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Diffstat (limited to 'Source/3rdParty/SDL2/src/audio/SDL_audio.c')
-rw-r--r--Source/3rdParty/SDL2/src/audio/SDL_audio.c1690
1 files changed, 0 insertions, 1690 deletions
diff --git a/Source/3rdParty/SDL2/src/audio/SDL_audio.c b/Source/3rdParty/SDL2/src/audio/SDL_audio.c
deleted file mode 100644
index f4999f1..0000000
--- a/Source/3rdParty/SDL2/src/audio/SDL_audio.c
+++ /dev/null
@@ -1,1690 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../SDL_internal.h"
-
-/* Allow access to a raw mixing buffer */
-
-#include "SDL.h"
-#include "SDL_audio.h"
-#include "SDL_audio_c.h"
-#include "SDL_sysaudio.h"
-#include "../thread/SDL_systhread.h"
-
-#define _THIS SDL_AudioDevice *_this
-
-static SDL_AudioDriver current_audio;
-static SDL_AudioDevice *open_devices[16];
-
-/* Available audio drivers */
-static const AudioBootStrap *const bootstrap[] = {
-#if SDL_AUDIO_DRIVER_PULSEAUDIO
- &PULSEAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_ALSA
- &ALSA_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_SNDIO
- &SNDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_NETBSD
- &NETBSDAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_OSS
- &DSP_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_QSA
- &QSAAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_SUNAUDIO
- &SUNAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_ARTS
- &ARTS_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_ESD
- &ESD_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_NACL
- &NACLAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_NAS
- &NAS_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_WASAPI
- &WASAPI_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_DSOUND
- &DSOUND_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_WINMM
- &WINMM_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_PAUDIO
- &PAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_HAIKU
- &HAIKUAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_COREAUDIO
- &COREAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_FUSIONSOUND
- &FUSIONSOUND_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_ANDROID
- &ANDROIDAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_PSP
- &PSPAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_EMSCRIPTEN
- &EMSCRIPTENAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_JACK
- &JACK_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_DISK
- &DISKAUDIO_bootstrap,
-#endif
-#if SDL_AUDIO_DRIVER_DUMMY
- &DUMMYAUDIO_bootstrap,
-#endif
- NULL
-};
-
-
-#ifdef HAVE_LIBSAMPLERATE_H
-#ifdef SDL_LIBSAMPLERATE_DYNAMIC
-static void *SRC_lib = NULL;
-#endif
-SDL_bool SRC_available = SDL_FALSE;
-int SRC_converter = 0;
-SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
-int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
-int (*SRC_src_reset)(SRC_STATE *state) = NULL;
-SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
-const char* (*SRC_src_strerror)(int error) = NULL;
-
-static SDL_bool
-LoadLibSampleRate(void)
-{
- const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
-
- SRC_available = SDL_FALSE;
- SRC_converter = 0;
-
- if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
- return SDL_FALSE; /* don't load anything. */
- } else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
- SRC_converter = SRC_SINC_FASTEST;
- } else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
- SRC_converter = SRC_SINC_MEDIUM_QUALITY;
- } else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
- SRC_converter = SRC_SINC_BEST_QUALITY;
- } else {
- return SDL_FALSE; /* treat it like "default", don't load anything. */
- }
-
-#ifdef SDL_LIBSAMPLERATE_DYNAMIC
- SDL_assert(SRC_lib == NULL);
- SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
- if (!SRC_lib) {
- SDL_ClearError();
- return SDL_FALSE;
- }
-
- SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
- SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
- SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
- SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
- SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
-
- if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror) {
- SDL_UnloadObject(SRC_lib);
- SRC_lib = NULL;
- return SDL_FALSE;
- }
-#else
- SRC_src_new = src_new;
- SRC_src_process = src_process;
- SRC_src_reset = src_reset;
- SRC_src_delete = src_delete;
- SRC_src_strerror = src_strerror;
-#endif
-
- SRC_available = SDL_TRUE;
- return SDL_TRUE;
-}
-
-static void
-UnloadLibSampleRate(void)
-{
-#ifdef SDL_LIBSAMPLERATE_DYNAMIC
- if (SRC_lib != NULL) {
- SDL_UnloadObject(SRC_lib);
- }
- SRC_lib = NULL;
-#endif
-
- SRC_available = SDL_FALSE;
- SRC_src_new = NULL;
- SRC_src_process = NULL;
- SRC_src_reset = NULL;
- SRC_src_delete = NULL;
- SRC_src_strerror = NULL;
-}
-#endif
-
-static SDL_AudioDevice *
-get_audio_device(SDL_AudioDeviceID id)
-{
- id--;
- if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
- SDL_SetError("Invalid audio device ID");
- return NULL;
- }
-
- return open_devices[id];
-}
-
-
-/* stubs for audio drivers that don't need a specific entry point... */
-static void
-SDL_AudioDetectDevices_Default(void)
-{
- /* you have to write your own implementation if these assertions fail. */
- SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
- SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
-
- SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
- if (current_audio.impl.HasCaptureSupport) {
- SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
- }
-}
-
-static void
-SDL_AudioThreadInit_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioThreadDeinit_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioBeginLoopIteration_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioWaitDevice_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioPlayDevice_Default(_THIS)
-{ /* no-op. */
-}
-
-static int
-SDL_AudioGetPendingBytes_Default(_THIS)
-{
- return 0;
-}
-
-static Uint8 *
-SDL_AudioGetDeviceBuf_Default(_THIS)
-{
- return NULL;
-}
-
-static int
-SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
-{
- return -1; /* just fail immediately. */
-}
-
-static void
-SDL_AudioFlushCapture_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioPrepareToClose_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioCloseDevice_Default(_THIS)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioDeinitialize_Default(void)
-{ /* no-op. */
-}
-
-static void
-SDL_AudioFreeDeviceHandle_Default(void *handle)
-{ /* no-op. */
-}
-
-
-static int
-SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
-{
- return SDL_Unsupported();
-}
-
-static SDL_INLINE SDL_bool
-is_in_audio_device_thread(SDL_AudioDevice * device)
-{
- /* The device thread locks the same mutex, but not through the public API.
