summaryrefslogtreecommitdiff
path: root/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp')
-rw-r--r--Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp b/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp
deleted file mode 100644
index fe71073..0000000
--- a/Source/3rdParty/Box2D/Dynamics/b2WorldCallbacks.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
-* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "Box2D/Dynamics/b2WorldCallbacks.h"
-#include "Box2D/Dynamics/b2Fixture.h"
-
-// Return true if contact calculations should be performed between these two shapes.
-// If you implement your own collision filter you may want to build from this implementation.
-bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB)
-{
- const b2Filter& filterA = fixtureA->GetFilterData();
- const b2Filter& filterB = fixtureB->GetFilterData();
-
- if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0)
- {
- return filterA.groupIndex > 0;
- }
-
- bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0;
- return collide;
-}