diff options
author | chai <chaifix@163.com> | 2019-03-29 22:51:04 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-29 22:51:04 +0800 |
commit | c302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch) | |
tree | 7f18bedeece950600336ea7ced7c52c468552c98 /source/libs/asura-lib-framework/scripts/scene.lua | |
parent | 157530b8b6e11efc5573d5a0db8987a440197aa1 (diff) |
*rename
Diffstat (limited to 'source/libs/asura-lib-framework/scripts/scene.lua')
-rw-r--r-- | source/libs/asura-lib-framework/scripts/scene.lua | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/libs/asura-lib-framework/scripts/scene.lua b/source/libs/asura-lib-framework/scripts/scene.lua deleted file mode 100644 index 11ac86c..0000000 --- a/source/libs/asura-lib-framework/scripts/scene.lua +++ /dev/null @@ -1,22 +0,0 @@ --- --- Scene是一系列gameobject的集合。 --- -AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") - -local Scene = AsuraEngine.Scene - -function Scene.Ctor(self) - self.rootGameObjects = {} --当前场景的所有root entity - self.super.Ctor(self) -end - ---获取当前的场景 -function Scene.GetCurrent() - -end - -function Scene.ToAsset() - -end - -return Scene
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