summaryrefslogtreecommitdiff
path: root/source/modules/asura-framework/scripts/scene.lua
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2019-03-29 22:51:04 +0800
committerchai <chaifix@163.com>2019-03-29 22:51:04 +0800
commitc302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch)
tree7f18bedeece950600336ea7ced7c52c468552c98 /source/modules/asura-framework/scripts/scene.lua
parent157530b8b6e11efc5573d5a0db8987a440197aa1 (diff)
*rename
Diffstat (limited to 'source/modules/asura-framework/scripts/scene.lua')
-rw-r--r--source/modules/asura-framework/scripts/scene.lua22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/modules/asura-framework/scripts/scene.lua b/source/modules/asura-framework/scripts/scene.lua
new file mode 100644
index 0000000..11ac86c
--- /dev/null
+++ b/source/modules/asura-framework/scripts/scene.lua
@@ -0,0 +1,22 @@
+--
+-- Scene是一系列gameobject的集合。
+--
+AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene")
+
+local Scene = AsuraEngine.Scene
+
+function Scene.Ctor(self)
+ self.rootGameObjects = {} --当前场景的所有root entity
+ self.super.Ctor(self)
+end
+
+--获取当前的场景
+function Scene.GetCurrent()
+
+end
+
+function Scene.ToAsset()
+
+end
+
+return Scene \ No newline at end of file