- This check is in case the application, in the audio callback,
- tries to lock the thread that we've already locked from the
- device thread...just in case we only have non-recursive mutexes. */
- if (device->thread && (SDL_ThreadID() == device->threadid)) {
- return SDL_TRUE;
- }
-
- return SDL_FALSE;
-}
-
-static void
-SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
-{
- if (!is_in_audio_device_thread(device)) {
- SDL_LockMutex(device->mixer_lock);
- }
-}
-
-static void
-SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
-{
- if (!is_in_audio_device_thread(device)) {
- SDL_UnlockMutex(device->mixer_lock);
- }
-}
-
-static void
-SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device)
-{
-}
-
-static void
-finish_audio_entry_points_init(void)
-{
- /*
- * Fill in stub functions for unused driver entry points. This lets us
- * blindly call them without having to check for validity first.
- */
-
- if (current_audio.impl.SkipMixerLock) {
- if (current_audio.impl.LockDevice == NULL) {
- current_audio.impl.LockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
- }
- if (current_audio.impl.UnlockDevice == NULL) {
- current_audio.impl.UnlockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
- }
- }
-
-#define FILL_STUB(x) \
- if (current_audio.impl.x == NULL) { \
- current_audio.impl.x = SDL_Audio##x##_Default; \
- }
- FILL_STUB(DetectDevices);
- FILL_STUB(OpenDevice);
- FILL_STUB(ThreadInit);
- FILL_STUB(ThreadDeinit);
- FILL_STUB(BeginLoopIteration);
- FILL_STUB(WaitDevice);
- FILL_STUB(PlayDevice);
- FILL_STUB(GetPendingBytes);
- FILL_STUB(GetDeviceBuf);
- FILL_STUB(CaptureFromDevice);
- FILL_STUB(FlushCapture);
- FILL_STUB(PrepareToClose);
- FILL_STUB(CloseDevice);
- FILL_STUB(LockDevice);
- FILL_STUB(UnlockDevice);
- FILL_STUB(FreeDeviceHandle);
- FILL_STUB(Deinitialize);
-#undef FILL_STUB
-}
-
-
-/* device hotplug support... */
-
-static int
-add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
-{
- int retval = -1;
- SDL_AudioDeviceItem *item;
- const SDL_AudioDeviceItem *i;
- int dupenum = 0;
-
- SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
- SDL_assert(name != NULL);
-
- item = (SDL_AudioDeviceItem *) SDL_malloc(sizeof (SDL_AudioDeviceItem));
- if (!item) {
- return SDL_OutOfMemory();
- }
-
- item->original_name = SDL_strdup(name);
- if (!item->original_name) {
- SDL_free(item);
- return SDL_OutOfMemory();
- }
-
- item->dupenum = 0;
- item->name = item->original_name;
- item->handle = handle;
-
- SDL_LockMutex(current_audio.detectionLock);
-
- for (i = *devices; i != NULL; i = i->next) {
- if (SDL_strcmp(name, i->original_name) == 0) {
- dupenum = i->dupenum + 1;
- break; /* stop at the highest-numbered dupe. */
- }
- }
-
- if (dupenum) {
- const size_t len = SDL_strlen(name) + 16;
- char *replacement = (char *) SDL_malloc(len);
- if (!replacement) {
- SDL_UnlockMutex(current_audio.detectionLock);
- SDL_free(item->original_name);
- SDL_free(item);
- SDL_OutOfMemory();
- return -1;
- }
-
- SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
- item->dupenum = dupenum;
- item->name = replacement;
- }
-
- item->next = *devices;
- *devices = item;
- retval = (*devCount)++; /* !!! FIXME: this should be an atomic increment */
-
- SDL_UnlockMutex(current_audio.detectionLock);
-
- return retval;
-}
-
-static SDL_INLINE int
-add_capture_device(const char *name, void *handle)
-{
- SDL_assert(current_audio.impl.HasCaptureSupport);
- return add_audio_device(name, handle, &current_audio.inputDevices, &current_audio.inputDeviceCount);
-}
-
-static SDL_INLINE int
-add_output_device(const char *name, void *handle)
-{
- return add_audio_device(name, handle, &current_audio.outputDevices, &current_audio.outputDeviceCount);
-}
-
-static void
-free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
-{
- SDL_AudioDeviceItem *item, *next;
- for (item = *devices; item != NULL; item = next) {
- next = item->next;
- if (item->handle != NULL) {
- current_audio.impl.FreeDeviceHandle(item->handle);
- }
- /* these two pointers are the same if not a duplicate devname */
- if (item->name != item->original_name) {
- SDL_free(item->name);
- }
- SDL_free(item->original_name);
- SDL_free(item);
- }
- *devices = NULL;
- *devCount = 0;
-}
-
-
-/* The audio backends call this when a new device is plugged in. */
-void
-SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
-{
- const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
- if (device_index != -1) {
- /* Post the event, if desired */
- if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
- SDL_Event event;
- SDL_zero(event);
- event.adevice.type = SDL_AUDIODEVICEADDED;
- event.adevice.which = device_index;
- event.adevice.iscapture = iscapture;
- SDL_PushEvent(&event);
- }
- }
-}
-
-/* The audio backends call this when a currently-opened device is lost. */
-void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
-{
- SDL_assert(get_audio_device(device->id) == device);
-
- if (!SDL_AtomicGet(&device->enabled)) {
- return; /* don't report disconnects more than once. */
- }
-
