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-rw-r--r--Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c785
-rw-r--r--Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.h85
-rw-r--r--Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_win32.c457
-rw-r--r--Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp285
4 files changed, 0 insertions, 1612 deletions
diff --git a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c b/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c
deleted file mode 100644
index f517539..0000000
--- a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.c
+++ /dev/null
@@ -1,785 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-#if SDL_AUDIO_DRIVER_WASAPI
-
-#include "../../core/windows/SDL_windows.h"
-#include "SDL_audio.h"
-#include "SDL_timer.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_sysaudio.h"
-#include "SDL_assert.h"
-#include "SDL_log.h"
-
-#define COBJMACROS
-#include <mmdeviceapi.h>
-#include <audioclient.h>
-
-#include "SDL_wasapi.h"
-
-/* This constant isn't available on MinGW-w64 */
-#ifndef AUDCLNT_STREAMFLAGS_RATEADJUST
-#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
-#endif
-
-/* these increment as default devices change. Opened default devices pick up changes in their threads. */
-SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
-SDL_atomic_t WASAPI_DefaultCaptureGeneration;
-
-/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
-typedef struct DevIdList
-{
- WCHAR *str;
- struct DevIdList *next;
-} DevIdList;
-
-static DevIdList *deviceid_list = NULL;
-
-/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
-static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
-static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
-static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
-static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
-
-static SDL_bool
-WStrEqual(const WCHAR *a, const WCHAR *b)
-{
- while (*a) {
- if (*a != *b) {
- return SDL_FALSE;
- }
- a++;
- b++;
- }
- return *b == 0;
-}
-
-static size_t
-WStrLen(const WCHAR *wstr)
-{
- size_t retval = 0;
- if (wstr) {
- while (*(wstr++)) {
- retval++;
- }
- }
- return retval;
-}
-
-static WCHAR *
-WStrDupe(const WCHAR *wstr)
-{
- const size_t len = (WStrLen(wstr) + 1) * sizeof (WCHAR);
- WCHAR *retval = (WCHAR *) SDL_malloc(len);
- if (retval) {
- SDL_memcpy(retval, wstr, len);
- }
- return retval;
-}
-
-
-void
-WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
-{
- DevIdList *i;
- DevIdList *next;
- DevIdList *prev = NULL;
- for (i = deviceid_list; i; i = next) {
- next = i->next;
- if (WStrEqual(i->str, devid)) {
- if (prev) {
- prev->next = next;
- } else {
- deviceid_list = next;
- }
- SDL_RemoveAudioDevice(iscapture, i->str);
- SDL_free(i->str);
- SDL_free(i);
- }
- prev = i;
- }
-}
-
-void
-WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid)
-{
- DevIdList *devidlist;
-
- /* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
- In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
- phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
- available and switch automatically. (!!! FIXME...?) */
-
- /* see if we already have this one. */
- for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
- if (WStrEqual(devidlist->str, devid)) {
- return; /* we already have this. */
- }
- }
-
- devidlist = (DevIdList *) SDL_malloc(sizeof (*devidlist));
- if (!devidlist) {
- return; /* oh well. */
- }
-
- devid = WStrDupe(devid);
- if (!devid) {
- SDL_free(devidlist);
- return; /* oh well. */
- }
-
- devidlist->str = (WCHAR *) devid;
- devidlist->next = deviceid_list;
- deviceid_list = devidlist;
-
- SDL_AddAudioDevice(iscapture, devname, (void *) devid);
-}
-
-static void
-WASAPI_DetectDevices(void)
-{
- WASAPI_EnumerateEndpoints();
-}
-
-static int
-WASAPI_GetPendingBytes(_THIS)
-{
- UINT32 frames = 0;
-
- /* it's okay to fail here; we'll deal with failures in the audio thread. */
- /* FIXME: need a lock around checking this->hidden->client */
- if (this->hidden->client != NULL) { /* definitely activated? */
- if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
- return 0; /* oh well. */
- }
- }
- return ((int) frames) * this->hidden->framesize;
-}
-
-static SDL_INLINE SDL_bool
-WasapiFailed(_THIS, const HRESULT err)
-{
- if (err == S_OK) {
- return SDL_FALSE;
- }
-
