diff options
author | chai <chaifix@163.com> | 2019-03-29 22:51:04 +0800 |
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committer | chai <chaifix@163.com> | 2019-03-29 22:51:04 +0800 |
commit | c302f5ae5f9e30a28e487e8a764d9cc31546bbea (patch) | |
tree | 7f18bedeece950600336ea7ced7c52c468552c98 /source/modules/asura-framework/scripts/scene.lua | |
parent | 157530b8b6e11efc5573d5a0db8987a440197aa1 (diff) |
*rename
Diffstat (limited to 'source/modules/asura-framework/scripts/scene.lua')
-rw-r--r-- | source/modules/asura-framework/scripts/scene.lua | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/modules/asura-framework/scripts/scene.lua b/source/modules/asura-framework/scripts/scene.lua new file mode 100644 index 0000000..11ac86c --- /dev/null +++ b/source/modules/asura-framework/scripts/scene.lua @@ -0,0 +1,22 @@ +-- +-- Scene是一系列gameobject的集合。 +-- +AsuraEngine.Scene = AsuraEngine.Asset.Extend("Scene") + +local Scene = AsuraEngine.Scene + +function Scene.Ctor(self) + self.rootGameObjects = {} --当前场景的所有root entity + self.super.Ctor(self) +end + +--获取当前的场景 +function Scene.GetCurrent() + +end + +function Scene.ToAsset() + +end + +return Scene
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