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diff --git a/Source/3rdParty/SDL2/src/SDL_dataqueue.h b/Source/3rdParty/SDL2/src/SDL_dataqueue.h
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--- a/Source/3rdParty/SDL2/src/SDL_dataqueue.h
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-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#ifndef SDL_dataqueue_h_
-#define SDL_dataqueue_h_
-
-/* this is not (currently) a public API. But maybe it should be! */
-
-struct SDL_DataQueue;
-typedef struct SDL_DataQueue SDL_DataQueue;
-
-SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack);
-void SDL_FreeDataQueue(SDL_DataQueue *queue);
-void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
-int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
-size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
-size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
-size_t SDL_CountDataQueue(SDL_DataQueue *queue);
-
-/* this sets a section of the data queue aside (possibly allocating memory for it)
- as if it's been written to, but returns a pointer to that space. You may write
- to this space until a read would consume it. Writes (and other calls to this
- function) will safely append their data after this reserved space and can
- be in flight at the same time. There is no thread safety.
- If there isn't an existing block of memory that can contain the reserved
- space, one will be allocated for it. You can not (currently) allocate
- a space larger than the packetlen requested in SDL_NewDataQueue.
- Returned buffer is uninitialized.
- This lets you avoid an extra copy in some cases, but it's safer to use
- SDL_WriteToDataQueue() unless you know what you're doing.
- Returns pointer to buffer of at least (len) bytes, NULL on error.
-*/
-void *SDL_ReserveSpaceInDataQueue(SDL_DataQueue *queue, const size_t len);
-
-#endif /* SDL_dataqueue_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
-