- if (err == AUDCLNT_E_DEVICE_INVALIDATED) {
- this->hidden->device_lost = SDL_TRUE;
- } else if (SDL_AtomicGet(&this->enabled)) {
- IAudioClient_Stop(this->hidden->client);
- SDL_OpenedAudioDeviceDisconnected(this);
- SDL_assert(!SDL_AtomicGet(&this->enabled));
- }
-
- return SDL_TRUE;
-}
-
-static int
-UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
-{
- /* Since WASAPI requires us to handle all audio conversion, and our
- device format might have changed, we might have to add/remove/change
- the audio stream that the higher level uses to convert data, so
- SDL keeps firing the callback as if nothing happened here. */
-
- if ( (this->callbackspec.channels == this->spec.channels) &&
- (this->callbackspec.format == this->spec.format) &&
- (this->callbackspec.freq == this->spec.freq) &&
- (this->callbackspec.samples == this->spec.samples) ) {
- /* no need to buffer/convert in an AudioStream! */
- SDL_FreeAudioStream(this->stream);
- this->stream = NULL;
- } else if ( (oldspec->channels == this->spec.channels) &&
- (oldspec->format == this->spec.format) &&
- (oldspec->freq == this->spec.freq) ) {
- /* The existing audio stream is okay to keep using. */
- } else {
- /* replace the audiostream for new format */
- SDL_FreeAudioStream(this->stream);
- if (this->iscapture) {
- this->stream = SDL_NewAudioStream(this->spec.format,
- this->spec.channels, this->spec.freq,
- this->callbackspec.format,
- this->callbackspec.channels,
- this->callbackspec.freq);
- } else {
- this->stream = SDL_NewAudioStream(this->callbackspec.format,
- this->callbackspec.channels,
- this->callbackspec.freq, this->spec.format,
- this->spec.channels, this->spec.freq);
- }
-
- if (!this->stream) {
- return -1;
- }
- }
-
- /* make sure our scratch buffer can cover the new device spec. */
- if (this->spec.size > this->work_buffer_len) {
- Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
- if (ptr == NULL) {
- return SDL_OutOfMemory();
- }
- this->work_buffer = ptr;
- this->work_buffer_len = this->spec.size;
- }
-
- return 0;
-}
-
-
-static void ReleaseWasapiDevice(_THIS);
-
-static SDL_bool
-RecoverWasapiDevice(_THIS)
-{
- ReleaseWasapiDevice(this); /* dump the lost device's handles. */
-
- if (this->hidden->default_device_generation) {
- this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
- }
-
- /* this can fail for lots of reasons, but the most likely is we had a
- non-default device that was disconnected, so we can't recover. Default
- devices try to reinitialize whatever the new default is, so it's more
- likely to carry on here, but this handles a non-default device that
- simply had its format changed in the Windows Control Panel. */
- if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
- SDL_OpenedAudioDeviceDisconnected(this);
- return SDL_FALSE;
- }
-
- this->hidden->device_lost = SDL_FALSE;
-
- return SDL_TRUE; /* okay, carry on with new device details! */
-}
-
-static SDL_bool
-RecoverWasapiIfLost(_THIS)
-{
- const int generation = this->hidden->default_device_generation;
- SDL_bool lost = this->hidden->device_lost;
-
- if (!SDL_AtomicGet(&this->enabled)) {
- return SDL_FALSE; /* already failed. */
- }
-
- if (!this->hidden->client) {
- return SDL_TRUE; /* still waiting for activation. */
- }
-
- if (!lost && (generation > 0)) { /* is a default device? */
- const int newgen = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
- if (generation != newgen) { /* the desired default device was changed, jump over to it. */
- lost = SDL_TRUE;
- }
- }
-
- return lost ? RecoverWasapiDevice(this) : SDL_TRUE;
-}
-
-static Uint8 *
-WASAPI_GetDeviceBuf(_THIS)
-{
- /* get an endpoint buffer from WASAPI. */
- BYTE *buffer = NULL;
-
- while (RecoverWasapiIfLost(this) && this->hidden->render) {
- if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
- return (Uint8 *) buffer;
- }
- SDL_assert(buffer == NULL);
- }
-
- return (Uint8 *) buffer;
-}
-
-static void
-WASAPI_PlayDevice(_THIS)
-{
- if (this->hidden->render != NULL) { /* definitely activated? */
- /* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
- WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
- }
-}
-
-static void
-WASAPI_WaitDevice(_THIS)
-{
- while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
- /*SDL_Log("WAITDEVICE");*/
- if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) {
