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authorchai <chaifix@163.com>2019-08-02 20:51:00 +0800
committerchai <chaifix@163.com>2019-08-02 20:51:00 +0800
commitbad78945ceba425f6a80e3b8dca2414d592970eb (patch)
tree8bf7540766349c534bf9e5746b24fd7507ba034e /source/modules/asura-core/window/window_impl_sdl.cpp
parent99b90496765df21c5f377f42b9ed073ccb34c1fd (diff)
*修改文件名格式
Diffstat (limited to 'source/modules/asura-core/window/window_impl_sdl.cpp')
-rw-r--r--source/modules/asura-core/window/window_impl_sdl.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/source/modules/asura-core/window/window_impl_sdl.cpp b/source/modules/asura-core/window/window_impl_sdl.cpp
deleted file mode 100644
index 59562a4..0000000
--- a/source/modules/asura-core/window/window_impl_sdl.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-#include "../core_config.h"
-
-#if ASURA_WINDOW_SDL
-
-#include <SDL2/SDL.h>
-
-#include <asura-utils/exceptions/exception.h>
-
-#include "window_impl_sdl.h"
-
-using namespace AEGraphics;
-using namespace AEImage;
-
-namespace_begin(AsuraEngine)
-namespace_begin(Window)
-
-#define asura_flag_to_sdl_flag(flag, _flag, _sdl_flag) \
-if ((flag & _flag) != 0) \
- flag |= _sdl_flag
-
-WindowImplSDL::WindowImplSDL()
- : m_Wnd(nullptr)
- , m_GLContext(0)
-{
-}
-
-WindowImplSDL::~WindowImplSDL()
-{
- SDL_GL_DeleteContext(m_GLContext);
- SDL_DestroyWindow(m_Wnd);
- SDL_FlushEvent(SDL_WINDOWEVENT);
-}
-
-bool WindowImplSDL::Init(const WindowConfig& config)
-{
- if (SDL_Init(SDL_INIT_VIDEO) < 0)
- return false;
-
- int flag = 0;
- asura_flag_to_sdl_flag(flag, WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN);
- asura_flag_to_sdl_flag(flag, WINDOW_OPENGL, SDL_WINDOW_OPENGL);
- asura_flag_to_sdl_flag(flag, WINDOW_SHOWN, SDL_WINDOW_SHOWN);
- asura_flag_to_sdl_flag(flag, WINDOW_HIDDEN, SDL_WINDOW_HIDDEN);
- asura_flag_to_sdl_flag(flag, WINDOW_BORDERLESS, SDL_WINDOW_BORDERLESS);
- asura_flag_to_sdl_flag(flag, WINDOW_RESIZABLE, SDL_WINDOW_RESIZABLE);
- asura_flag_to_sdl_flag(flag, WINDOW_MINIMIZED, SDL_WINDOW_MINIMIZED);
- asura_flag_to_sdl_flag(flag, WINDOW_MAXIMIZED, SDL_WINDOW_MAXIMIZED);
- asura_flag_to_sdl_flag(flag, WINDOW_INPUT_GRABBED, SDL_WINDOW_INPUT_GRABBED);
- asura_flag_to_sdl_flag(flag, WINDOW_INPUT_FOCUS, SDL_WINDOW_INPUT_FOCUS);
- asura_flag_to_sdl_flag(flag, WINDOW_MOUSE_FOCUS, SDL_WINDOW_MOUSE_FOCUS);
- asura_flag_to_sdl_flag(flag, WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_ALLOW_HIGHDPI);
- asura_flag_to_sdl_flag(flag, WINDOW_MOUSE_CAPTURE, SDL_WINDOW_MOUSE_CAPTURE);
- asura_flag_to_sdl_flag(flag, WINDOW_ALWAYS_ON_TOP, SDL_WINDOW_ALWAYS_ON_TOP);
-
- // Set GL window / framebuffer attributes.
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
-
- m_Wnd = SDL_CreateWindow(config.title.c_str(), config.x, config.y, config.width, config.height, flag);
-
- if (!m_Wnd)
- return false;
-
- // ͼ
- try
- {
- if (config.icon)
- {
- ImageData* img = config.icon;
- if (img->format == COLOR_FORMAT_RGBA8)
- {
- SDL_Surface *surface;
-
- img->Lock();
-
- int w = img->width, h = img->height;
- surface = SDL_CreateRGBSurfaceFrom(
- img->pixels,
- w, h,
- 32,
- w * 4,
- Color32::RMASK,
- Color32::GMASK,
- Color32::BMASK,
- Color32::AMASK
- );
-
- img->Unlock();
-
- SDL_SetWindowIcon(m_Wnd, surface);
- SDL_FreeSurface(surface);
- }
- }
- }
- catch (...)
- {
- }
-
- m_GLContext = SDL_GL_CreateContext(m_Wnd);
-
- if (!m_GLContext)
- {
- SDL_DestroyWindow(m_Wnd);
- return false;
- }
-
- SDL_GL_MakeCurrent(m_Wnd, m_GLContext);
- SDL_GL_SetSwapInterval(config.vsync ? 1 : 0);
-
- return true;
-}
-
-void WindowImplSDL::SetSize(uint width, uint height)
-{
- SDL_SetWindowSize(m_Wnd, width, height);
-}
-
-void WindowImplSDL::SetPosition(int x, int y)
-{
- SDL_SetWindowPosition(m_Wnd, x, y);
-}
-
-void WindowImplSDL::SetTitils(const std::string& title)
-{
- SDL_SetWindowTitle(m_Wnd, title.c_str());
-}
-
-void WindowImplSDL::Show()
-{
- SDL_ShowWindow(m_Wnd);
-}
-
-void WindowImplSDL::Hide()
-{
- SDL_HideWindow(m_Wnd);
-}
-
-void WindowImplSDL::SwapRenderBuffer()
-{
- SDL_GL_SwapWindow(m_Wnd);
-}
-
-namespace_end
-namespace_end
-
-#endif // ASURA_WINDOW_SDL \ No newline at end of file