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authorchai <chaifix@163.com>2019-03-29 22:51:04 +0800
committerchai <chaifix@163.com>2019-03-29 22:51:04 +0800
commitc302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch)
tree7f18bedeece950600336ea7ced7c52c468552c98 /source/modules/asura-core/graphics/shader.h
parent157530b8b6e11efc5573d5a0db8987a440197aa1 (diff)
*rename
Diffstat (limited to 'source/modules/asura-core/graphics/shader.h')
-rw-r--r--source/modules/asura-core/graphics/shader.h126
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diff --git a/source/modules/asura-core/graphics/shader.h b/source/modules/asura-core/graphics/shader.h
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+#ifndef __ASURA_ENGINE_SHADER_H__
+#define __ASURA_ENGINE_SHADER_H__
+
+#include <map>
+#include <string>
+
+#include <asura-utils/scripting/portable.hpp>
+#include <asura-utils/io/reloadable.h>
+#include <asura-utils/math/vector2.hpp>
+#include <asura-utils/math/vector3.hpp>
+#include <asura-utils/math/vector4.h>
+#include <asura-utils/math/matrix44.h>
+#include <asura-utils/stringmap.hpp>
+#include <asura-utils/manager.hpp>
+
+#include "color.h"
+#include "texture.h"
+#include "gl.h"
+
+namespace AsuraEngine
+{
+ namespace Graphics
+ {
+
+ ///
+ /// һshaderһڲʼ乲ijShaderuniformsͶݣֻṩuniformsuseɫķ༭
+ /// ÿshaderͨshaderҵuniforms¶frameworkmaterialá
+ ///
+ class Shader ASURA_FINAL
+ : public Scripting::Portable<Shader>
+ , public AEIO::Reloadable
+ {
+ public:
+
+ Shader();
+
+ ~Shader();
+
+ ///
+ /// ӴshaderʱȼǷϴλuniforms location mapʹglAttachShader±ɫ
+ /// ɫ
+ ///
+ bool Load(const std::string& vertexShader, const std::string& fragmentShader);
+
+ ///
+ /// shaderΪ
+ ///
+ void Use();
+
+ ///
+ /// shaderΪǻ
+ ///
+ void Unuse();
+
+ ///
+ /// Ѿ֪uniform location£ֵ
+ ///
+ void SetUniformFloat(uint loc, float value);
+ void SetUniformTexture(uint loc, const Texture& texture);
+ void SetUniformVector2(uint loc, const Math::Vector2f& vec2);
+ void SetUniformVector3(uint loc, const Math::Vector3f& vec3);
+ void SetUniformVector4(uint loc, const Math::Vector4f& vec4);
+ void SetUniformColor(uint loc, const Color& color);
+ void SetUniformMatrix44(uint loc, const Math::Matrix44& mat44);
+
+ uint GetUniformLocation(const std::string& uniform);
+
+ bool HasUniform(const std::string& uniform);
+
+ GLuint GetGLProgramHandle();
+
+ ///
+ /// texture unitһΪ16
+ ///
+ static uint GetGLTextureUnitCount();
+
+ private:
+
+ ///
+ /// ǰshader
+ ///
+ static Shader* mCurrentShader;
+
+ ///
+ /// ñ
+ /// vec2 Asura_Time xֵΪ뵱ǰʼʱ䣬yֵΪһ֡ʱ
+ /// vec2 Asura_RenderTargetSize RTĴСΪλ
+ /// Texture Asura_MainTexture
+ ///
+ void SetBuiltInUniforms();
+
+ ///
+ /// OpenGL shader program handle.
+ ///
+ GLuint mProgramHandle;
+
+ //------------------------------------------------------------------------------//
+
+ public:
+
+ LUAX_DECL_FACTORY(SimShader);
+
+ LUAX_DECL_METHOD(_New);
+ LUAX_DECL_METHOD(_Use);
+ LUAX_DECL_METHOD(_Unuse);
+ LUAX_DECL_METHOD(_Load);
+ LUAX_DECL_METHOD(_HasUniform);
+ LUAX_DECL_METHOD(_GetUniformLocation);
+ LUAX_DECL_METHOD(_SetBuiltInUniforms);
+ LUAX_DECL_METHOD(_SetUniformFloat);
+ LUAX_DECL_METHOD(_SetUniformTexture);
+ LUAX_DECL_METHOD(_SetUniformVector2);
+ LUAX_DECL_METHOD(_SetUniformVector3);
+ LUAX_DECL_METHOD(_SetUniformVector4);
+ LUAX_DECL_METHOD(_SetUniformColor);
+
+ private:
+
+ Luax::LuaxMemberRef mCodeLuaRef;
+
+ };
+
+ }
+}
+
+#endif \ No newline at end of file