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-rw-r--r--Build/3rdParty/SDL2/SDL2.vcxproj313
-rw-r--r--Build/3rdParty/SDL2/SDL2.vcxproj.filters321
-rw-r--r--Build/3rdParty/SDL2main/SDL2main.vcxproj5
-rw-r--r--Build/3rdParty/SDL2main/SDL2main.vcxproj.filters13
-rw-r--r--Build/3rdParty/freetype/freetype.vcxproj71
-rw-r--r--Build/3rdParty/freetype/freetype.vcxproj.filters225
6 files changed, 914 insertions, 34 deletions
diff --git a/Build/3rdParty/SDL2/SDL2.vcxproj b/Build/3rdParty/SDL2/SDL2.vcxproj
index 077a25c..9a61b1c 100644
--- a/Build/3rdParty/SDL2/SDL2.vcxproj
+++ b/Build/3rdParty/SDL2/SDL2.vcxproj
@@ -76,6 +76,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -84,6 +85,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -94,6 +96,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -108,6 +111,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -115,6 +119,315 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\begin_code.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\close_code.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_assert.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_atomic.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_audio.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_bits.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_blendmode.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_clipboard.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_android.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_iphoneos.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_macosx.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_minimal.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_pandora.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_psp.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_windows.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_winrt.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_config_wiz.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_copying.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_cpuinfo.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_egl.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_endian.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_error.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_events.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_filesystem.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_gamecontroller.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_gesture.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_haptic.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_hints.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_joystick.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_keyboard.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_keycode.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_loadso.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_log.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_main.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_messagebox.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_mouse.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_mutex.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_name.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengl.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_gl2.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_gl2ext.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_gl2platform.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengles2_khrplatform.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_opengl_glext.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_pixels.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_platform.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_power.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_quit.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_rect.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_render.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_revision.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_rwops.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_scancode.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_shape.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_stdinc.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_surface.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_system.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_syswm.h" />
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+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_assert.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_common.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_compare.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_crc32.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_font.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_fuzzer.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_harness.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_images.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_log.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_md5.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_memory.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_random.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_thread.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_timer.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_touch.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_types.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_version.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_video.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_vulkan.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" />
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+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_windows.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_xinput.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_keyboard_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_sysevents.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_windowevents_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_libm.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_d3dmath.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_sysrender.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendline.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_draw.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawline.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" />
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+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_rotate.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\SDL_dataqueue.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\SDL_systhread.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\SDL_thread_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\timer\SDL_timer_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" />
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+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_auto.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_copy.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_slow.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_pixels_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_rect_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_shape_internals.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_sysvideo.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_yuv_c.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsevents.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\wmmsg.h" />
+ <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi_win32.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_atan2.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_fmod.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log10.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_pow.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_sqrt.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_rem_pio2.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\k_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_atan.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_copysign.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_cos.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_fabs.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_floor.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_scalbn.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_sin.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\s_tan.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\power\windows\SDL_syspower.c" />
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diff --git a/Build/3rdParty/SDL2/SDL2.vcxproj.filters b/Build/3rdParty/SDL2/SDL2.vcxproj.filters
index 3c6f4fd..2b0eb8a 100644
--- a/Build/3rdParty/SDL2/SDL2.vcxproj.filters
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@@ -1,17 +1,314 @@
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diff --git a/Build/3rdParty/SDL2main/SDL2main.vcxproj b/Build/3rdParty/SDL2main/SDL2main.vcxproj
index 79459eb..042c535 100644
--- a/Build/3rdParty/SDL2main/SDL2main.vcxproj
+++ b/Build/3rdParty/SDL2main/SDL2main.vcxproj
@@ -76,6 +76,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -84,6 +85,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
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</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -94,6 +96,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -108,6 +111,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -115,6 +119,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\main\windows\SDL_windows_main.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/Build/3rdParty/SDL2main/SDL2main.vcxproj.filters b/Build/3rdParty/SDL2main/SDL2main.vcxproj.filters
index 3c6f4fd..b4129fa 100644
--- a/Build/3rdParty/SDL2main/SDL2main.vcxproj.filters
+++ b/Build/3rdParty/SDL2main/SDL2main.vcxproj.filters
@@ -1,17 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
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- </Filter>
+ <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\main\windows\SDL_windows_main.c" />
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/Build/3rdParty/freetype/freetype.vcxproj b/Build/3rdParty/freetype/freetype.vcxproj
index 255f515..076d248 100644
--- a/Build/3rdParty/freetype/freetype.vcxproj
+++ b/Build/3rdParty/freetype/freetype.vcxproj
@@ -115,6 +115,77 @@
</Link>
</ItemDefinitionGroup>
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