- const UINT32 maxpadding = this->spec.samples;
- UINT32 padding = 0;
- if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
- /*SDL_Log("WASAPI EVENT! padding=%u maxpadding=%u", (unsigned int)padding, (unsigned int)maxpadding);*/
- if (padding <= maxpadding) {
- break;
- }
- }
- } else {
- /*SDL_Log("WASAPI FAILED EVENT!");*/
- IAudioClient_Stop(this->hidden->client);
- SDL_OpenedAudioDeviceDisconnected(this);
- }
- }
-}
-
-static int
-WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
-{
- SDL_AudioStream *stream = this->hidden->capturestream;
- const int avail = SDL_AudioStreamAvailable(stream);
- if (avail > 0) {
- const int cpy = SDL_min(buflen, avail);
- SDL_AudioStreamGet(stream, buffer, cpy);
- return cpy;
- }
-
- while (RecoverWasapiIfLost(this)) {
- HRESULT ret;
- BYTE *ptr = NULL;
- UINT32 frames = 0;
- DWORD flags = 0;
-
- /* uhoh, client isn't activated yet, just return silence. */
- if (!this->hidden->capture) {
- /* Delay so we run at about the speed that audio would be arriving. */
- SDL_Delay(((this->spec.samples * 1000) / this->spec.freq));
- SDL_memset(buffer, this->spec.silence, buflen);
- return buflen;
- }
-
- ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
- if (ret != AUDCLNT_S_BUFFER_EMPTY) {
- WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
- }
-
- if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) {
- WASAPI_WaitDevice(this);
- } else if (ret == S_OK) {
- const int total = ((int) frames) * this->hidden->framesize;
- const int cpy = SDL_min(buflen, total);
- const int leftover = total - cpy;
- const SDL_bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) ? SDL_TRUE : SDL_FALSE;
-
- if (silent) {
- SDL_memset(buffer, this->spec.silence, cpy);
- } else {
- SDL_memcpy(buffer, ptr, cpy);
- }
-
- if (leftover > 0) {
- ptr += cpy;
- if (silent) {
- SDL_memset(ptr, this->spec.silence, leftover); /* I guess this is safe? */
- }
-
- if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) {
- return -1; /* uhoh, out of memory, etc. Kill device. :( */
- }
- }
-
- ret = IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames);
- WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
-
- return cpy;
- }
- }
-
- return -1; /* unrecoverable error. */
-}
-
-static void
-WASAPI_FlushCapture(_THIS)
-{
- BYTE *ptr = NULL;
- UINT32 frames = 0;
- DWORD flags = 0;
-
- if (!this->hidden->capture) {
- return; /* not activated yet? */
- }
-
- /* just read until we stop getting packets, throwing them away. */
- while (SDL_TRUE) {
- const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
- if (ret == AUDCLNT_S_BUFFER_EMPTY) {
- break; /* no more buffered data; we're done. */
- } else if (WasapiFailed(this, ret)) {
- break; /* failed for some other reason, abort. */
- } else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
- break; /* something broke. */
- }
- }
- SDL_AudioStreamClear(this->hidden->capturestream);
-}
-
-static void
-ReleaseWasapiDevice(_THIS)
-{
- if (this->hidden->client) {
- IAudioClient_Stop(this->hidden->client);
- IAudioClient_SetEventHandle(this->hidden->client, NULL);
- IAudioClient_Release(this->hidden->client);
- this->hidden->client = NULL;
- }
-
- if (this->hidden->render) {
- IAudioRenderClient_Release(this->hidden->render);
- this->hidden->render = NULL;
- }
-
- if (this->hidden->capture) {
- IAudioCaptureClient_Release(this->hidden->capture);
- this->hidden->capture = NULL;
- }
-
- if (this->hidden->waveformat) {
- CoTaskMemFree(this->hidden->waveformat);
- this->hidden->waveformat = NULL;
- }
-
- if (this->hidden->capturestream) {
- SDL_FreeAudioStream(this->hidden->capturestream);
- this->hidden->capturestream = NULL;
- }
-
- if (this->hidden->activation_handler) {
- WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
- this->hidden->activation_handler = NULL;
- }
-
- if (this->hidden->event) {
- CloseHandle(this->hidden->event);
- this->hidden->event = NULL;
- }
-}
-
-static void
-WASAPI_CloseDevice(_THIS)
-{
- WASAPI_UnrefDevice(this);
-}
-
-void
-WASAPI_RefDevice(_THIS)
-{
- SDL_AtomicIncRef(&this->hidden->refcount);
-}
-
-void
-WASAPI_UnrefDevice(_THIS)
-{
- if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
- return;
- }
-
- /* actual closing happens here. */
-
- /* don't touch this->hidden->task in here; it has to be reverted from
- our callback thread. We do that in WASAPI_ThreadDeinit().
