diff options
author | chai <chaifix@163.com> | 2019-07-29 09:06:09 +0800 |
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committer | chai <chaifix@163.com> | 2019-07-29 09:06:09 +0800 |
commit | ecd7883521cbde02f4f1a6b23a7b3b601c32dbef (patch) | |
tree | 37d94224896ea6a27777f67d31ec8d71cbfc91f9 /source/modules/asura-core/graphics/canvas.cpp | |
parent | 7894c2971626f9560b4ec77a1ce5a9a64a4f3810 (diff) |
*misc
Diffstat (limited to 'source/modules/asura-core/graphics/canvas.cpp')
-rw-r--r-- | source/modules/asura-core/graphics/canvas.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/modules/asura-core/graphics/canvas.cpp b/source/modules/asura-core/graphics/canvas.cpp index 0543461..0a17085 100644 --- a/source/modules/asura-core/graphics/canvas.cpp +++ b/source/modules/asura-core/graphics/canvas.cpp @@ -15,7 +15,7 @@ namespace AsuraEngine //GLint current_fbo; //glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo); //glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTex, 0); + //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexID, 0); //glBindFramebuffer(GL_FRAMEBUFFER, current_fbo); } @@ -27,21 +27,21 @@ namespace AsuraEngine if (mFBO == 0) throw Exception("OpenGL glGenFramebuffers cannot generate frame buffer object."); // - if (mTex == 0) + if (mTexID == 0) { - glGenTextures(1, &mTex); - if (mTex == 0) + glGenTextures(1, &mTexID); + if (mTexID == 0) throw Exception("OpenGL glGenTextures cannot generate texture."); } GLint current_fbo; glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTex, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexID, 0); glBindFramebuffer(GL_FRAMEBUFFER, current_fbo); } GLint current_tex; glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_tex); - glBindTexture(GL_TEXTURE_2D, mTex); + glBindTexture(GL_TEXTURE_2D, mTexID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, current_tex); } |