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diff --git a/Source/3rdParty/Box2D/Rope/b2Rope.h b/Source/3rdParty/Box2D/Rope/b2Rope.h
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--- a/Source/3rdParty/Box2D/Rope/b2Rope.h
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@@ -1,115 +0,0 @@
-/*
-* Copyright (c) 2011 Erin Catto http://www.box2d.org
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef B2_ROPE_H
-#define B2_ROPE_H
-
-#include "Box2D/Common/b2Math.h"
-
-class b2Draw;
-
-///
-struct b2RopeDef
-{
- b2RopeDef()
- {
- vertices = nullptr;
- count = 0;
- masses = nullptr;
- gravity.SetZero();
- damping = 0.1f;
- k2 = 0.9f;
- k3 = 0.1f;
- }
-
- ///
- b2Vec2* vertices;
-
- ///
- int32 count;
-
- ///
- float32* masses;
-
- ///
- b2Vec2 gravity;
-
- ///
- float32 damping;
-
- /// Stretching stiffness
- float32 k2;
-
- /// Bending stiffness. Values above 0.5 can make the simulation blow up.
- float32 k3;
-};
-
-///
-class b2Rope
-{
-public:
- b2Rope();
- ~b2Rope();
-
- ///
- void Initialize(const b2RopeDef* def);
-
- ///
- void Step(float32 timeStep, int32 iterations);
-
- ///
- int32 GetVertexCount() const
- {
- return m_count;
- }
-
- ///
- const b2Vec2* GetVertices() const
- {
- return m_ps;
- }
-
- ///
- void Draw(b2Draw* draw) const;
-
- ///
- void SetAngle(float32 angle);
-
-private:
-
- void SolveC2();
- void SolveC3();
-
- int32 m_count;
- b2Vec2* m_ps;
- b2Vec2* m_p0s;
- b2Vec2* m_vs;
-
- float32* m_ims;
-
- float32* m_Ls;
- float32* m_as;
-
- b2Vec2 m_gravity;
- float32 m_damping;
-
- float32 m_k2;
- float32 m_k3;
-};
-
-#endif