- (likewise for this->hidden->coinitialized). */
- ReleaseWasapiDevice(this);
- SDL_free(this->hidden->devid);
- SDL_free(this->hidden);
-}
-
-/* This is called once a device is activated, possibly asynchronously. */
-int
-WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
-{
- /* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
- !!! it will write into the kernel's audio buffer directly instead of
- !!! shared memory that a user-mode mixer then writes to the kernel with
- !!! everything else. Doing this means any other sound using this device will
- !!! stop playing, including the user's MP3 player and system notification
- !!! sounds. You'd probably need to release the device when the app isn't in
- !!! the foreground, to be a good citizen of the system. It's doable, but it's
- !!! more work and causes some annoyances, and I don't know what the latency
- !!! wins actually look like. Maybe add a hint to force exclusive mode at
- !!! some point. To be sure, defaulting to shared mode is the right thing to
- !!! do in any case. */
- const SDL_AudioSpec oldspec = this->spec;
- const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
- UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
- REFERENCE_TIME duration = 0;
- IAudioClient *client = this->hidden->client;
- IAudioRenderClient *render = NULL;
- IAudioCaptureClient *capture = NULL;
- WAVEFORMATEX *waveformat = NULL;
- SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
- SDL_AudioFormat wasapi_format = 0;
- SDL_bool valid_format = SDL_FALSE;
- HRESULT ret = S_OK;
- DWORD streamflags = 0;
-
- SDL_assert(client != NULL);
-
-#ifdef __WINRT__ /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
- this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
-#else
- this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
-#endif
-
- if (this->hidden->event == NULL) {
- return WIN_SetError("WASAPI can't create an event handle");
- }
-
- ret = IAudioClient_GetMixFormat(client, &waveformat);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret);
- }
-
- SDL_assert(waveformat != NULL);
- this->hidden->waveformat = waveformat;
-
- this->spec.channels = (Uint8) waveformat->nChannels;
-
- /* Make sure we have a valid format that we can convert to whatever WASAPI wants. */
- if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_F32SYS;
- } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
- wasapi_format = AUDIO_S16SYS;
- } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_S32SYS;
- } else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
- const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *) waveformat;
- if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_F32SYS;
- } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
- wasapi_format = AUDIO_S16SYS;
- } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
- wasapi_format = AUDIO_S32SYS;
- }
- }
-
- while ((!valid_format) && (test_format)) {
- if (test_format == wasapi_format) {
- this->spec.format = test_format;
- valid_format = SDL_TRUE;
- break;
- }
- test_format = SDL_NextAudioFormat();
- }
-
- if (!valid_format) {
- return SDL_SetError("WASAPI: Unsupported audio format");
- }
-
- ret = IAudioClient_GetDevicePeriod(client, NULL, &duration);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
- }
-
- /* favor WASAPI's resampler over our own, in Win7+. */
- if (this->spec.freq != waveformat->nSamplesPerSec) {
- /* RATEADJUST only works with output devices in share mode, and is available in Win7 and later.*/
- if (WIN_IsWindows7OrGreater() && !this->iscapture && (sharemode == AUDCLNT_SHAREMODE_SHARED)) {
- streamflags |= AUDCLNT_STREAMFLAGS_RATEADJUST;
- waveformat->nSamplesPerSec = this->spec.freq;
- waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
- }
- else {
- this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in. */
- }
- }
-
- streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
- ret = IAudioClient_Initialize(client, sharemode, streamflags, duration, sharemode == AUDCLNT_SHAREMODE_SHARED ? 0 : duration, waveformat, NULL);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't initialize audio client", ret);
- }
-
- ret = IAudioClient_SetEventHandle(client, this->hidden->event);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't set event handle", ret);
- }
-
- ret = IAudioClient_GetBufferSize(client, &bufsize);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't determine buffer size", ret);
- }
-
- this->spec.samples = (Uint16) bufsize;
- if (!this->iscapture) {
- this->spec.samples /= 2; /* fill half of the DMA buffer on each run. */
- }
-
- /* Update the fragment size as size in bytes */
- SDL_CalculateAudioSpec(&this->spec);
-
- this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
-
- if (this->iscapture) {
- this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
- if (!this->hidden->capturestream) {
- return -1; /* already set SDL_Error */
- }
-
- ret = IAudioClient_GetService(client, &SDL_IID_IAudioCaptureClient, (void**) &capture);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret);
- }
-
- SDL_assert(capture != NULL);
- this->hidden->capture = capture;
- ret = IAudioClient_Start(client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't start capture", ret);
- }
-
- WASAPI_FlushCapture(this); /* MSDN says you should flush capture endpoint right after startup. */
- } else {
- ret = IAudioClient_GetService(client, &SDL_IID_IAudioRenderClient, (void**) &render);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret);
- }
-
- SDL_assert(render != NULL);
- this->hidden->render = render;
- ret = IAudioClient_Start(client);
- if (FAILED(ret)) {
- return WIN_SetErrorFromHRESULT("WASAPI can't start playback", ret);
- }
- }
-
- if (updatestream) {
- if (UpdateAudioStream(this, &oldspec) == -1) {
- return -1;
- }
- }
-
- return 0; /* good to go. */
-}
-
-
-static int
-WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
-{
- LPCWSTR devid = (LPCWSTR) handle;
-
- /* Initialize all variables that we clean on shutdown */
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- if (this->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(this->hidden);
-
- WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
-
- if (!devid) { /* is default device? */
- this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
- } else {
- this->hidden->devid = WStrDupe(devid);
- if (!this->hidden->devid) {
- return SDL_OutOfMemory();
- }
- }
-
- if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
- return -1; /* already set error. */
- }
-
- /* Ready, but waiting for async device activation.
- Until activation is successful, we will report silence from capture
- devices and ignore data on playback devices.
