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Diffstat (limited to 'Source/3rdParty/Box2D/Rope/b2Rope.h')
| -rw-r--r-- | Source/3rdParty/Box2D/Rope/b2Rope.h | 115 | 
1 files changed, 0 insertions, 115 deletions
| diff --git a/Source/3rdParty/Box2D/Rope/b2Rope.h b/Source/3rdParty/Box2D/Rope/b2Rope.h deleted file mode 100644 index 40be9e7..0000000 --- a/Source/3rdParty/Box2D/Rope/b2Rope.h +++ /dev/null @@ -1,115 +0,0 @@ -/* -* Copyright (c) 2011 Erin Catto http://www.box2d.org -* -* This software is provided 'as-is', without any express or implied -* warranty.  In no event will the authors be held liable for any damages -* arising from the use of this software. -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B2_ROPE_H -#define B2_ROPE_H - -#include "Box2D/Common/b2Math.h" - -class b2Draw; - -///  -struct b2RopeDef -{ -	b2RopeDef() -	{ -		vertices = nullptr; -		count = 0; -		masses = nullptr; -		gravity.SetZero(); -		damping = 0.1f; -		k2 = 0.9f; -		k3 = 0.1f; -	} - -	/// -	b2Vec2* vertices; - -	/// -	int32 count; - -	/// -	float32* masses; - -	/// -	b2Vec2 gravity; - -	/// -	float32 damping; - -	/// Stretching stiffness -	float32 k2; - -	/// Bending stiffness. Values above 0.5 can make the simulation blow up. -	float32 k3; -}; - -///  -class b2Rope -{ -public: -	b2Rope(); -	~b2Rope(); - -	/// -	void Initialize(const b2RopeDef* def); - -	/// -	void Step(float32 timeStep, int32 iterations); - -	/// -	int32 GetVertexCount() const -	{ -		return m_count; -	} - -	/// -	const b2Vec2* GetVertices() const -	{ -		return m_ps; -	} - -	/// -	void Draw(b2Draw* draw) const; - -	/// -	void SetAngle(float32 angle); - -private: - -	void SolveC2(); -	void SolveC3(); - -	int32 m_count; -	b2Vec2* m_ps; -	b2Vec2* m_p0s; -	b2Vec2* m_vs; - -	float32* m_ims; - -	float32* m_Ls; -	float32* m_as; - -	b2Vec2 m_gravity; -	float32 m_damping; - -	float32 m_k2; -	float32 m_k3; -}; - -#endif | 
