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authorchai <chaifix@163.com>2019-08-02 20:51:00 +0800
committerchai <chaifix@163.com>2019-08-02 20:51:00 +0800
commitbad78945ceba425f6a80e3b8dca2414d592970eb (patch)
tree8bf7540766349c534bf9e5746b24fd7507ba034e /source/modules/asura-core/Graphics/Canvas.cpp
parent99b90496765df21c5f377f42b9ed073ccb34c1fd (diff)
*修改文件名格式
Diffstat (limited to 'source/modules/asura-core/Graphics/Canvas.cpp')
-rw-r--r--source/modules/asura-core/Graphics/Canvas.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/modules/asura-core/Graphics/Canvas.cpp b/source/modules/asura-core/Graphics/Canvas.cpp
new file mode 100644
index 0000000..60c8f87
--- /dev/null
+++ b/source/modules/asura-core/Graphics/Canvas.cpp
@@ -0,0 +1,49 @@
+#include "Canvas.h"
+
+namespace_begin(AsuraEngine)
+namespace_begin(Graphics)
+
+Canvas::Canvas()
+ : m_Width(0)
+ , m_Height(0)
+ , m_FBO(0)
+{
+ // Fix: ôСʼʱframebufferԴ
+ //glGenFramebuffers(1, &m_FBO);
+ //GLint current_fbo;
+ //glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
+ //glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
+ //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
+ //glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
+}
+
+void Canvas::SetSize(uint w, uint h)
+{
+ if (m_FBO == 0)
+ {
+ glGenFramebuffers(1, &m_FBO);
+ if (m_FBO == 0)
+ throw Exception("OpenGL glGenFramebuffers cannot generate frame buffer object.");
+ //
+ if (m_TexID == 0)
+ {
+ glGenTextures(1, &m_TexID);
+ if (m_TexID == 0)
+ throw Exception("OpenGL glGenTextures cannot generate texture.");
+ }
+ GLint current_fbo;
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TexID, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
+ }
+ GLint current_tex;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_tex);
+ glBindTexture(GL_TEXTURE_2D, m_TexID);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, current_tex);
+}
+
+namespace_end
+
+namespace_end \ No newline at end of file