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author | chai <chaifix@163.com> | 2019-08-02 20:51:00 +0800 |
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committer | chai <chaifix@163.com> | 2019-08-02 20:51:00 +0800 |
commit | bad78945ceba425f6a80e3b8dca2414d592970eb (patch) | |
tree | 8bf7540766349c534bf9e5746b24fd7507ba034e /source/modules/asura-utils/Math/Vector3.inc | |
parent | 99b90496765df21c5f377f42b9ed073ccb34c1fd (diff) |
*修改文件名格式
Diffstat (limited to 'source/modules/asura-utils/Math/Vector3.inc')
-rw-r--r-- | source/modules/asura-utils/Math/Vector3.inc | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/source/modules/asura-utils/Math/Vector3.inc b/source/modules/asura-utils/Math/Vector3.inc new file mode 100644 index 0000000..3a2aa93 --- /dev/null +++ b/source/modules/asura-utils/Math/Vector3.inc @@ -0,0 +1,145 @@ + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>::Vector3() : + x(0), + y(0), + z(0) +{ + +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>::Vector3(T X, T Y, T Z) : + x(X), + y(Y), + z(Z) +{ + +} + + +//////////////////////////////////////////////////////////// +template <typename T> +template <typename U> +inline Vector3<T>::Vector3(const Vector3<U>& vector) : + x(static_cast<T>(vector.x)), + y(static_cast<T>(vector.y)), + z(static_cast<T>(vector.z)) +{ +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator -(const Vector3<T>& left) +{ + return Vector3<T>(-left.x, -left.y, -left.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right) +{ + left.x += right.x; + left.y += right.y; + left.z += right.z; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right) +{ + left.x -= right.x; + left.y -= right.y; + left.z -= right.z; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right) +{ + return Vector3<T>(left.x + right.x, left.y + right.y, left.z + right.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right) +{ + return Vector3<T>(left.x - right.x, left.y - right.y, left.z - right.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator *(const Vector3<T>& left, T right) +{ + return Vector3<T>(left.x * right, left.y * right, left.z * right); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator *(T left, const Vector3<T>& right) +{ + return Vector3<T>(right.x * left, right.y * left, right.z * left); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator *=(Vector3<T>& left, T right) +{ + left.x *= right; + left.y *= right; + left.z *= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T> operator /(const Vector3<T>& left, T right) +{ + return Vector3<T>(left.x / right, left.y / right, left.z / right); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline Vector3<T>& operator /=(Vector3<T>& left, T right) +{ + left.x /= right; + left.y /= right; + left.z /= right; + + return left; +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline bool operator ==(const Vector3<T>& left, const Vector3<T>& right) +{ + return (left.x == right.x) && (left.y == right.y) && (left.z == right.z); +} + + +//////////////////////////////////////////////////////////// +template <typename T> +inline bool operator !=(const Vector3<T>& left, const Vector3<T>& right) +{ + return (left.x != right.x) || (left.y != right.y) || (left.z != right.z); +} |