- Also, since we don't know the _actual_ device format until after
- activation, we let the app have whatever it asks for. We set up
- an SDL_AudioStream to convert, if necessary, once the activation
- completes. */
-
- return 0;
-}
-
-static void
-WASAPI_ThreadInit(_THIS)
-{
- WASAPI_PlatformThreadInit(this);
-}
-
-static void
-WASAPI_ThreadDeinit(_THIS)
-{
- WASAPI_PlatformThreadDeinit(this);
-}
-
-void
-WASAPI_BeginLoopIteration(_THIS)
-{
- /* no-op. */
-}
-
-static void
-WASAPI_Deinitialize(void)
-{
- DevIdList *devidlist;
- DevIdList *next;
-
- WASAPI_PlatformDeinit();
-
- for (devidlist = deviceid_list; devidlist; devidlist = next) {
- next = devidlist->next;
- SDL_free(devidlist->str);
- SDL_free(devidlist);
- }
- deviceid_list = NULL;
-}
-
-static int
-WASAPI_Init(SDL_AudioDriverImpl * impl)
-{
- SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
- SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
-
- if (WASAPI_PlatformInit() == -1) {
- return 0;
- }
-
- /* Set the function pointers */
- impl->DetectDevices = WASAPI_DetectDevices;
- impl->ThreadInit = WASAPI_ThreadInit;
- impl->ThreadDeinit = WASAPI_ThreadDeinit;
- impl->BeginLoopIteration = WASAPI_BeginLoopIteration;
- impl->OpenDevice = WASAPI_OpenDevice;
- impl->PlayDevice = WASAPI_PlayDevice;
- impl->WaitDevice = WASAPI_WaitDevice;
- impl->GetPendingBytes = WASAPI_GetPendingBytes;
- impl->GetDeviceBuf = WASAPI_GetDeviceBuf;
- impl->CaptureFromDevice = WASAPI_CaptureFromDevice;
- impl->FlushCapture = WASAPI_FlushCapture;
- impl->CloseDevice = WASAPI_CloseDevice;
- impl->Deinitialize = WASAPI_Deinitialize;
- impl->HasCaptureSupport = 1;
-
- return 1; /* this audio target is available. */
-}
-
-AudioBootStrap WASAPI_bootstrap = {
- "wasapi", "WASAPI", WASAPI_Init, 0
-};
-
-#endif /* SDL_AUDIO_DRIVER_WASAPI */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.h b/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.h
deleted file mode 100644
index 142c0e5..0000000
--- a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifndef SDL_wasapi_h_
-#define SDL_wasapi_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "../SDL_sysaudio.h"
-
-/* Hidden "this" pointer for the audio functions */
-#ifdef __cplusplus
-#define _THIS SDL_AudioDevice *_this
-#else
-#define _THIS SDL_AudioDevice *this
-#endif
-
-struct SDL_PrivateAudioData
-{
- SDL_atomic_t refcount;
- WCHAR *devid;
- WAVEFORMATEX *waveformat;
- IAudioClient *client;
- IAudioRenderClient *render;
- IAudioCaptureClient *capture;
- SDL_AudioStream *capturestream;
- HANDLE event;
- HANDLE task;
- SDL_bool coinitialized;
- int framesize;
- int default_device_generation;
- SDL_bool device_lost;
- void *activation_handler;
- SDL_atomic_t just_activated;
-};
-
-/* these increment as default devices change. Opened default devices pick up changes in their threads. */
-extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
-extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
-
-/* win32 and winrt implementations call into these. */
-int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
-void WASAPI_RefDevice(_THIS);
-void WASAPI_UnrefDevice(_THIS);
-void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid);
-void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
-
-/* These are functions that are implemented differently for Windows vs WinRT. */
-int WASAPI_PlatformInit(void);
-void WASAPI_PlatformDeinit(void);
-void WASAPI_EnumerateEndpoints(void);
-int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
-void WASAPI_PlatformThreadInit(_THIS);
-void WASAPI_PlatformThreadDeinit(_THIS);
-void WASAPI_PlatformDeleteActivationHandler(void *handler);
-void WASAPI_BeginLoopIteration(_THIS);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_wasapi_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_win32.c b/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_win32.c
deleted file mode 100644
index 9d7c159..0000000
--- a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_win32.c
+++ /dev/null
@@ -1,457 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-/* This is code that Windows uses to talk to WASAPI-related system APIs.
- This is for non-WinRT desktop apps. The C++/CX implementation of these
- functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
- The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
- to deal with audio and calls into these functions. */
-
-#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
-
-#include "../../core/windows/SDL_windows.h"
-#include "SDL_audio.h"
-#include "SDL_timer.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_sysaudio.h"
-#include "SDL_assert.h"
-#include "SDL_log.h"
-
-#define COBJMACROS
-#include <mmdeviceapi.h>
-#include <audioclient.h>
-
-#include "SDL_wasapi.h"
-
-static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
-
-/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
-static IMMDeviceEnumerator *enumerator = NULL;
-
-/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
-#ifdef PropVariantInit
-#undef PropVariantInit
-#endif
-#define PropVariantInit(p) SDL_zerop(p)
-
-/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
-static HMODULE libavrt = NULL;
-typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD);
-typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
-static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
-static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
-
-/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
-static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
-static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
-static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
-static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
-static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
-static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
-
-
-static char *
-GetWasapiDeviceName(IMMDevice *device)
-{
- /* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
- "SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
- its own UIs, like Volume Control, etc. */
- char *utf8dev = NULL;
- IPropertyStore *props = NULL;
- if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
- PROPVARIANT var;
- PropVariantInit(&var);
- if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
- utf8dev = WIN_StringToUTF8(var.pwszVal);
- }
- PropVariantClear(&var);
- IPropertyStore_Release(props);
- }
- return utf8dev;
-}
-
-
-/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
- easy in C++, but we have to tapdance more to make work in C.
