summaryrefslogtreecommitdiff
path: root/source/libs/asura-lib-framework/scripts/scene.lua
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-03-29 22:51:04 +0800
committerchai <chaifix@163.com>2019-03-29 22:51:04 +0800
commitc302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch)
tree7f18bedeece950600336ea7ced7c52c468552c98 /source/libs/asura-lib-framework/scripts/scene.lua
parent157530b8b6e11efc5573d5a0db8987a440197aa1 (diff)
*rename
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r--source/libs/asura-lib-framework/scripts/scene.lua22
1 files changed, 0 insertions, 22 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua
deleted file mode 100644
index 11ac86c..0000000
--- a/source/libs/asura-lib-framework/scripts/scene.lua
+++ /dev/null
@@ -1,22 +0,0 @@
---
--- Scene是一系列gameobject的集合。
---
-AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
-
-local Scene = AsuraEngine.Scene
-
-function Scene.Ctor(self)
- self.rootGameObjects = {} --当前场景的所有root entity
- self.super.Ctor(self)
-end
-
---获取当前的场景
-function Scene.GetCurrent()
-
-end
-
-function Scene.ToAsset()
-
-end
-
-return Scene \ No newline at end of file