- if (SDL_AtomicGet(&device->shutdown)) {
- return; /* don't report disconnect if we're trying to close device. */
- }
-
- /* Ends the audio callback and mark the device as STOPPED, but the
- app still needs to close the device to free resources. */
- current_audio.impl.LockDevice(device);
- SDL_AtomicSet(&device->enabled, 0);
- current_audio.impl.UnlockDevice(device);
-
- /* Post the event, if desired */
- if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
- SDL_Event event;
- SDL_zero(event);
- event.adevice.type = SDL_AUDIODEVICEREMOVED;
- event.adevice.which = device->id;
- event.adevice.iscapture = device->iscapture ? 1 : 0;
- SDL_PushEvent(&event);
- }
-}
-
-static void
-mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
-{
- SDL_AudioDeviceItem *item;
- SDL_assert(handle != NULL);
- for (item = devices; item != NULL; item = item->next) {
- if (item->handle == handle) {
- item->handle = NULL;
- *removedFlag = SDL_TRUE;
- return;
- }
- }
-}
-
-/* The audio backends call this when a device is removed from the system. */
-void
-SDL_RemoveAudioDevice(const int iscapture, void *handle)
-{
- int device_index;
- SDL_AudioDevice *device = NULL;
-
- SDL_LockMutex(current_audio.detectionLock);
- if (iscapture) {
- mark_device_removed(handle, current_audio.inputDevices, &current_audio.captureDevicesRemoved);
- } else {
- mark_device_removed(handle, current_audio.outputDevices, &current_audio.outputDevicesRemoved);
- }
- for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
- {
- device = open_devices[device_index];
- if (device != NULL && device->handle == handle)
- {
- SDL_OpenedAudioDeviceDisconnected(device);
- break;
- }
- }
- SDL_UnlockMutex(current_audio.detectionLock);
-
- current_audio.impl.FreeDeviceHandle(handle);
-}
-
-
-
-/* buffer queueing support... */
-
-static void SDLCALL
-SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
-{
- /* this function always holds the mixer lock before being called. */
- SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
- size_t dequeued;
-
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
- SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
- SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
-
- dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
- stream += dequeued;
- len -= (int) dequeued;
-
- if (len > 0) { /* fill any remaining space in the stream with silence. */
- SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
- SDL_memset(stream, device->spec.silence, len);
- }
-}
-
-static void SDLCALL
-SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
-{
- /* this function always holds the mixer lock before being called. */
- SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
-
- SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
- SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
- SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
-
- /* note that if this needs to allocate more space and run out of memory,
- we have no choice but to quietly drop the data and hope it works out
- later, but you probably have bigger problems in this case anyhow. */
- SDL_WriteToDataQueue(device->buffer_queue, stream, len);
-}
-
-int
-SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
-{
- SDL_AudioDevice *device = get_audio_device(devid);
- int rc = 0;
-
- if (!device) {
- return -1; /* get_audio_device() will have set the error state */
- } else if (device->iscapture) {
- return SDL_SetError("This is a capture device, queueing not allowed");
- } else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
- return SDL_SetError("Audio device has a callback, queueing not allowed");
- }
-
- if (len > 0) {
- current_audio.impl.LockDevice(device);
- rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
- current_audio.impl.UnlockDevice(device);
- }
-
- return rc;
-}
-
-Uint32
-SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
-{
- SDL_AudioDevice *device = get_audio_device(devid);
- Uint32 rc;
-
- if ( (len == 0) || /* nothing to do? */
- (!device) || /* called with bogus device id */
- (!device->iscapture) || /* playback devices can't dequeue */
- (device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
- return 0; /* just report zero bytes dequeued. */
- }
-
- current_audio.impl.LockDevice(device);
- rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
- current_audio.impl.UnlockDevice(device);
- return rc;
-}
-
-Uint32
-SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
-{
- Uint32 retval = 0;
- SDL_AudioDevice *device = get_audio_device(devid);
-
- if (!device) {
- return 0;
- }
-
- /* Nothing to do unless we're set up for queueing. */
- if (device->callbackspec.callback == SDL_BufferQueueDrainCallback) {
- current_audio.impl.LockDevice(device);
- retval = ((Uint32) SDL_CountDataQueue(device->buffer_queue)) + current_audio.impl.GetPendingBytes(device);
- current_audio.impl.UnlockDevice(device);
- } else if (device->callbackspec.callback == SDL_BufferQueueFillCallback) {
- current_audio.impl.LockDevice(device);
- retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
