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diff --git a/Source/3rdParty/Box2D/Collision/b2Distance.h b/Source/3rdParty/Box2D/Collision/b2Distance.h
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-
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_DISTANCE_H
-#define B2_DISTANCE_H
-
-#include "Box2D/Common/b2Math.h"
-
-class b2Shape;
-
-/// A distance proxy is used by the GJK algorithm.
-/// It encapsulates any shape.
-struct b2DistanceProxy
-{
- b2DistanceProxy() : m_vertices(nullptr), m_count(0), m_radius(0.0f) {}
-
- /// Initialize the proxy using the given shape. The shape
- /// must remain in scope while the proxy is in use.
- void Set(const b2Shape* shape, int32 index);
-
- /// Initialize the proxy using a vertex cloud and radius. The vertices
- /// must remain in scope while the proxy is in use.
- void Set(const b2Vec2* vertices, int32 count, float32 radius);
-
- /// Get the supporting vertex index in the given direction.
- int32 GetSupport(const b2Vec2& d) const;
-
- /// Get the supporting vertex in the given direction.
- const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
-
- /// Get the vertex count.
- int32 GetVertexCount() const;
-
- /// Get a vertex by index. Used by b2Distance.
- const b2Vec2& GetVertex(int32 index) const;
-
- b2Vec2 m_buffer[2];
- const b2Vec2* m_vertices;
- int32 m_count;
- float32 m_radius;
-};
-
-/// Used to warm start b2Distance.
-/// Set count to zero on first call.
-struct b2SimplexCache
-{
- float32 metric; ///< length or area
- uint16 count;
- uint8 indexA[3]; ///< vertices on shape A
- uint8 indexB[3]; ///< vertices on shape B
-};
-
-/// Input for b2Distance.
-/// You have to option to use the shape radii
-/// in the computation. Even
-struct b2DistanceInput
-{
- b2DistanceProxy proxyA;
- b2DistanceProxy proxyB;
- b2Transform transformA;
- b2Transform transformB;
- bool useRadii;
-};
-
-/// Output for b2Distance.
-struct b2DistanceOutput
-{
- b2Vec2 pointA; ///< closest point on shapeA
- b2Vec2 pointB; ///< closest point on shapeB
- float32 distance;
- int32 iterations; ///< number of GJK iterations used
-};
-
-/// Compute the closest points between two shapes. Supports any combination of:
-/// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
-/// On the first call set b2SimplexCache.count to zero.
-void b2Distance(b2DistanceOutput* output,
- b2SimplexCache* cache,
- const b2DistanceInput* input);
-
-/// Input parameters for b2ShapeCast
-struct b2ShapeCastInput
-{
- b2DistanceProxy proxyA;
- b2DistanceProxy proxyB;
- b2Transform transformA;
- b2Transform transformB;
- b2Vec2 translationB;
-};
-
-/// Output results for b2ShapeCast
-struct b2ShapeCastOutput
-{
- b2Vec2 point;
- b2Vec2 normal;
- float32 lambda;
- int32 iterations;
-};
-
-/// Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
-bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input);
-
-//////////////////////////////////////////////////////////////////////////
-
-inline int32 b2DistanceProxy::GetVertexCount() const
-{
- return m_count;
-}
-
-inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
-{
- b2Assert(0 <= index && index < m_count);
- return m_vertices[index];
-}
-
-inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
-{
- int32 bestIndex = 0;
- float32 bestValue = b2Dot(m_vertices[0], d);
- for (int32 i = 1; i < m_count; ++i)
- {
- float32 value = b2Dot(m_vertices[i], d);
- if (value > bestValue)
- {
- bestIndex = i;
- bestValue = value;
- }
- }
-
- return bestIndex;
-}
-
-inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
-{
- int32 bestIndex = 0;
- float32 bestValue = b2Dot(m_vertices[0], d);
- for (int32 i = 1; i < m_count; ++i)
- {
- float32 value = b2Dot(m_vertices[i], d);
- if (value > bestValue)
- {
- bestIndex = i;
- bestValue = value;
- }
- }
-
- return m_vertices[bestIndex];
-}
-
-#endif