- Thanks to this page for coaching on how to make this work:
- https://www.codeproject.com/Articles/13601/COM-in-plain-C */
-
-typedef struct SDLMMNotificationClient
-{
- const IMMNotificationClientVtbl *lpVtbl;
- SDL_atomic_t refcount;
-} SDLMMNotificationClient;
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
-{
- if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
- {
- *ppv = this;
- this->lpVtbl->AddRef(this);
- return S_OK;
- }
-
- *ppv = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE
-SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
-{
- SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
- return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
-}
-
-static ULONG STDMETHODCALLTYPE
-SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
-{
- /* this is a static object; we don't ever free it. */
- SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
- const ULONG retval = SDL_AtomicDecRef(&this->refcount);
- if (retval == 0) {
- SDL_AtomicSet(&this->refcount, 0); /* uhh... */
- return 0;
- }
- return retval - 1;
-}
-
-/* These are the entry points called when WASAPI device endpoints change. */
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
-{
- if (role != SDL_WASAPI_role) {
- return S_OK; /* ignore it. */
- }
-
- /* Increment the "generation," so opened devices will pick this up in their threads. */
- switch (flow) {
- case eRender:
- SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
- break;
-
- case eCapture:
- SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
- break;
-
- case eAll:
- SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
- SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
- break;
-
- default:
- SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
- break;
- }
-
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
-{
- /* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
- OnDeviceStateChange, making that a better place to deal with device adds. More
- importantly: the first time you plug in a USB audio device, this callback will
- fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
- Plugging it back in won't fire this callback again. */
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
-{
- /* See notes in OnDeviceAdded handler about why we ignore this. */
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
-{
- IMMDevice *device = NULL;
-
- if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
- IMMEndpoint *endpoint = NULL;
- if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
- EDataFlow flow;
- if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
- const SDL_bool iscapture = (flow == eCapture);
- if (dwNewState == DEVICE_STATE_ACTIVE) {
- char *utf8dev = GetWasapiDeviceName(device);
- if (utf8dev) {
- WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId);
- SDL_free(utf8dev);
- }
- } else {
- WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
- }
- }
- IMMEndpoint_Release(endpoint);
- }
- IMMDevice_Release(device);
- }
-
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE
-SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
-{
- return S_OK; /* we don't care about these. */
-}
-
-static const IMMNotificationClientVtbl notification_client_vtbl = {
- SDLMMNotificationClient_QueryInterface,
- SDLMMNotificationClient_AddRef,
- SDLMMNotificationClient_Release,
- SDLMMNotificationClient_OnDeviceStateChanged,
- SDLMMNotificationClient_OnDeviceAdded,
- SDLMMNotificationClient_OnDeviceRemoved,
- SDLMMNotificationClient_OnDefaultDeviceChanged,
- SDLMMNotificationClient_OnPropertyValueChanged
-};
-
-static SDLMMNotificationClient notification_client = { &notification_client_vtbl, { 1 } };
-
-
-int
-WASAPI_PlatformInit(void)
-{
- HRESULT ret;
-
- /* just skip the discussion with COM here. */
- if (!WIN_IsWindowsVistaOrGreater()) {
- return SDL_SetError("WASAPI support requires Windows Vista or later");
- }
-
- if (FAILED(WIN_CoInitialize())) {
- return SDL_SetError("WASAPI: CoInitialize() failed");
- }
-
- ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
- if (FAILED(ret)) {
- WIN_CoUninitialize();
- return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
- }
-
- libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
- if (libavrt) {
- pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
- pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
- }
-
- return 0;
-}
-
-void
-WASAPI_PlatformDeinit(void)
-{
- if (enumerator) {
- IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
- IMMDeviceEnumerator_Release(enumerator);
- enumerator = NULL;
- }
-
- if (libavrt) {
- FreeLibrary(libavrt);
- libavrt = NULL;
- }
-
- pAvSetMmThreadCharacteristicsW = NULL;
- pAvRevertMmThreadCharacteristics = NULL;
-
- WIN_CoUninitialize();
-}
-
-void
-WASAPI_PlatformThreadInit(_THIS)
-{
- /* this thread uses COM. */
- if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
- this->hidden->coinitialized = SDL_TRUE;
- }
-
- /* Set this thread to very high "Pro Audio" priority. */
- if (pAvSetMmThreadCharacteristicsW) {
- DWORD idx = 0;
- this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
- }
-}
-
-void
-WASAPI_PlatformThreadDeinit(_THIS)
-{
- /* Set this thread back to normal priority. */
- if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
- pAvRevertMmThreadCharacteristics(this->hidden->task);
- this->hidden->task = NULL;
- }
-
- if (this->hidden->coinitialized) {
- WIN_CoUninitialize();
- this->hidden->coinitialized = SDL_FALSE;
- }
-}
-
-int
-WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
-{