- current_audio.impl.UnlockDevice(device);
- }
-
- return retval;
-}
-
-void
-SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
-{
- SDL_AudioDevice *device = get_audio_device(devid);
-
- if (!device) {
- return; /* nothing to do. */
- }
-
- /* Blank out the device and release the mutex. Free it afterwards. */
- current_audio.impl.LockDevice(device);
-
- /* Keep up to two packets in the pool to reduce future malloc pressure. */
- SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
-
- current_audio.impl.UnlockDevice(device);
-}
-
-
-/* The general mixing thread function */
-static int SDLCALL
-SDL_RunAudio(void *devicep)
-{
- SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
- void *udata = device->callbackspec.userdata;
- SDL_AudioCallback callback = device->callbackspec.callback;
- int data_len = 0;
- Uint8 *data;
-
- SDL_assert(!device->iscapture);
-
- /* The audio mixing is always a high priority thread */
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
-
- /* Perform any thread setup */
- device->threadid = SDL_ThreadID();
- current_audio.impl.ThreadInit(device);
-
- /* Loop, filling the audio buffers */
- while (!SDL_AtomicGet(&device->shutdown)) {
- current_audio.impl.BeginLoopIteration(device);
- data_len = device->callbackspec.size;
-
- /* Fill the current buffer with sound */
- if (!device->stream && SDL_AtomicGet(&device->enabled)) {
- SDL_assert(data_len == device->spec.size);
- data = current_audio.impl.GetDeviceBuf(device);
- } else {
- /* if the device isn't enabled, we still write to the
- work_buffer, so the app's callback will fire with
- a regular frequency, in case they depend on that
- for timing or progress. They can use hotplug
- now to know if the device failed.
- Streaming playback uses work_buffer, too. */
- data = NULL;
- }
-
- if (data == NULL) {
- data = device->work_buffer;
- }
-
- /* !!! FIXME: this should be LockDevice. */
- SDL_LockMutex(device->mixer_lock);
- if (SDL_AtomicGet(&device->paused)) {
- SDL_memset(data, device->spec.silence, data_len);
- } else {
- callback(udata, data, data_len);
- }
- SDL_UnlockMutex(device->mixer_lock);
-
- if (device->stream) {
- /* Stream available audio to device, converting/resampling. */
- /* if this fails...oh well. We'll play silence here. */
- SDL_AudioStreamPut(device->stream, data, data_len);
-
- while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
- int got;
- data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
- got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
- SDL_assert((got < 0) || (got == device->spec.size));
-
- if (data == NULL) { /* device is having issues... */
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
- SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
- } else {
- if (got != device->spec.size) {
- SDL_memset(data, device->spec.silence, device->spec.size);
- }
- current_audio.impl.PlayDevice(device);
- current_audio.impl.WaitDevice(device);
- }
- }
- } else if (data == device->work_buffer) {
- /* nothing to do; pause like we queued a buffer to play. */
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
- SDL_Delay(delay);
- } else { /* writing directly to the device. */
- /* queue this buffer and wait for it to finish playing. */
- current_audio.impl.PlayDevice(device);
- current_audio.impl.WaitDevice(device);
- }
- }
-
- current_audio.impl.PrepareToClose(device);
-
- /* Wait for the audio to drain. */
- SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
-
- current_audio.impl.ThreadDeinit(device);
-
- return 0;
-}
-
-/* !!! FIXME: this needs to deal with device spec changes. */
-/* The general capture thread function */
-static int SDLCALL
-SDL_CaptureAudio(void *devicep)
-{
- SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
- const int silence = (int) device->spec.silence;
- const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
- const int data_len = device->spec.size;
- Uint8 *data;
- void *udata = device->callbackspec.userdata;
- SDL_AudioCallback callback = device->callbackspec.callback;
-
- SDL_assert(device->iscapture);
-
- /* The audio mixing is always a high priority thread */
- SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
-
- /* Perform any thread setup */
- device->threadid = SDL_ThreadID();
- current_audio.impl.ThreadInit(device);
-
- /* Loop, filling the audio buffers */
- while (!SDL_AtomicGet(&device->shutdown)) {
- int still_need;
- Uint8 *ptr;
-
- current_audio.impl.BeginLoopIteration(device);
-
- if (SDL_AtomicGet(&device->paused)) {
- SDL_Delay(delay); /* just so we don't cook the CPU. */
- if (device->stream) {
- SDL_AudioStreamClear(device->stream);
- }
- current_audio.impl.FlushCapture(device); /* dump anything pending. */
- continue;
- }
-
- /* Fill the current buffer with sound */
- still_need = data_len;
-
- /* Use the work_buffer to hold data read from the device. */
- data = device->work_buffer;
- SDL_assert(data != NULL);
-
- ptr = data;
-
- /* We still read from the device when "paused" to keep the state sane,
- and block when there isn't data so this thread isn't eating CPU.
