {} --当前场景的所有root entity
+ self.super.Ctor(self)
+end
+
+--获取当前的场景
+function Scene.GetCurrent()
+
+end
+
+function Scene.ToAsset()
+
+end
+
+return Scene \ No newline at end of file