diff options
author | chai <chaifix@163.com> | 2019-04-02 08:47:15 +0800 |
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committer | chai <chaifix@163.com> | 2019-04-02 08:47:15 +0800 |
commit | 250e30d73f09e9da2b5a81d0fbae63744ae12a73 (patch) | |
tree | 0f55daf334c073e1779d7a1284799a2056aad714 /source/libs/asura-lib-framework/scripts/scene.lua | |
parent | 66fe16dd5ed57ae958fc25158d0defae2e6fae6a (diff) |
*misc
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r-- | source/libs/asura-lib-framework/scripts/scene.lua | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua new file mode 100644 index 0000000..11ac86c --- /dev/null +++ b/source/libs/asura-lib-framework/scripts/scene.lua @@ -0,0 +1,22 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root entity + self.super.Ctor(self) +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene
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