- But we don't process it further or call the app's callback. */
-
- if (!SDL_AtomicGet(&device->enabled)) {
- SDL_Delay(delay); /* try to keep callback firing at normal pace. */
- } else {
- while (still_need > 0) {
- const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
- SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
- if (rc > 0) {
- still_need -= rc;
- ptr += rc;
- } else { /* uhoh, device failed for some reason! */
- SDL_OpenedAudioDeviceDisconnected(device);
- break;
- }
- }
- }
-
- if (still_need > 0) {
- /* Keep any data we already read, silence the rest. */
- SDL_memset(ptr, silence, still_need);
- }
-
- if (device->stream) {
- /* if this fails...oh well. */
- SDL_AudioStreamPut(device->stream, data, data_len);
-
- while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
- const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
- SDL_assert((got < 0) || (got == device->callbackspec.size));
- if (got != device->callbackspec.size) {
- SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
- }
-
- /* !!! FIXME: this should be LockDevice. */
- SDL_LockMutex(device->mixer_lock);
- if (!SDL_AtomicGet(&device->paused)) {
- callback(udata, device->work_buffer, device->callbackspec.size);
- }
- SDL_UnlockMutex(device->mixer_lock);
- }
- } else { /* feeding user callback directly without streaming. */
- /* !!! FIXME: this should be LockDevice. */
- SDL_LockMutex(device->mixer_lock);
- if (!SDL_AtomicGet(&device->paused)) {
- callback(udata, data, device->callbackspec.size);
- }
- SDL_UnlockMutex(device->mixer_lock);
- }
- }
-
- current_audio.impl.PrepareToClose(device);
-
- current_audio.impl.FlushCapture(device);
-
- current_audio.impl.ThreadDeinit(device);
-
- return 0;
-}
-
-
-static SDL_AudioFormat
-SDL_ParseAudioFormat(const char *string)
-{
-#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
- CHECK_FMT_STRING(U8);
- CHECK_FMT_STRING(S8);
- CHECK_FMT_STRING(U16LSB);
- CHECK_FMT_STRING(S16LSB);
- CHECK_FMT_STRING(U16MSB);
- CHECK_FMT_STRING(S16MSB);
- CHECK_FMT_STRING(U16SYS);
- CHECK_FMT_STRING(S16SYS);
- CHECK_FMT_STRING(U16);
- CHECK_FMT_STRING(S16);
- CHECK_FMT_STRING(S32LSB);
- CHECK_FMT_STRING(S32MSB);
- CHECK_FMT_STRING(S32SYS);
- CHECK_FMT_STRING(S32);
- CHECK_FMT_STRING(F32LSB);
- CHECK_FMT_STRING(F32MSB);
- CHECK_FMT_STRING(F32SYS);
- CHECK_FMT_STRING(F32);
-#undef CHECK_FMT_STRING
- return 0;
-}
-
-int
-SDL_GetNumAudioDrivers(void)
-{
- return SDL_arraysize(bootstrap) - 1;
-}
-
-const char *
-SDL_GetAudioDriver(int index)
-{
- if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
- return bootstrap[index]->name;
- }
- return NULL;
-}
-
-int
-SDL_AudioInit(const char *driver_name)
-{
- int i = 0;
- int initialized = 0;
- int tried_to_init = 0;
-
- if (SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_AudioQuit(); /* shutdown driver if already running. */
- }
-
- SDL_zero(current_audio);
- SDL_zero(open_devices);
-
- /* Select the proper audio driver */
- if (driver_name == NULL) {
- driver_name = SDL_getenv("SDL_AUDIODRIVER");
- }
-
- for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
- /* make sure we should even try this driver before doing so... */
- const AudioBootStrap *backend = bootstrap[i];
- if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
- (!driver_name && backend->demand_only)) {
- continue;
- }
-
- tried_to_init = 1;
- SDL_zero(current_audio);
- current_audio.name = backend->name;
- current_audio.desc = backend->desc;
- initialized = backend->init(&current_audio.impl);
- }
-
- if (!initialized) {
- /* specific drivers will set the error message if they fail... */
- if (!tried_to_init) {
- if (driver_name) {
- SDL_SetError("Audio target '%s' not available", driver_name);
- } else {
- SDL_SetError("No available audio device");
- }
- }
-
- SDL_zero(current_audio);
- return -1; /* No driver was available, so fail. */
- }
-
- current_audio.detectionLock = SDL_CreateMutex();
-
- finish_audio_entry_points_init();
-
- /* Make sure we have a list of devices available at startup. */
- current_audio.impl.DetectDevices();
-
-#ifdef HAVE_LIBSAMPLERATE_H
- LoadLibSampleRate();
-#endif
-
- return 0;
-}
-
-/*
- * Get the current audio driver name
- */
-const char *
-SDL_GetCurrentAudioDriver()
-{
- return current_audio.name;
-}
-
-/* Clean out devices that we've removed but had to keep around for stability. */
-static void
-clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
-{
- SDL_AudioDeviceItem *item = *devices;
- SDL_AudioDeviceItem *prev = NULL;
- int total = 0;
-
- while (item) {
- SDL_AudioDeviceItem *next = item->next;
- if (item->handle != NULL) {
- total++;
- prev = item;
- } else {
- if (prev) {
- prev->next = next;
- } else {
- *devices = next;
- }
- /* these two pointers are the same if not a duplicate devname */
- if (item->name != item->original_name) {
- SDL_free(item->name);
- }
- SDL_free(item->original_name);
- SDL_free(item);
- }
- item = next;
- }
-
- *devCount = total;
- *removedFlag = SDL_FALSE;
-}
-
-
-int
-SDL_GetNumAudioDevices(int iscapture)
-{
- int retval = 0;
-
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- return -1;
- }
-
- SDL_LockMutex(current_audio.detectionLock);
- if (iscapture && current_audio.captureDevicesRemoved) {
