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authorchai <chaifix@163.com>2019-03-29 22:51:04 +0800
committerchai <chaifix@163.com>2019-03-29 22:51:04 +0800
commitc302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch)
tree7f18bedeece950600336ea7ced7c52c468552c98 /source/modules/asura-core/graphics/shader.cpp
parent157530b8b6e11efc5573d5a0db8987a440197aa1 (diff)
*rename
Diffstat (limited to 'source/modules/asura-core/graphics/shader.cpp')
-rw-r--r--source/modules/asura-core/graphics/shader.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/source/modules/asura-core/graphics/shader.cpp b/source/modules/asura-core/graphics/shader.cpp
new file mode 100644
index 0000000..1a85866
--- /dev/null
+++ b/source/modules/asura-core/graphics/shader.cpp
@@ -0,0 +1,81 @@
+#include "Shader.h"
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ Shader::Shader()
+ {
+
+ }
+
+ Shader::~Shader()
+ {
+
+ }
+
+ bool Shader::Load(const std::string& vertexShader, const std::string& fragmentShader)
+ {
+
+ }
+
+ uint Shader::GetUniformLocation(const std::string& uniform)
+ {
+
+ }
+
+ GLuint Shader::GetGLProgramHandle()
+ {
+ return mProgramHandle;
+ }
+
+ void Shader::Use()
+ {
+
+ }
+
+ void Shader::Unuse()
+ {
+
+ }
+
+ void Shader::SetUniformFloat(uint loc, float value)
+ {
+
+ }
+
+ void Shader::SetUniformFloat(uint loc, float value)
+ {
+
+ }
+
+ void Shader::SetUniformTexture(uint loc, const Texture& texture)
+ {
+
+ }
+
+ void Shader::SetUniformVector2(uint loc, const Math::Vector2f& vec2)
+ {
+
+ }
+
+ void Shader::SetUniformVector3(uint loc, const Math::Vector3f& vec3)
+ {
+
+ }
+
+ void Shader::SetUniformVector4(uint loc, const Math::Vector4f& vec4)
+ {
+
+ }
+
+ uint Shader::GetGLTextureUnitCount()
+ {
+ GLint maxTextureUnits = 0;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+ return (uint)maxTextureUnits;
+ }
+
+ }
+} \ No newline at end of file