- LPCWSTR devid = this->hidden->devid;
- IMMDevice *device = NULL;
- HRESULT ret;
-
- if (devid == NULL) {
- const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
- ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
- } else {
- ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
- }
-
- if (FAILED(ret)) {
- SDL_assert(device == NULL);
- this->hidden->client = NULL;
- return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
- }
-
- /* this is not async in standard win32, yay! */
- ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
- IMMDevice_Release(device);
-
- if (FAILED(ret)) {
- SDL_assert(this->hidden->client == NULL);
- return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
- }
-
- SDL_assert(this->hidden->client != NULL);
- if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
- return -1;
- }
-
- return 0; /* good to go. */
-}
-
-
-typedef struct
-{
- LPWSTR devid;
- char *devname;
-} EndpointItem;
-
-static int sort_endpoints(const void *_a, const void *_b)
-{
- LPWSTR a = ((const EndpointItem *) _a)->devid;
- LPWSTR b = ((const EndpointItem *) _b)->devid;
- if (!a && b) {
- return -1;
- } else if (a && !b) {
- return 1;
- }
-
- while (SDL_TRUE) {
- if (*a < *b) {
- return -1;
- } else if (*a > *b) {
- return 1;
- } else if (*a == 0) {
- break;
- }
- a++;
- b++;
- }
-
- return 0;
-}
-
-static void
-WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
-{
- IMMDeviceCollection *collection = NULL;
- EndpointItem *items;
- UINT i, total;
-
- /* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
- ...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
-
- if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
- return;
- }
-
- if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
- IMMDeviceCollection_Release(collection);
- return;
- }
-
- items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem));
- if (!items) {
- return; /* oh well. */
- }
-
- for (i = 0; i < total; i++) {
- EndpointItem *item = items + i;
- IMMDevice *device = NULL;
- if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
- if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) {
- item->devname = GetWasapiDeviceName(device);
- }
- IMMDevice_Release(device);
- }
- }
-
- /* sort the list of devices by their guid so list is consistent between runs */
- SDL_qsort(items, total, sizeof (*items), sort_endpoints);
-
- /* Send the sorted list on to the SDL's higher level. */
- for (i = 0; i < total; i++) {
- EndpointItem *item = items + i;
- if ((item->devid) && (item->devname)) {
- WASAPI_AddDevice(iscapture, item->devname, item->devid);
- }
- SDL_free(item->devname);
- CoTaskMemFree(item->devid);
- }
-
- SDL_free(items);
- IMMDeviceCollection_Release(collection);
-}
-
-void
-WASAPI_EnumerateEndpoints(void)
-{
- WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
- WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
-
- /* if this fails, we just won't get hotplug events. Carry on anyhow. */
- IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
-}
-
-void
-WASAPI_PlatformDeleteActivationHandler(void *handler)
-{
- /* not asynchronous. */
- SDL_assert(!"This function should have only been called on WinRT.");
-}
-
-#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
-
-/* vi: set ts=4 sw=4 expandtab: */
-
diff --git a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp b/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp
deleted file mode 100644
index 2ca09de..0000000
--- a/Source/3rdParty/SDL2/src/audio/wasapi/SDL_wasapi_winrt.cpp
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../../SDL_internal.h"
-
-// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
-// system APIs. The C implementation of these functions, for non-WinRT apps,
-// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
-// Windows and WinRT builds to deal with audio and calls into these functions.
-
-#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
-
-#include <Windows.h>
-#include <windows.ui.core.h>
-#include <windows.devices.enumeration.h>
-#include <windows.media.devices.h>
-#include <wrl/implements.h>
-
-extern "C" {
-#include "../../core/windows/SDL_windows.h"
-#include "SDL_audio.h"
-#include "SDL_timer.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_sysaudio.h"
-#include "SDL_assert.h"
-#include "SDL_log.h"
-}
-
-#define COBJMACROS
-#include <mmdeviceapi.h>
-#include <audioclient.h>
-
-#include "SDL_wasapi.h"
-
-using namespace Windows::Devices::Enumeration;
-using namespace Windows::Media::Devices;
-using namespace Windows::Foundation;
-using namespace Microsoft::WRL;
-
-class SDL_WasapiDeviceEventHandler
-{
-public:
- SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
- ~SDL_WasapiDeviceEventHandler();
- void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
- void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
- void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
- void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
- void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
-
-private:
- const SDL_bool iscapture;
- DeviceWatcher^ watcher;
- Windows::Foundation::EventRegistrationToken added_handler;
- Windows::Foundation::EventRegistrationToken removed_handler;
- Windows::Foundation::EventRegistrationToken updated_handler;
- Windows::Foundation::EventRegistrationToken default_changed_handler;
-};
-
-SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
- : iscapture(_iscapture)
- , watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender))
-{
- if (!watcher)
- return; // uhoh.