- clean_out_device_list(&current_audio.inputDevices, &current_audio.inputDeviceCount, &current_audio.captureDevicesRemoved);
- }
-
- if (!iscapture && current_audio.outputDevicesRemoved) {
- clean_out_device_list(&current_audio.outputDevices, &current_audio.outputDeviceCount, &current_audio.outputDevicesRemoved);
- }
-
- retval = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
- SDL_UnlockMutex(current_audio.detectionLock);
-
- return retval;
-}
-
-
-const char *
-SDL_GetAudioDeviceName(int index, int iscapture)
-{
- const char *retval = NULL;
-
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return NULL;
- }
-
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- SDL_SetError("No capture support");
- return NULL;
- }
-
- if (index >= 0) {
- SDL_AudioDeviceItem *item;
- int i;
-
- SDL_LockMutex(current_audio.detectionLock);
- item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
- i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
- if (index < i) {
- for (i--; i > index; i--, item = item->next) {
- SDL_assert(item != NULL);
- }
- SDL_assert(item != NULL);
- retval = item->name;
- }
- SDL_UnlockMutex(current_audio.detectionLock);
- }
-
- if (retval == NULL) {
- SDL_SetError("No such device");
- }
-
- return retval;
-}
-
-
-static void
-close_audio_device(SDL_AudioDevice * device)
-{
- if (!device) {
- return;
- }
-
- /* make sure the device is paused before we do anything else, so the
- audio callback definitely won't fire again. */
- current_audio.impl.LockDevice(device);
- SDL_AtomicSet(&device->paused, 1);
- SDL_AtomicSet(&device->shutdown, 1);
- SDL_AtomicSet(&device->enabled, 0);
- current_audio.impl.UnlockDevice(device);
-
- if (device->thread != NULL) {
- SDL_WaitThread(device->thread, NULL);
- }
- if (device->mixer_lock != NULL) {
- SDL_DestroyMutex(device->mixer_lock);
- }
-
- SDL_free(device->work_buffer);
- SDL_FreeAudioStream(device->stream);
-
- if (device->id > 0) {
- SDL_AudioDevice *opendev = open_devices[device->id - 1];
- SDL_assert((opendev == device) || (opendev == NULL));
- if (opendev == device) {
- open_devices[device->id - 1] = NULL;
- }
- }
-
- if (device->hidden != NULL) {
- current_audio.impl.CloseDevice(device);
- }
-
- SDL_FreeDataQueue(device->buffer_queue);
-
- SDL_free(device);
-}
-
-
-/*
- * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
- * Fills in a sanitized copy in (prepared).
- * Returns non-zero if okay, zero on fatal parameters in (orig).
- */
-static int
-prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
-{
- SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
-
- if (orig->freq == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
- if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
- prepared->freq = 22050; /* a reasonable default */
- }
- }
-
- if (orig->format == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
- if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
- prepared->format = AUDIO_S16; /* a reasonable default */
- }
- }
-
- switch (orig->channels) {
- case 0:{
- const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
- if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
- prepared->channels = 2; /* a reasonable default */
- }
- break;
- }
- case 1: /* Mono */
- case 2: /* Stereo */
- case 4: /* Quadrophonic */
- case 6: /* 5.1 surround */
- case 8: /* 7.1 surround */
- break;
- default:
- SDL_SetError("Unsupported number of audio channels.");
- return 0;
- }
-
- if (orig->samples == 0) {
- const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
- if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
- /* Pick a default of ~46 ms at desired frequency */
- /* !!! FIXME: remove this when the non-Po2 resampling is in. */
- const int samples = (prepared->freq / 1000) * 46;
- int power2 = 1;
- while (power2 < samples) {
- power2 *= 2;
- }
- prepared->samples = power2;
- }
- }
-
- /* Calculate the silence and size of the audio specification */
- SDL_CalculateAudioSpec(prepared);
-
- return 1;
-}
-
-static SDL_AudioDeviceID
-open_audio_device(const char *devname, int iscapture,
- const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
- int allowed_changes, int min_id)
-{
- const SDL_bool is_internal_thread = (desired->callback == NULL);
- SDL_AudioDeviceID id = 0;
- SDL_AudioSpec _obtained;
- SDL_AudioDevice *device;
- SDL_bool build_stream;
- void *handle = NULL;
- int i = 0;
-
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- SDL_SetError("Audio subsystem is not initialized");
- return 0;
- }
-
- if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
- SDL_SetError("No capture support");
- return 0;
- }
-
- /* !!! FIXME: there is a race condition here if two devices open from two threads at once. */
- /* Find an available device ID... */
- for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
- if (open_devices[id] == NULL) {
- break;
- }
- }
-
- if (id == SDL_arraysize(open_devices)) {
- SDL_SetError("Too many open audio devices");
- return 0;
- }
-
- if (!obtained) {
- obtained = &_obtained;
- }
- if (!prepare_audiospec(desired, obtained)) {
- return 0;
- }
-
- /* If app doesn't care about a specific device, let the user override. */
- if (devname == NULL) {
- devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
- }
-
- /*
- * Catch device names at the high level for the simple case...
- * This lets us have a basic "device enumeration" for systems that
- * don't have multiple devices, but makes sure the device name is
- * always NULL when it hits the low level.
- *
- * Also make sure that the simple case prevents multiple simultaneous
- * opens of the default system device.
- */
-
- if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
- if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
- SDL_SetError("No such device");
- return 0;
- }
- devname = NULL;
-
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if ((open_devices[i]) && (open_devices[i]->iscapture)) {
- SDL_SetError("Audio device already open");
- return 0;
- }
- }
- } else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
- if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
- SDL_SetError("No such device");
- return 0;
- }
- devname = NULL;
-
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
- SDL_SetError("Audio device already open");
- return 0;
- }
- }
- } else if (devname != NULL) {
- /* if the app specifies an exact string, we can pass the backend
- an actual device handle thingey, which saves them the effort of
- figuring out what device this was (such as, reenumerating
- everything again to find the matching human-readable name).
- It might still need to open a device based on the string for,
- say, a network audio server, but this optimizes some cases. */
- SDL_AudioDeviceItem *item;
- SDL_LockMutex(current_audio.detectionLock);
- for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
- if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
- handle = item->handle;
- break;
- }
- }
- SDL_UnlockMutex(current_audio.detectionLock);
- }
-
- if (!current_audio.impl.AllowsArbitraryDeviceNames) {
- /* has to be in our device list, or the default device. */
- if ((handle == NULL) && (devname != NULL)) {
- SDL_SetError("No such device.");
- return 0;
- }
- }
-
- device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
- if (device == NULL) {
- SDL_OutOfMemory();
- return 0;
- }
- device->id = id + 1;
- device->spec = *obtained;
- device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
- device->handle = handle;
-
- SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
- SDL_AtomicSet(&device->paused, 1);
- SDL_AtomicSet(&device->enabled, 1);
-
- /* Create a mutex for locking the sound buffers */
- if (!current_audio.impl.SkipMixerLock) {
- device->mixer_lock = SDL_CreateMutex();
- if (device->mixer_lock == NULL) {
- close_audio_device(device);
- SDL_SetError("Couldn't create mixer lock");
- return 0;
- }
- }
-
- if (current_audio.impl.OpenDevice(device, handle, devname, iscapture) < 0) {
- close_audio_device(device);
- return 0;
- }
-
- /* if your target really doesn't need it, set it to 0x1 or something. */
- /* otherwise, close_audio_device() won't call impl.CloseDevice(). */
- SDL_assert(device->hidden != NULL);
-
- /* See if we need to do any conversion */
- build_stream = SDL_FALSE;
- if (obtained->freq != device->spec.freq) {
- if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
- obtained->freq = device->spec.freq;
- } else {
- build_stream = SDL_TRUE;
- }
- }
- if (obtained->format != device->spec.format) {
- if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
- obtained->format = device->spec.format;
- } else {
- build_stream = SDL_TRUE;
- }
- }
- if (obtained->channels != device->spec.channels) {
- if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
- obtained->channels = device->spec.channels;
- } else {
- build_stream = SDL_TRUE;
- }
- }
- if (device->spec.samples != obtained->samples) {
- if (allowed_changes & SDL_AUDIO_ALLOW_SAMPLES_CHANGE) {
- obtained->samples = device->spec.samples;
- } else {
- build_stream = SDL_TRUE;
- }
- }
-
- SDL_CalculateAudioSpec(obtained); /* recalc after possible changes. */
-
- device->callbackspec = *obtained;
-
- if (build_stream) {
- if (iscapture) {
- device->stream = SDL_NewAudioStream(device->spec.format,
- device->spec.channels, device->spec.freq,
- obtained->format, obtained->channels, obtained->freq);
- } else {
- device->stream = SDL_NewAudioStream(obtained->format, obtained->channels,
- obtained->freq, device->spec.format,
- device->spec.channels, device->spec.freq);
- }
-
- if (!device->stream) {
- close_audio_device(device);
- return 0;
- }
- }
-
- if (device->spec.callback == NULL) { /* use buffer queueing? */
- /* pool a few packets to start. Enough for two callbacks. */
- device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
- if (!device->buffer_queue) {
- close_audio_device(device);
- SDL_SetError("Couldn't create audio buffer queue");
- return 0;
- }
- device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
- device->callbackspec.userdata = device;
- }
-
- /* Allocate a scratch audio buffer */
- device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
- if (device->spec.size > device->work_buffer_len) {
- device->work_buffer_len = device->spec.size;
- }
- SDL_assert(device->work_buffer_len > 0);
-
- device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
- if (device->work_buffer == NULL) {
- close_audio_device(device);
- SDL_OutOfMemory();
- return 0;
- }
-
- open_devices[id] = device; /* add it to our list of open devices. */
-
- /* Start the audio thread if necessary */
- if (!current_audio.impl.ProvidesOwnCallbackThread) {
- /* Start the audio thread */
- /* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
- /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
- const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
- char threadname[64];
-
- SDL_snprintf(threadname, sizeof (threadname), "SDLAudio%c%d", (iscapture) ? 'C' : 'P', (int) device->id);