-
- // !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
- added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
- removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
- updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
- if (iscapture) {
- default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
- } else {
- default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
- }
- watcher->Start();
-}
-
-SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
-{
- if (watcher) {
- watcher->Added -= added_handler;
- watcher->Removed -= removed_handler;
- watcher->Updated -= updated_handler;
- watcher->Stop();
- watcher = nullptr;
- }
-
- if (iscapture) {
- MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
- } else {
- MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
- }
-}
-
-void
-SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
-{
- SDL_assert(sender == this->watcher);
- char *utf8dev = WIN_StringToUTF8(info->Name->Data());
- if (utf8dev) {
- WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data());
- SDL_free(utf8dev);
- }
-}
-
-void
-SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
-{
- SDL_assert(sender == this->watcher);
- WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
-}
-
-void
-SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
-{
- SDL_assert(sender == this->watcher);
-}
-
-void
-SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
-{
- SDL_assert(this->iscapture);
- SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
-}
-
-void
-SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
-{
- SDL_assert(!this->iscapture);
- SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
-}
-
-
-static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
-static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
-
-int WASAPI_PlatformInit(void)
-{
- return 0;
-}
-
-void WASAPI_PlatformDeinit(void)
-{
- delete playback_device_event_handler;
- playback_device_event_handler = nullptr;
- delete capture_device_event_handler;
- capture_device_event_handler = nullptr;
-}
-
-void WASAPI_EnumerateEndpoints(void)
-{
- // DeviceWatchers will fire an Added event for each existing device at
- // startup, so we don't need to enumerate them separately before
- // listening for updates.
- playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
- capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
-}
-
-struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
-{
- SDL_WasapiActivationHandler() : device(nullptr) {}
- STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
- SDL_AudioDevice *device;
-};
-
-HRESULT
-SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
-{
- // Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
- SDL_AtomicSet(&device->hidden->just_activated, 1);
- WASAPI_UnrefDevice(device);
- return S_OK;
-}
-
-void
-WASAPI_PlatformDeleteActivationHandler(void *handler)
-{
- ((SDL_WasapiActivationHandler *) handler)->Release();
-}
-
-int
-WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
-{
- LPCWSTR devid = _this->hidden->devid;
- Platform::String^ defdevid;
-
- if (devid == nullptr) {
- defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
- if (defdevid) {
- devid = defdevid->Data();
- }
- }
-
- SDL_AtomicSet(&_this->hidden->just_activated, 0);
-
- ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>();
- if (handler == nullptr) {
- return SDL_SetError("Failed to allocate WASAPI activation handler");
- }
-
- handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
- handler.Get()->device = _this;
- _this->hidden->activation_handler = handler.Get();
-
- WASAPI_RefDevice(_this); /* completion handler will unref it. */
- IActivateAudioInterfaceAsyncOperation *async = nullptr;
- const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
-
- if (FAILED(ret) || async == nullptr) {
- if (async != nullptr) {
- async->Release();
- }
- handler.Get()->Release();
- WASAPI_UnrefDevice(_this);
- return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
- }
-
- /* Spin until the async operation is complete.
- * If we don't PrepDevice before leaving this function, the bug list gets LONG:
- * - device.spec is not filled with the correct information
- * - The 'obtained' spec will be wrong for ALLOW_CHANGE properties
- * - SDL_AudioStreams will/will not be allocated at the right time
- * - SDL_assert(device->callbackspec.size == device->spec.size) will fail
- * - When the assert is ignored, skipping or a buffer overflow will occur
- */
- while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
- SDL_Delay(1);
- }
-
- HRESULT activateRes = S_OK;
- IUnknown *iunknown = nullptr;
- const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown);
- async->Release();
- if (FAILED(getActivateRes)) {
- return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes);
- } else if (FAILED(activateRes)) {
- return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes);
- }
-
- iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client));
- if (!_this->hidden->client) {
- return SDL_SetError("Failed to query WASAPI client interface");
- }
-
- if (WASAPI_PrepDevice(_this, isrecovery) == -1) {
- return -1;
- }
-
- return 0;
-}
-
-void
-WASAPI_PlatformThreadInit(_THIS)
-{
- // !!! FIXME: set this thread to "Pro Audio" priority.
-}
-
-void
-WASAPI_PlatformThreadDeinit(_THIS)
-{
- // !!! FIXME: set this thread to "Pro Audio" priority.
-}
-
-#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
-
-/* vi: set ts=4 sw=4 expandtab: */