- device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
-
- if (device->thread == NULL) {
- close_audio_device(device);
- SDL_SetError("Couldn't create audio thread");
- return 0;
- }
- }
-
- return device->id;
-}
-
-
-int
-SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
-{
- SDL_AudioDeviceID id = 0;
-
- /* Start up the audio driver, if necessary. This is legacy behaviour! */
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- return -1;
- }
- }
-
- /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
- if (open_devices[0] != NULL) {
- SDL_SetError("Audio device is already opened");
- return -1;
- }
-
- if (obtained) {
- id = open_audio_device(NULL, 0, desired, obtained,
- SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
- } else {
- SDL_AudioSpec _obtained;
- SDL_zero(_obtained);
- id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
- /* On successful open, copy calculated values into 'desired'. */
- if (id > 0) {
- desired->size = _obtained.size;
- desired->silence = _obtained.silence;
- }
- }
-
- SDL_assert((id == 0) || (id == 1));
- return (id == 0) ? -1 : 0;
-}
-
-SDL_AudioDeviceID
-SDL_OpenAudioDevice(const char *device, int iscapture,
- const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
- int allowed_changes)
-{
- return open_audio_device(device, iscapture, desired, obtained,
- allowed_changes, 2);
-}
-
-SDL_AudioStatus
-SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
-{
- SDL_AudioDevice *device = get_audio_device(devid);
- SDL_AudioStatus status = SDL_AUDIO_STOPPED;
- if (device && SDL_AtomicGet(&device->enabled)) {
- if (SDL_AtomicGet(&device->paused)) {
- status = SDL_AUDIO_PAUSED;
- } else {
- status = SDL_AUDIO_PLAYING;
- }
- }
- return status;
-}
-
-
-SDL_AudioStatus
-SDL_GetAudioStatus(void)
-{
- return SDL_GetAudioDeviceStatus(1);
-}
-
-void
-SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
-{
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.LockDevice(device);
- SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
- current_audio.impl.UnlockDevice(device);
- }
-}
-
-void
-SDL_PauseAudio(int pause_on)
-{
- SDL_PauseAudioDevice(1, pause_on);
-}
-
-
-void
-SDL_LockAudioDevice(SDL_AudioDeviceID devid)
-{
- /* Obtain a lock on the mixing buffers */
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.LockDevice(device);
- }
-}
-
-void
-SDL_LockAudio(void)
-{
- SDL_LockAudioDevice(1);
-}
-
-void
-SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
-{
- /* Obtain a lock on the mixing buffers */
- SDL_AudioDevice *device = get_audio_device(devid);
- if (device) {
- current_audio.impl.UnlockDevice(device);
- }
-}
-
-void
-SDL_UnlockAudio(void)
-{
- SDL_UnlockAudioDevice(1);
-}
-
-void
-SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
-{
- close_audio_device(get_audio_device(devid));
-}
-
-void
-SDL_CloseAudio(void)
-{
- SDL_CloseAudioDevice(1);
-}
-
-void
-SDL_AudioQuit(void)
-{
- SDL_AudioDeviceID i;
-
- if (!current_audio.name) { /* not initialized?! */
- return;
- }
-
- for (i = 0; i < SDL_arraysize(open_devices); i++) {
- close_audio_device(open_devices[i]);
- }
-
- free_device_list(&current_audio.outputDevices, &current_audio.outputDeviceCount);
- free_device_list(&current_audio.inputDevices, &current_audio.inputDeviceCount);
-
- /* Free the driver data */
- current_audio.impl.Deinitialize();
-
- SDL_DestroyMutex(current_audio.detectionLock);
-
- SDL_zero(current_audio);
- SDL_zero(open_devices);
-
-#ifdef HAVE_LIBSAMPLERATE_H
- UnloadLibSampleRate();
-#endif
-
- SDL_FreeResampleFilter();
-}
-
-#define NUM_FORMATS 10
-static int format_idx;
-static int format_idx_sub;
-static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
- {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
- AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
- {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
- AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
- {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
- AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
- AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
- AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
- AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
- AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
- AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
- AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
- {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
- AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
-};
-
-SDL_AudioFormat
-SDL_FirstAudioFormat(SDL_AudioFormat format)
-{
- for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
- if (format_list[format_idx][0] == format) {
- break;
- }
- }
- format_idx_sub = 0;
- return SDL_NextAudioFormat();
-}
-
-SDL_AudioFormat
-SDL_NextAudioFormat(void)
-{
- if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
- return 0;
- }
- return format_list[format_idx][format_idx_sub++];
-}
-
-void
-SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
-{
- switch (spec->format) {
- case AUDIO_U8:
- spec->silence = 0x80;
- break;
- default:
- spec->silence = 0x00;
- break;
- }
- spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
- spec->size *= spec->channels;
- spec->size *= spec->samples;
-}
-
-
-/*
- * Moved here from SDL_mixer.c, since it relies on internals of an opened
- * audio device (and is deprecated, by the way!).
- */
-void
-SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
-{
- /* Mix the user-level audio format */
- SDL_AudioDevice *device = get_audio_device(1);
- if (device != NULL) {
- SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
- }
-}
-
-/* vi: set ts=4 sw=4 expandtab: */